I don't think you understand how a car's cooling system works.
The water pump is always spinning. As a result, coolant is always flowing through the radiator and engine. The thermostat (if one is present) is a valve that controls the rate of flow based upon coolant temperature, but this does not impact the parasitic load on the engine.
You would probably need every iteration of the physics model and every car and track ever created, all compiled into one binary that conditionally applies these items based upon the detected version of the GST/SPR/MPR.
Who is to say Scawen still has all the old code and content saved somewhere? To say nothing of his willingness to take on such a project in lieu of further development on LFS.
Every set I used was always built by me. At some point I may have obtained a base set from another user but most became heavily modified to suit my own unique tastes. People, particularly teammates, commented that my sets, namely for the FO8, were great for threshold braking but not so much for trail braking, as was my style. This didn't quite suit others, so they modified it. Great racing was had.
Setup building is important in that it helps the driver change the car's behavior to suit their own personal style. You can't be as fast if the setup does not suit you. A fast driver's setup is not a panacea. It will not make you faster unless it suits you better than your current setup.
That was not my experience with motorbike club racing. You could go up to someone's bike and start checking it out and the rider may even tell you everything about it. They know if you beat them, you're simply a better rider.
I suspect Tristan may have a similar story, with the exception of one particular arrogant driver.
Again, false equivalence. No one is reading a driver's mind on the track, although one can make accurate predictions based upon logic. Even if you could read their mind, you'd still need the skills out-drive them in order to win.
You really think they're hiding their spring and damper rates? There are far more critical things to hide on an F1 car that have nothing to do with setup and everything to do with the car's inherent performance.
Card games by their nature rely upon deception and obfuscation as a game mechanic. Not so much with racing. You can know everything your opponent can and will do and still lose handily.
If someone beats you on track, regardless of whether they have your setup or not, regardless of whether you have their setup or not, you're simply not as good on track as them. Deal with it.
After having purchased everything I need, motorbike racing is about $600 USD per weekend for me, assuming I don't crash. That includes entry fees, fuel for the bike, fuel for the tow vehicle, and amortized consumables (mainly tires, which last a few weekends and cost $400 USD for a pair).
The former is a much older technique and involves maximizing the utilization of all execution units within a single core to execute a chunk of code as quickly as possible.
The latter involves efficiently maximizing the utilization of multiple cores to run multiple, relatively unrelated chunks of code simultaneously.
Both are intended to improve performance, it's just that there aren't any compilers (yet?) that will write TLP code for you, so there is some extra effort required on the part of the programmer.
Don't be so dramatic. Nothing is being "destroyed."
You still have your set and, presumably, it will still suit you just fine. There is no reason someone else being able to download your set should change that.
The vitriol and narcissism in this thread are insane.