I found a bug in the latest version (not present in previous release):
- live settings like throttle, brake or lateral acceleration doesn't seem to have any effect on springs deflections
- live setting default throttle is now 0% (used to be 75%)
Really good work you are doing!! I'm really looking up to the finished product!
As a side note... I noticed that you give a Tyre Spring Stiffness that is calculated with some formula that, I guess, still comes from your GRC.
If you output data from inside the game, you can actually read the value used by the game and it's quite different from the ones that you are suggesting.
Most noticeably, it is not dependent that much on tyre pressure...
Unfortunately now I'm not able to run a test on BL, but yesterday I was practicing my next race on FOX@SOLong and I run 22laps with R1
EDIT: Have you tried using R1 with lower camber (around 2.4front 2.0rear)? Sometimes also lowering (slightly) tire pressure will have better grip, thus less sliding and less heat buildup...
From my experience with the FOX, i'm rather surprised that you are looking to use R2.
I managed (like all the others in the race we deed last week) to complete 18 laps at AS Hist with R1, without problems.
I do agree with our general idea, but i think this point is where, sometimes, more attention is needed.
When i race with someone i know (or when i race in a League) i can follow VERY close and i'd rarely (if never) crash into someone braking unpredictably early...
...but if i'm in a public server and i find myself behind someone i've never seen racing before, i'll take my time (and space from) to see how he/she drives.
Public server have pilots of all experieces and abilities.
It's simply too dangerous for both to assume that the one i'm following (or overtaking) will take the correct and fastet line or brake at the "normal" braking points...
I'd say that it's about 2.15m difference at 40m for a time differece like the one you measured.
Not a small difference actually...
That's only from the tyres.
IRL you'll have a reaction time to account for...
In LFS the start is "automatic" and all the pilots start with the same reaction time (when "flooring" is 0 actually), whereas IRL there can be differences in the order of 0.05-0.1sec between two pilots. (another 2-3 meters?)
Then you have to consider the even bigger differences in tyre type/condition, transmission, gear ratio, engine etc...
In LFS all the cars are identical and "perfect"
All this toghether will make a much bigger difference at start (car lenghts maybe?) IRL than you can see in LFS.
In the league we are running now (GTR class) almost everyone is using FZR and the races are between 200 and 300 km each.
I've been running on Blackwood r2 front and rear... 24-25 laps with laptimes between 1:10.5x at beginning to 1:08.8x at the end.
Similar results on ASNational, FEBlack and (with some more trouble) WE1.
I was actually thinking about multiplayer replay of qualifing events, such as in a league, to output a report in a similar fashion of what you get for the race itself
Any chance to make Stats! compatible also with qualify and practice replays?
It should basically log all laps completed by anyone that connects and than output the stats regarding "best lap", "best splits", "best possible lap" and "average lap"... in a format similar to the one already used for races
Another interesting feature would be the possibility to add some custom fields to the output of the report without having to add them manually.
It might be very useful for uses in leagues to make automated reports and add info like points gained and other league-specific infos
Yes I did... but it is not the problem... if you remove the PI from the equation you get 2.11 (and if you look at the formula used in the Suspension Analyser it is without PI)