The online racing simulator
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haelje
S2 licensed
i have a 1MBit upload bandwidth, but also with that you can not provide the best quality. the problem is on the other side, that you need a relay server, so more than 1 people can watch the stream. i did it with 1 pc and windows media encoder and a friend of mine watched the stream. worked well.
haelje
S2 licensed
Quote from Victor :yes, we use LFS to export RAF files. But scawen made a way to export them without starting LFS in full graphics mode (like a dedi-host), and we do not need any LFS scripting to export a RAF. Scawen will explain how to do that in a little bit - there's just one thing to look into for your usage.
So more details will follow shortly.

GREAT and i had something like this in mind thanks for clearing this up

Quote from Victor :and i think it only works for hotlaps. You cannot export a regular spr this way.

is there a real technical difference between a SPR and a hotlap-replay ? i thought the only difference is that a hotlap is excactly 1 lap from the startline to the finish and a SPR can be any single-player action. so in such case the task would be to "extract" correct single laps to use it with the RAF-converting proccess, or ?
Last edited by haelje, .
haelje
S2 licensed
you are really sure, that for converting the lfs.exe is used ? i mean if there is the possibility to run the physics-calculation faster than it's done when rendering i s needed, why should it be done with a slow run (the new replay features work in the same way, there is only the physics calculated and that can be done faster)? at the end only victor can tell us, how it works technically and if this possibility could make it possible to separate the physics.calculation-step out of the lfs.exe.
(if something like this was written by him and i only didn't read it, then a BIG SORRY for my ideas )

Quote from AndroidXP :I guess it's probably something like a special command line option for LFS.exe, to allow generating the RAFs with minimum overhead (just load track/car and run the physics, without graphics or user interface).

if it is like this, then it is also usable by anybody
haelje
S2 licensed
Quote from wsinda :You will always need lfs.exe to generate a RAF file. An SPR contains just the driver inputs. You then need to re-do the physics calculations to get the RAF data, and that can only be done with LFS itself.

i asked because of the new kind of generating RAF's on LFSWorld. obvousily there runs somewhere a service or something like that, which is able to simulate the physics to generate the RAF WITHOUT RUNNING THE GAME! that's why i asked if it would be possible to provide such a code to use it in own projects.

Quote from wsinda :
If it is pitting strategy that you want to generate, then I have bad news for you: fuel, tyre wear, or damage are not included in the RAF file. (At the moment, at least. Scawen might be persuaded to add them.)

i think fuel and damage are in the SPR (not sure about tyre wear), so in combination with RAF you got a lot of informations.
haelje
S2 licensed
just a question: could it be ever possible to provide the possibility with some external prog / library / script so it would be possible to generate the RAF from SPR's without using the LFS.exe ? ( i have some strategy-planning tool in my mind and the best way to enter data to analyze would be to use SPR's and get all data from it (by extractin the RAF from it ))
haelje
S2 licensed
+ 10
haelje
S2 licensed
you mean without using php or a other language ? i think this would not really be possible, because you only can recieve the data from lfsworld in a kind which is not really usable directly, because you get data and not html-formed outputs. so u need to use something like php, java or other programming languages.
haelje
S2 licensed
i did an extension of the HoTTracker, which includes that and some other stuff. the problem is: it is still under development and i didn't do any documentation of the extended part and the extended db-tables. but you can take a look at the svn-snapshot and can. if any problems, ask me

svn-repository: http://svn.raygina.de/repos/haelje/PHP/LFSWStats/

hopyfully i will offer that well documented to the community as package, which extends the good old HoTTracker-package. you can take a look in the corrosponding files of the original package end then you should see the part you must extend for FBM and SO6 (it's in /includes/options.php at the end of the file)
haelje
S2 licensed
Quote from Christopher Raemisch :Personally I would have a good chat with Joe from eTM and Becky from the STCC. Both have had to stop their projects at various points because of the shear amount of effort required to produce a worthy broadcastable event could not be maintained.

Maybe it would be an option to assist Joe in producing his videos in some way? I don't know. I do know though that what you are wanting to accomplish has been attempted twice by two different people and they should be able to at least give you some good pointers.

yes, i know i will do it this week. my first intention was to ask the community, becky and jo are well known as broadcasters, so they are on my list at next
haelje
S2 licensed
Quote from hyntty :Question: If I happen to have an extra computer, how do I capture the output from the other machine?

should this be possible with 2 graohics card which offer an ViVo (in my knowlegde the signal my ATI X1950Pro is a S-Video signal). so you output one monitor of pc1 to video-out and input that in video-in of pc2. normally the video-in is a device from which you can grabb so you encode the whole monitor1-pc1 output. that was my idea and the only thing i need atm is a second card with a video in.
haelje
S2 licensed
Quote from TV[cz] :Alternatively to native WME Screen capture you can use free VH Screen Capture Driver which comes with some nice handy options.

Nevertheless a realy fast PC is a must, otherwise you're resorted to very low resolutions and dropped frames every now and then. I've experimented with Q6600 and got some acceptable results, but nothing special. Furthermore WME 32-bit can't use more than two CPU cores.

Audio is painless unlike video. Just record Stereo Mix straight from your card, no loopback needed.

this device driver worked very well for me, i had the forst working streams with that and windows media encoder. unfortunally VLC is not working with it, perhaps because i'm using vista64. i will try to organize the hardware to use a second pc for that, the encoding eats a lot of cpu power
haelje
S2 licensed
i did i first short try, but i cann't get any captured screen in the media encoder ? it always apears black i choose "Screen Capture" as device, but never saw an "input" in the video-preview-window
haelje
S2 licensed
soory about missing that detail i mean full video-broadcastings with commentary and sound. as an example, like www.esport-racing.com do it
Last edited by haelje, . Reason : link corrected
broadcasting lfs
haelje
S2 licensed
hi @all

some ideas about lfs live broadcasting goes around my mind and therefore i have some questions:

1. what technical configuration would be neccessary to realise a live broadcast?
i thought about a solution with 2 pc's using video-out to output one monitor and using video-in to get a signal to capture. then uploading that to a streaming server.
a) would that work?
b) what software is needed to do that (encoding the stream) ?

2. does anybody knows providers, who offer solutions for live game-broadcasting?

i only will start with such simple questions, hopefully some members are well known about that topic and the more detailed questions will follow

p.s. i this is the wrong place to ask such questions, please move it to the right subsection
haelje
S2 licensed
i also thought about that topic and the suggestions given in the first post is the "driver side" of the view. so perhaps some ideas, because i think there could be a big advantage of having all "in one place". the most work-intense part of offering a league is the "admin side" of a league and as far as i know every big league with good website presentation did it's own "island solution", although there is a lot of "basic functions" they all use.
so my suggestion goes more into the direction to use a single place (subsection in lfsworld) to on the one hand register to a league or a league event as a driver but also on the other hand using such a interface as league admin to manage the participants, managing league configs, "penalty system", generating standings and statistics and stuff. i know, every league wanna look unique in their kind of presentation, but this also could be solved with extensions like the pubstats interface, so league informations would be easy to retrieve and redesign the look for presentation on own league homepages. such a system has really the advantage of "single sign in", with that a lot of other advantages will follow (cross over stats for drivers participating in more than one league,...).
all that stuff has really the potential of a open source package, which can be used by league providers as a starting package, but all such solutions would be an additive and so not really connected to the lfsworld-carreer of a driver, so the best solution needs to be in place the lfsworld.
is that an utopic kind of feature or are there things, doing something like that, i dont know ? could that be a solution to give a better focus on league racing and all the great leagues, which exist? should that be something offered externally by a 3rd party (and not fully integrated?)

p.s. if this is the wrong thread to discuss something like that, please give me an advise, where to discuss such an idea
haelje
S2 licensed
perhaps something like the recording of the single-player-replay would be good, so it's session-based and the raf-file can be overriden if you return to track.
analyzing telemetry
haelje
S2 licensed
hi,

i did not find anything about that in the improvement suggestion, if i didn't search deep enough and it's still suggested, sorry for double-posting

atm in my mind, the way to analyze telemtry-data in lfs is a way to long to really practically use it, especially in online-races. what i mean: (if i'm right) atm the only way to extract telemtry-data from lfs is while watching a single-player-replay and enabling the telemetry-output for the forthcoming lap. so you can definitly not using telemetry-infos while being online on a server. so my suggestion is to shorten the way of producing *.raf-files in lfs. some way like: you can enable telemetry-output when being on servers and then every driven lap is automatically written out in a *.raf (perhaps the format is able to handle more then one lap, i dont know). so you can directly use tools to analyze the driven laps.
atm something like this would only be possible in single-player and that's in my eyes interupting the "online-simulator"-approach a bit.

this is an idea, i have in mind a long time. i played in earlier days a lot of EA's F1 challenge and the path of using telemetry-data to analyze and improve setups was incredible short and efficient.
but it's just an idea
haelje
S2 licensed
jep, the order is right if you start lfs the SimAdapter shows, that lfs is running. then you can connect to the server-ports you entered in Network with other tool such like SimView or SimGauge. the changing of the port, like mentioned above worked well for me, i did not test the new version yet.
haelje
S2 licensed
yeah i know, but the tool can be used in longrun-races by a race-manager of our team to controll his drivers and then he can not press F9 because he is not on the server. that's why i'm so interested in the app
haelje
S2 licensed
i think from insim you get the following:
last laptime
best laptime
split time
position
cars
current lap
current laptime
total laps
(don't know if directly, but calculation Gaps is possibile)
blue flag
yellow flag
g-forces

about the wheel-temperatures i'm not sure
haelje
S2 licensed
it's working, thanks
a question about additional data: in outgage not all data is available, so not all data is in the SimView. is it possible to extend the plugin in the kind, that it also uses insim and so getting more data for the SimView ?
haelje
S2 licensed
1stbfa.raygina.de könnten wir nehmen, wenn's an nem TS2 scheitern sollte
haelje
S2 licensed
i have the same problem, SimAdapter recognizes the running lfs, but after a connection with SimView it shows no data (i have skype ;=) [m.deutschel])
haelje
S2 licensed
Quote from Kat0san :I'll throw my '2 cents' in on this I don't find spinning a problem at all...only when hit by other cars. Maybe I'm a freak but I have devoted my time on LFS for the BF1 (F1 freak) and worked out over time this ain't arcade and that set up makes a massive difference - massive. It's the most satisfying car to control - well in my opinion What gets me though is I am going 'flat out' against 'Pro-AI's I can win but when I race online some guys are a full 5 seconds in front of me on say basic BL GP even when they send me their setups!! That disturbs me a little but its my car of choice any day - adrenalin machine Anyway but back to the topic where do I find these fellow BF1 guys to race against and learn from - I don't mind doing licenses etc it would probably help.

it's not easy to answer, where to find them but they are there. this weekend the OWRL F1 2008 Season (www.owrl.de) will start and i think some guys will do practicing before the races online. but because of the known problem with public servers, the most of them using pw-protected servers. nothing more anoying if you try a longrun-test on a public server another one come on server and doesn't care about you and restart the quali i had that a lot of times, so the solution is to use private practice places
start you CTRA-carreer until you procceed to BF1-licence. when you have that you really know the most tracks very well.

btw: on SingleSeater2-Server you only can drive the FJR, a restricted version of the FO8. the unrestricted FO8 is also available only on SS3, so there is mixed racing for FO8 and BF1
haelje
S2 licensed
Quote from gezmoor :CTRA Single Seater 2 server quite often has people racing the BF1. Only problem is you'll have to progress up the licenses, (at least National A I think), in order to be allowed to drive it.

sorry, but wrong: the BF1 is driven on CTRA SingleSeater3 and you need to gain to InternationalA (which is the highest single-seater-licences atm) to drive the BF1 there.
FGED GREDG RDFGDR GSFDG