I'm still going to modify the interior, I forgot to adjust the default setup before posting, I'll try to add more items to the interior and post with 2 new setups.
If you know how to use the hex editor, you can edit the engine files and go beyond the limits of the LFS Editor, I made a car to test, trying to simulate the Tesla Model S Plaid
It may be possible to limit the vehicle's maximum and minimum height via the "allow" tab in the vehicle editor, in the same way that we have the option to limit tire pressure.
I'm thinking of making a racing version, here in Brazil we have a category called "Turismo Nacional", this car competes using the Ecotec X16XE 1.6 16v engine, with power above 160hp
But I was also thinking of making a street version with the C18NE 1.8 8v engine, which is a very common swap here in Brazil.
I modeled this engine with a very low quality, I'm terrible with it, but I asked a friend of mine to model a better quality one, then I update the mod again with the new 3D engine.
The engine is temporary, it came from some kart that is posted with the download option to create variations. I'm trying to model a GX390, but I need to improve to have less poly
It's a little difficult to drive, but it's true, I did it based on what I have, the front slips a lot and when it has grip it tends to roll over, for this mod I just changed the engine for a more powerful one, mine only has 6,5hp
I've flipped a few times, his center of gravity is not very favorable.
I took the mirrors off and put the MRT exhaust on the track version, I'll still modify a few things to update later, something to take the headlight's place.
I'll check what happened, in the lfs editor everything seemed to be correct, I'm taking the opportunity to map the front fender and put some other options in 3D