If there is room in the test race, yes. We will know this when the confirmation time ends.
For the car number.... just leave it clear or put a big "L" in it
1 tire to be changed is either flatspot(das driver) or oval racing(no comment). But for endurance racing, where you might need different compounds, it would be useful to keep a set and change the other.
Don´t post confirmations like "TBA" and sort. Post it if you think its final, cause we have to set up the tracker using that. If you need to modify something inside the allocated time, it´s ok, just make sure we notice it, like an additional post. TBA post are just confusing and irritating.
Please post your driver rosters for the test race on Aston Historic here.
Test race IS NOT mandatory !
Please use EXACTLY the following format (nationality field added for tracker reasons--please use ISO 3166-1 alpha 3 codes):
Team Name: Car Number: Drivers:
F.Name [lfsw] NAT
etc.
Remember, according to the rules a car's weekend drivers roster may include between 2 and 4 drivers from the team's overall roster, as posted and maintained in the signups thread.
Rosters must be confirmed by 17:00 UTC on Thursday the 12th.
Thanks!
Confirmed Entries (18/28):
01 Scuderia Forza
02 Estonian Endurance Racers
04 Legends Racing Team
05 Lightning Racing
06 Sonicrealms Racing
07 RSRadicals
08 E-Team
10 flash-racing
11 Guglhupf Racing Team
12 FUBAR Racing
13 Lublin Racing Team
14 Qlimax Motorsport
17 Karma Racing
19 Serbian Chromed Pistons
20 Clockwork Motorsports
21 UER-Racing
22 SimRacing.lt Team
27 Elite Racing Team
Waiting list: (are allowed to race)
Griffin SimRacing [GSR]
Gospel of Torque
Superfast
Temporary teams:
77 RSRadicals #2
Missed confirmation deadline (will start from the back of the grid)
24 Xcite Racing
Will miss event/ unconfirmed:
03 Experion Racing
09 Sim Racing Society
15 SimRacing Klub PL
16 ZION Team
18 Advanced Drivers
23 KomaCrew
25 race Junkies
26 Revolution Junkies Team
28 Factory Phantom Racing
29 Storm Racing
Is there a documentation for the JInsim package? I started to do something with and inside game gui (clickable buttons, fields, whatsoever). But i actually couldnt find out how to create a button in the game. The ButtonRequest thing sounded promising, but without docu or source code i have no idea what it does.
Well, its a FCFS principle, so this is what came out. But you will need to get a new skin anyhow cause of the logos
Or this wasn't sarcastic and you are pleased that you became a lower number
Ah, i almost forgot:
odd button sounds
2 setups (at least the very first versions i have seen)
tyres blowing smoke out like hell
the utterly stupid looking muscle-man player models
Good graphics effects as always, but it did not hit my taste...
Too much drift and too few XR GT action. And I would like to have some more onboard cams actually showing the action. Not just the interior.
No, no push car.
No, no safety car in race, therefore we have a very strict yellow car rule. But if we see that people just cant get it, we may reconsider.