The online racing simulator
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Dygear
S3 licensed
Quote from Zero7 :Jimmy Broadbent playing LFS!

https://www.youtube.com/watch?v=IZEY2JvWJ4I&t=534s

Yeah, was going to post that as well. Should hopefully bring some new blood into LFS.
Dygear
S3 licensed
Oh shit, I remember that username, I’ve raced against him a few times.
Dygear
S3 licensed
Great work guys! Very happy that you continue to work on this. LFS is still one of the best physics engines out there and the multiplayer system is rarely beaten by game studios with 10s of millions of dollar budgets.
Dygear
S3 licensed
Nice work ScottLy!
Dygear
S3 licensed
Wow, necromancing the thread huh!? Yeah, that's an area that could use a HTML5 / WASM update. The king is dead (Flash), long live the king (WASM).
Dygear
S3 licensed
Bravo to the team. Scawen, Eric and Victor you guys do some incredible work!
Dygear
S3 licensed
TBH, SQLite is dead simple and doesn't require a whole server to run. The SQLite file is a single file and the library talks reads the file as well as handling the queries into the data.
Dygear
S3 licensed
Quote from Ross Burton :It doesn't make sense to merge with public release if there is additional overhead, you're already constrained on time, so you should just make us wait - but could be a 'best of both' approach?

Yeah, I'd be happy to pay more for beta access. I'm already paying for beta access to some hardware that I can't really talk about, so doing it here for something that has made me a better programmer would be a nice way to give back.
Dygear
S3 licensed
Physics Engine doesn't need that many packets to keep in sync. So the real question is ... Why more if that's all you need?
Dygear
S3 licensed
Scawen, Eric, and Victor. You have all made an incredible product and I'm very excited to see what the future holds for LFS. The new SO is absolutely beautiful and the new HDR effects are very impressive.

One day, 20, 30 years from now, I do hope you considering opening the source code for all of this. This code base is a shrine to what a small team of dedicated professionals can do. Outstanding work!
Dygear
S3 licensed
Oh! That’s so cute!!!
Dygear
S3 licensed
Quote from Racon :Thumbs up

Just a quick note to share what I've learned about JRR - you can move people about on the grid before the green lights without triggering the false-start system. Handy if you need gaps on the grid, as the REO packet doesn't allow them.

You do need to buffer the cars somewhere else first with an additional JRR though, as the JRR will allow them to spawn in an identical position as you work through the cars, and any slight movement will trigger a monster lag-hit type collision. I just use the co-ords of the pit start positions - move them all there to clear the grid, then all back to the grid in their correct positions.

That's an epic bit of information! Well done for the research!
Dygear
S3 licensed
Is that screen shot of PRISM's console or from the LFS server console? Just an FYI, you can't have two programs connected to the same TCP port at the same time. The first will block the second bind attempt.
Dygear
S3 licensed
Yeah but don't do that. If you're in Linux already, just run the linux version of PHP with PRISM. It's a network service, it could run on a Raspberry Pi Zero W without issues.
Dygear
S3 licensed
Post the error you're getting.
Dygear
S3 licensed
PRISM was actually designed to connect to multiple severs with one instance. You just have to specify more than one host in your ini file.
Dygear
S3 licensed
Quote from Scawen :It's good to hear that D3D11 still can work on Linux, because I don't want to restrict users to Windows. But I'm not so pleased to hear that D3D11 support requires a DX12/Vulkan GPU.

I don't have any plans to set up a Linux computer with a super graphics card to test DXVK - we don't have those kind of resources! As in space, time, money, etc. But hearing all those other games run fine, I would be surprised if LFS didn't.

I’d be willing to do that test if you’re ok with sending me a test build. I’m running Pop_OS! 19.10, soon to be 20.04, and have a Radeon VII card. I’ve done a lot of experiments in DXVK with other games as I only game on Linux now.
Dygear
S3 licensed
Quote from Victor :Right, so I finally figured out what's the cause and that means I was able to fix this now. Or should be at least (bit hard to fully test this one).

Ya gonna tell us what it was!? Don't hold us all in suspense like that!
Dygear
S3 licensed
SELECT player_id,player_name,s2_licence,last_login FROM `players` ORDER BY `user_id` ASC LIMIT 0, 9;

You'll have to store state somewhere if they click on Page 1 vs 2, 3, 4, ect.

If they are on Page 1, it's just the numbers like above. But if it's page two then you'll want to `LIMIT 10, 19`; Page 2 `LIMIT 20, 29`, ect.
Dygear
S3 licensed
Wow, you nailed that head light lighting! That looks fantastic! Can't wait to see it in person!
Dygear
S3 licensed
As far as I know, PRISM never encountered that limit. Most of the packet sending and receiving methods were written by Victor, so maybe take a look at PRISM's implementation as a reference. Considering that he is an LFS dev, he would have more information than I would, or anyone else for that matter.
Dygear
S3 licensed
Quote from Scawen :I think some of these self-lit displays will need to automatically adjust their brightness for day and night. I've found a few references to car dashboard lighting with automatic adjustment to make them dimmer at night. The other solution could be physical gauges that are naturally visible in the day and have small surrounding bulbs to light them at night.

My dash in the 2018 Hyundai Elantra adjust based on ambient light level. There is a light sensor in the center of the dash all of the way forward so that it's right under the bottom of the windshield. It gives it enough light, but puts it mostly out of the view of the driver and passengers.

Quote from Scawen :Here's a reference to an LED display (not for cars) with an auto-adjustment.
http://www.colorlight-led.com/new/led-display-brightness-adjustment.html

EDIT: A youtube video reference for self-adjusting traffic lights
https://www.youtube.com/watch?v=vmb1vxUFmwI

I wish we had adjustable traffic lights in America. There is an unlit state road in New York where in the dead of night the VTL (Vehicle Traffic Light) is absolutely blinding, to the point where you can not see past the traffic light itself. It completely floods the area with it's own light, it's so bight it illuminates the air particles, making it impossible to see past it. The speed limit for that road is 55 miles an hour.
Dygear
S3 licensed
Quote from cargame.nl :thats an olllldddd discussion... No idea if the changes ever made it to the public but I discussion this 2.5 years ago already when this JRR was created, your objectinfo is empty as we discovered earlier. You can read all about it here; https://www.lfs.net/forum/thread/89003

It was never put in a release, but it landed on the GitHub.
Dygear
S3 licensed
What's really insane about the VR code is that Scawen did it without ever having a headset himself.
Dygear
S3 licensed
Oh god! That looks AMAZING!
FGED GREDG RDFGDR GSFDG