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henricat2006
S3 licensed
Quote from Bzzyq :Hi

I think i found a bug




Thanks for letting me know, I'll put it on the list of things to fix before releasing the next update.
henricat2006
S3 licensed
Quote from KiiT1337 :Isnt possible to make it 5th gear? and tweak the camshafts a bit more, so he has a bit more of breath at high rpms, considering it has a nice exhaust system and else, and maybe a version with a small rpm gauge

I need to finish mapping the bodywork correctly, then I'll make a variant with these modifications.
henricat2006
S3 licensed
Quote from loopingz :Nice C4!

thanks
henricat2006
S3 licensed
Quote from hkst88 :Nice look! It would be great if the interior could be done. Also the suspension needs work! Thumbs up!

I'm still going to modify the interior, I forgot to adjust the default setup before posting, I'll try to add more items to the interior and post with 2 new setups.
COMET 31
henricat2006
S3 licensed
Vehicle mod: COMET 31
Details page: https://www.lfs.net/files/vehmods/D059E6

SHORT DESCRIPTION:
Quote :American sports car

DESCRIPTION:
Quote :Rear-wheel drive, 2 seats, v8 engine

COVER SCREENSHOT:
XR SUPER TURBO
henricat2006
S3 licensed
Vehicle mod: XR SUPER TURBO
Details page: https://www.lfs.net/files/vehmods/DF9046

SHORT DESCRIPTION:
Quote :XR GT Turbo 2.5 L5 Engine

DESCRIPTION:
Quote :Modified XR GT Turbo, one class below the GTR.

COVER SCREENSHOT:
henricat2006
S3 licensed
If you know how to use the hex editor, you can edit the engine files and go beyond the limits of the LFS Editor, I made a car to test, trying to simulate the Tesla Model S Plaid

https://www.lfs.net/files/vehmods/E3BBA6
henricat2006
S3 licensed
I made some changes in the version with the most powerful engine, I'll still edit a little more before posting.


henricat2006
S3 licensed
It may be possible to limit the vehicle's maximum and minimum height via the "allow" tab in the vehicle editor, in the same way that we have the option to limit tire pressure.
henricat2006
S3 licensed
Quote from Rubie :Amazing mod, we drove for 3 hours without stopping. We had so much fun. Are you planning make faster version ?

I'm thinking of making a racing version, here in Brazil we have a category called "Turismo Nacional", this car competes using the Ecotec X16XE 1.6 16v engine, with power above 160hp

But I was also thinking of making a street version with the C18NE 1.8 8v engine, which is a very common swap here in Brazil.
henricat2006
S3 licensed
Quote from KiiT1337 :Suspension doesnt work properly while doing setup, your "sport" setup sets to 0.146m height, which isnt possible to do on the garage

I will check what happened.
VAICHOVER
henricat2006
S3 licensed
Vehicle mod: VAICHOVER
Details page: https://www.lfs.net/files/vehmods/D80CAD

SHORT DESCRIPTION:
Quote :Brazilian popular car

DESCRIPTION:
Quote :1.0 liter engine, soft suspension, front wheel drive with open differential, everything you don't want in a race car.

COVER SCREENSHOT:
henricat2006
S3 licensed
I don't know if that would be a problem, but the cover photo is far away even when the mod is small.

I will show 2 photos, one with the old LFS_EDITOR and another with this new version.

Before:

After:

On the website on the mods page, the small cars are strange.

XR GT NA
henricat2006
S3 licensed
Vehicle mod: XR GT NA
Details page: https://www.lfs.net/files/vehmods/8D294E

SHORT DESCRIPTION:
Quote :XR GT 2.0 N/A Engine

DESCRIPTION:
Quote :XR with 2.0 naturally aspirated engine, 240+ hp

COVER SCREENSHOT:
GM_SST_BACALHAU
henricat2006
S3 licensed
Vehicle mod: GM_SST_BACALHAU
Details page: https://www.lfs.net/files/vehmods/B102F3

SHORT DESCRIPTION:
Quote :SUPERstock Touring V8

DESCRIPTION:
Quote :SUPERstock Touring Car [SsT Default]
Make your own touring car and bring it in to the server to race againts the other SUPERstock Touring drivers 24/7.

CAR BUILDING RULES:
https://www.gripmasters.fi/superstock-touring-sst

Server: GRIP Masters - SsT 24/7


Original model is from the game Veteranos da Estrada modeled by Thiago Henrique Porto

COVER SCREENSHOT:
henricat2006
S3 licensed
I modeled this engine with a very low quality, I'm terrible with it, but I asked a friend of mine to model a better quality one, then I update the mod again with the new 3D engine.


henricat2006
S3 licensed
Quote from nikopdr :top speed 320km/h

very realistic

5/5

I don't know if I should make it more realistic or keep it that way for fun.
henricat2006
S3 licensed
Quote from PedroXDBR :engine model seems familiar to me 🤔

The engine is temporary, it came from some kart that is posted with the download option to create variations. I'm trying to model a GX390, but I need to improve to have less poly
henricat2006
S3 licensed
It's a little difficult to drive, but it's true, I did it based on what I have, the front slips a lot and when it has grip it tends to roll over, for this mod I just changed the engine for a more powerful one, mine only has 6,5hp



I've flipped a few times, his center of gravity is not very favorable.
GX-BUGGY
henricat2006
S3 licensed
Vehicle mod: GX-BUGGY
Details page: https://www.lfs.net/files/vehmods/6DF024

SHORT DESCRIPTION:
Quote :13HP Buggy

DESCRIPTION:
Quote :Buggy with stationary engine of 390cc and 13hp

COVER SCREENSHOT:
henricat2006
S3 licensed
Quote from KiiT1337 :Made a huuuuge diffrence, surely looks better and fits way better now, i mean, before the fuel tank (top side) , was distorted, for idk the reason, but anyway, now it really fits. (ignore the lack of allignment on my skin, its just a damn sticker bomb)

https://prnt.sc/oKLwVObyXb7P

https://prnt.sc/YqI7v7Qy41A5

Also finally a gear sprocket at the rear wheel, also disc brakes and brake calipers, and the 150 sport alluminum wheels fit way better than the stock one we had.

And on the new track config, we could have an diffrent exhaust and remove the dashboard aswell, and the mirrors, which is kinda easy, i try to edit it once, i was able to remove both mirrors, looks good.

https://prnt.sc/U__3EeiQKK8w

https://prnt.sc/tphQ93iSfXSe

I took the mirrors off and put the MRT exhaust on the track version, I'll still modify a few things to update later, something to take the headlight's place.

henricat2006
S3 licensed
Quote from KiiT1337 :Might be intresting to stamp few stickers on the front fender, but idk if its gonna be possible due to the same issue on the headlight that doesnt work on movable parts

I just made some changes, I don't know if it looks good now
henricat2006
S3 licensed
Quote from KiiT1337 :Better to ride RZM250, more details, digital dash, more CCs, better handling also well done mod even without that much updates.

And we wait that much long to have 1 update in months on Texture mapping, WOW, all we needed lol

Also, perfect texture mapping, you should rename it instead of Improving texture mapping, to messing with tex mapping.

BEFORE:
https://prnt.sc/J2R6vL4GlMMn

https://prnt.sc/WYR-CmyidzHA

And of course, delete one complete side, and turn the top side of the texture, and mirror the right to the left:

https://prnt.sc/-Mbaxpbg2rIK

I wont even lose time showing another angles and just shove the final product on the bike, that i had a perfect allignment on the past.

And now a suggestion, was it that much hard to do this?

https://prnt.sc/TpbV2y_qb03e

On the bike its even worse and disgusting:

https://prnt.sc/sjdaytPPiQyl

https://prnt.sc/VOsverPyyIws

I'll check what happened, in the lfs editor everything seemed to be correct, I'm taking the opportunity to map the front fender and put some other options in 3D
henricat2006
S3 licensed
Quote from versiu :If u switch to Right Hand Drive in game it will be like in editor. For some reason after editing model of this Silvia it flips skin texture with switching steering wheel side.

I separated the sides as an attachment and it solved the problem, but I'll keep trying to solve it in other cars without having to do this.
henricat2006
S3 licensed
I have a problem with some mods and I don't know how to fix it, the skin mapping is inverted in LFS

in the Editor is correct, when I open the LFS the skin is inverted on the sides



FGED GREDG RDFGDR GSFDG