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Degats
S3 licensed
Your in-game name: [TC-R] Elmo
Protested driver's in-game name: M@CI3K
Session: Race
Lap: 6
Timecode of the incident: 00:08:23
A brief explanation about the incident:
I was hit from behind when pulling into the first pit stall, which caused be to spin and lose just over 4 seconds. This cost me 2 places (I would have crossed the pit-exit SC line right behind Jeff, based on time loss).
M@CI3K didn't brake at all and only lifted off throttle briefly as contact was made.
Degats
S3 licensed
It may be a client-side button ID conflict.

I still haven't got around to customising the button range for TCLights, however there shouldn't be any buttons drawn except when the menu is open (unless you have the HUD enabled).

It's possible that Lazy is trying to update the lights status text of a button which TCLights has deleted (ie when closing the menu)?
  • If you have the TCLights HUD on, try turning it off.
  • If TCLights HUD is off, does it still happen if you haven't opened a TCLights menu since last starting Lazy & LFS?
Edit: Looks like I was ninja'd. May still be useful for others to troubleshoot though.
Last edited by Degats, .
Degats
S3 licensed
Quote from Scawen :It would be cool if TC would try out the new DCon, so we'll know if there are any problems with the new lag recovery system.

[TC] CityDriving One is now running T4, we'll see how it goes tomorrow when the player numbers pick up.
Degats
S3 licensed
Big grin
Degats
S3 licensed
Quote from Flotch :are the same link Tongue
Take this one for 9th :
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=8cd2520a-2174-11e9-9dba-0edaf8f81e27

Oops, copy paste fail Wink Fixed my original post.


Quote from Flotch :To be noted, the weather are not the one we have Wink . Let's suppose Mr Scawen succeeded to share the thing among the tracks ^^ .

Yeah, IIRC Scawen said that all weathers would be available for all tracks in the next version, now they're dynamic and not baked in.
Degats
S3 licensed
Quote from lucaf :Nice to see things go on. Next reports will be the most juicy ones (hope so)! Thanks again @Degats very handy to compare what has changed. Hmm...so many tents on those areas which have been used in many autocross layouts...

Thanks Smile

Those tents won't show up in open config, so won't be a problem for layouts. There are already some tents, trucks etc that only exist in some standard configs and not open.
Degats
S3 licensed
That time again...

01: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=2d77a1e4-2173-11e9-9dba-0edaf8f81e27
02: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=3a487d8a-2173-11e9-9dba-0edaf8f81e27
03: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=466e09ea-2173-11e9-9dba-0edaf8f81e27
04: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=4ddc0858-2173-11e9-9dba-0edaf8f81e27

05: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=56949bae-2173-11e9-9dba-0edaf8f81e27
06: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=5d0c1340-2173-11e9-9dba-0edaf8f81e27
07: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=640142f6-2173-11e9-9dba-0edaf8f81e27
08: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=6ee7a4e4-2173-11e9-9dba-0edaf8f81e27

09: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=01d54218-223a-11e9-9dba-0edaf8f81e27
10: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=7d399462-2173-11e9-9dba-0edaf8f81e27
11: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=9ae1f806-2173-11e9-9dba-0edaf8f81e27
12: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=a031f2ac-2173-11e9-9dba-0edaf8f81e27

13: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=a62350c0-2173-11e9-9dba-0edaf8f81e27
14: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab816642-2173-11e9-9dba-0edaf8f81e27
15: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=b0fcdfac-2173-11e9-9dba-0edaf8f81e27
16: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=b66f2c74-2173-11e9-9dba-0edaf8f81e27

17: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=bb3d0082-2173-11e9-9dba-0edaf8f81e27
18: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=c108f746-2173-11e9-9dba-0edaf8f81e27
19: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=c5fd70d8-2173-11e9-9dba-0edaf8f81e27
20: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=cdafea04-2173-11e9-9dba-0edaf8f81e27

21: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=d2074886-2173-11e9-9dba-0edaf8f81e27
22: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=d8d9307a-2173-11e9-9dba-0edaf8f81e27
23: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=e2d52de0-2173-11e9-9dba-0edaf8f81e27
24: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=e8770994-2173-11e9-9dba-0edaf8f81e27


0.6T ("before") shots are all done in open config, so there are some missing objects. Might go through and update with the right track configs if I get time later.
Last edited by Degats, .
Degats
S3 licensed
Quote from TwinySkyline :Off-topic (picture): Is that server insim or would that be possible to achieve through LFSLazy? It's awesome!

Impossible to do on a server, it's a client side app I wrote that uses InSim/OutGauge data, no LFSLazy style memory hacking Smile

It's quite old and a bit buggy, It can get confused and crash in certain circumstances - I know what the problem is, but I haven't got around to fixing it up yet.
Degats
S3 licensed
Quote from Racon :I was wondering if it's possible that the kerning mechanism could be used/abused to add a flag option to force monospaced text on a button? It could save us a huge amount of buttons under the right circumstances.

And make sure numbers are always fixed width with no kerning - columns of numbers must always align Wink
Degats
S3 licensed
Quote from Scawen :That seems to be using Unicode characters from one of the code pages. I can see circles like that in the Japanese code page under extra page 81. But it seems OK with most fonts.

Maybe the existence of the bug depends on which font you have selected. It may be an LFS bug in some way (with wide characters) but there may be a workaround by selecting the correct font with Japanese language selected.

Yeah, it's probably something to do with either the font, or maybe how Windows is reporting something, because it started happening in Windows 10 IIRC.
You definitely need to have a font installed for those characters to render as anything other than squares - this was a problem for a while where LFS was looking for a font that didn't exist or something.

Long story short, LFS is using the wrong width for a lot of the characters, so some get cut off (LFS thinks it's narrower than it is, like the gif) and some show the left edge of the character next to it in the bitmap as well as the correct one (LFS thinks it's wider than it really is). The top couple of lines of the Japanese extended page 87 are a good example of the latter.
Degats
S3 licensed
Liking the number plates Smile

Did you get a chance to look at the font width/alignment bug (attached) while you were digging around?
I can't find the bug report, but I know it was mentioned before - maybe buried in the hidden test patch section.
Degats
S3 licensed
Quote from Scawen :Correct, that was wrong and is fixed now if you go back to the page.
We've done a new image for the same /cp values.

EDIT: https://www.lfs.net/static/screenshots/ast201810/-40092390%20-420737%20915489%20828%20419%200.0%2040.0.jpg

Thanks, that looks better Smile

New version here (and I've updated the original list):
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=3c750a60-da15-11e8-9dba-0edaf8f81e27
Degats
S3 licensed
Scawen, are the /CP values correct for the second image?
The camera seems to be in the right place, but pointing in the wrong direction. The other ones of that area seem to line up properly, but that one looks way off.
Degats
S3 licensed
Yet another round of comparisons:


01: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=3a0886b6-d9fd-11e8-9dba-0edaf8f81e27
02: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=3c750a60-da15-11e8-9dba-0edaf8f81e27
04: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=5a205d84-d9fd-11e8-9dba-0edaf8f81e27

05: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=622c0384-d9fd-11e8-9dba-0edaf8f81e27
07: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=686eb390-d9fd-11e8-9dba-0edaf8f81e27
08: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=863ac3a0-d9fd-11e8-9dba-0edaf8f81e27

09: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=8ec83b92-d9fd-11e8-9dba-0edaf8f81e27
10: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=9c9a5b7e-d9fd-11e8-9dba-0edaf8f81e27
11: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=a413fd2e-d9fd-11e8-9dba-0edaf8f81e27
12: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=aab3fe9a-d9fd-11e8-9dba-0edaf8f81e27

13: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=b1313f44-d9fd-11e8-9dba-0edaf8f81e27
14: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=d16596b6-d9fd-11e8-9dba-0edaf8f81e27
15: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=494486c2-da00-11e8-9dba-0edaf8f81e27
16: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=f136c4e2-d9fd-11e8-9dba-0edaf8f81e27

17: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=c4e78518-da00-11e8-9dba-0edaf8f81e27
18: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=01b9a97e-d9fe-11e8-9dba-0edaf8f81e27
19: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=11de147a-d9fe-11e8-9dba-0edaf8f81e27
20: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=1a0d7186-d9fe-11e8-9dba-0edaf8f81e27

21: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=268a6f7c-d9fe-11e8-9dba-0edaf8f81e27
22: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=2d44e6e4-d9fe-11e8-9dba-0edaf8f81e27
23: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=3d2c08e4-d9fe-11e8-9dba-0edaf8f81e27
24: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=429a6e1a-d9fe-11e8-9dba-0edaf8f81e27

25: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=49481640-d9fe-11e8-9dba-0edaf8f81e27
26: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=504984e2-d9fe-11e8-9dba-0edaf8f81e27
27: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=670c3d1e-d9fe-11e8-9dba-0edaf8f81e27
28: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=91071954-d9fe-11e8-9dba-0edaf8f81e27

Some big changes there; I'm yet to find anything that hasn't been re-profiled!
Eric's been working hard Smile
Last edited by Degats, .
Degats
S3 licensed
LFSW name: Degats
In-game name: [TC-R] Elmo
Full team name: [TC] Racing
Nation: United Kingdom

Can't do round 3 :'(
Degats
S3 licensed
Quote from Scawen :Nice job with the comparisons. Smile

Yes, Aston has been raised to fix the area that was below sea level. I think it is 2 metres, so to make accurate comparison shots you can subtract 131072 from the Z coordinate (3rd number) in the /cp line.

Thanks Smile

I've updated the source image, so it should fit now (web caches permitting)


Edit: looks like the image is being cached fairly aggressively, here's an updated verison:
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=54927032-a95b-11e8-9dba-0edaf8f81e27
Last edited by Degats, .
Degats
S3 licensed
Some comparisons

Drag the slider side to side to move the join
Lighting direction has changed for some tracks, so a little hard to compare

Has Aston got a new Z-height baseline?

Blackwood:
1. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=75ffd9d0-a94c-11e8-9dba-0edaf8f81e27
2. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=a3ce9996-a94c-11e8-9dba-0edaf8f81e27
3. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=f1e08770-a94c-11e8-9dba-0edaf8f81e27
4. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=045bc3f6-a94d-11e8-9dba-0edaf8f81e27

8. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=1d43acb2-a94d-11e8-9dba-0edaf8f81e27

9. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=2a3bd778-a94d-11e8-9dba-0edaf8f81e27
10. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=3fe45f82-a94d-11e8-9dba-0edaf8f81e27
11. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=50942d62-a94d-11e8-9dba-0edaf8f81e27
12. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=71b1331e-a94d-11e8-9dba-0edaf8f81e27

Autocross:
17. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=926145a4-a94d-11e8-9dba-0edaf8f81e27
Aston:
18. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab22b032-a94d-11e8-9dba-0edaf8f81e27
Westhill:
19. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=c5e8039a-a94d-11e8-9dba-0edaf8f81e27
Rockingham:
20. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=db48e77c-a94d-11e8-9dba-0edaf8f81e27
Degats
S3 licensed
Quote from Pasci :More threads means not multi-core support. Threads are (only) sub processes of the main process? Correct?

First, a thread is not a process. A process is what you would see in the Windows Task Manager. One of the hidden-by-default columns in Task Manager is the number of threads that a process is using.

It is very possible to have multi-core support by using multiple threads working in parallel, however just having multiple threads doesn't mean that you would get any benefit by running them across multiple cores. They must be able to perform tasks in parallel, somewhat independently.

One of the easiest ways of doing this for games is to split different tasks that do not depend on eachother (in the current tick at any rate) - splitting off AI, graphics and physics into their own threads is probably a good example, though there are some complications.
Alternatively, having a thread per car (or a small number of cars) would be another way to relieve the single-core burden of physics and AI, as - apart from car to car collision detection - the different cars are independent from eachother, which allows the different threads to easily work in parallel.

Depending on how the different threads are used and interact, there will be various limits on how many CPU cores can be effectively utilised.


Contrary to what many web browser developers would have you believe, you do not need multiple processes to have multi-core support. In fact, having multiple processes is usually less efficient than multiple threads in a single process.


Quote from Pasci :Will multi-core be supported by LFS in the future? What are your plans for multi-core or is this already one of the items on your work list?

I believe Scawen has said that multi-core support is already on the list of things to do, but I can't find the quote. I did find this one:

Quote from Scawen :So now, these "cores", which are basically multiple CPUs on a chip, must follow their own sections of code (threads) which are quite independent from each other. And so the only way to speed up a program on a multi core CPU is to split the code up into separate threads.

The obvious separation for LFS would be physics on one thread, graphics on another. The operating system can then run one thread on one core and the other thread on another core. It's quite a rewrite but as so many computers are dual core, this one seems like it would be quite a good idea. It's quite a change though, the physics system needs to provide a "snapshot" of the position and orientation of every object, so that the graphics renderer can render a picture of this snapshot while the physics system is generating the next frame.

Then it seems to me if you had things like dynamically changing weather, you could generate some of the effects on yet another thread, possibly doing those effects in more detail on a more powerful computer. That kind of thing would always be at a lower priority though. While dual cores are common, that would be the target, unless there were obvious tasks for a third core.

Degats
S3 licensed
Quote from sermilan :It shows a blank page for me... Shrug

Hmm, blank for me as well in a private window - works fine if I've already been to the site though.
I've been told it works eventually if you refresh a few times.

Never used that site before, so no idea what's going on.
Degats
S3 licensed
Quote from Scawen :OK - I've reproduced that too. When selecting "Open with Live for Speed" in Firefox's download dialog it is copied with read only attributes.

I wonder why that is. I suppose that temporary copy held by Firefox is read-only for some reason.

Quote from redbot_ :I'm running Firefox also. I checked the temp file stored by Firefox and it's marked read only. So it seems to be a problem with Firefox itself.
In IE there doesn't seem to have a problem directly running setups with LFS.

This is a guess, but it makes sense to me, so here goes:

When you open a file in Firefox without saving it first, it stores the file in a temp folder. This file (theoretically) will eventually be automatically deleted.

By setting the Read Only flag, Firefox is forcing programs to load a Save As dialog if you make changes to the file that you later want to keep.
If it didn't do this, people would accidentally permanently lose their changes after the temporary (now modified) file is deleted.
FGED GREDG RDFGDR GSFDG