The online racing simulator
Searching in All forums
(213 results)
henricat2006
S3 licensed
Quote from Zopiac :The main thing that sticks out to me is that the brakes (on all three default setups) seem to outclass the power of this car by a mile. It's always in danger of locking up and even at the end of Blackwood's straight just a light touch on the pedal is needed to reduce speed more than sufficiently.

Other than that, it seems like some normals may be backwards on the windshield wipers, as they're looking rather wiry from inside the car.

The car is coming along quite nicely, though!

I will check these points you mentioned, soon I will make an update correcting these things.
henricat2006
S3 licensed
Quote from Gutholz :I see that there is now a skin template. But the two side-views are both facing to the right?

I'll check and correct this, I'll take the opportunity and check if you need to modify some more area of ​​the skin.
henricat2006
S3 licensed
Quote from luckylucky550400345 :make the steering wheel the color of the torpedo, otherwise it looks a little ugly

while I don't change the 3D model of the steering wheel I'll provide a different texture.
henricat2006
S3 licensed
Quote from [OD :Jardim;1983511"]Faz uma versao com kit padaria, eles adicionarao o seu carro na concesionaria do TC. so um cenzin de roda com 0.5kg kkkkkkkk

Vou fazer, quero corrigir todos os bugs primeiro, quando estiver bom eu faço uma versão modificada, eu quero fazer uma versão com um C20xe aspirado para trackday e uma versão de drift com AP Turbo
henricat2006
S3 licensed
Quote from chucknorris :Nice model, but it's really annoying that I cannot properly skin the front edge nor the rear edge, like putting a car emblem there, because the mapping is coming from the top Frown

Thanks for reporting this, I'll fix it soon, I didn't notice this issue before posting.
henricat2006
S3 licensed
Quote from PeterN :Seems it wants to roll over quite easily.

Also using the standard license plate set by the player instead of the fixed plate would be nice.

Thanks for the review, the plate was already in the plans to change, I'll check some videos of the real car to check how much the car rolls, but probably make a firmer Hard Track setup to use on the track.
henricat2006
S3 licensed
Quote from luckylucky550400345 :return back default steering wheel

The 3D is very heavy, I need to make some changes to not go over the limit, the original car was without brake calipers and exhaust on one side only, then I put a BMW steering wheel.
henricat2006
S3 licensed
Quote from ian.b :Le falta trabajo en la suspensión, ruedas y sonido de motor

¿Qué crees que puedo mejorar en la suspensión?
TORUNO
henricat2006
S3 licensed
Vehicle mod: TORUNO
Details page: https://www.lfs.net/files/vehmods/64715E

SHORT DESCRIPTION:
Quote :Small front-wheel drive pickup

DESCRIPTION:
Quote :To make small shipments

COVER SCREENSHOT:
henricat2006
S3 licensed
Quote from versiu :What mechanics except the engine? It still have trailing arms...

for now there's the engine, gearbox, differential ratio and wheels, I still have to modify a few things, but I'll think about what I do with the wheels and suspension.
henricat2006
S3 licensed
Quote from GT4_PL :Loook tooo big wheels size...

I used all the mechanics of the BMW M3 E92, including the wheels, I will check and maybe use the wheels of another smaller BMW.
BAVARIA 325 92M
henricat2006
S3 licensed
Vehicle mod: BAVARIA 325 92M
Details page: https://www.lfs.net/files/vehmods/FAD44E

SHORT DESCRIPTION:
Quote :Sedan 4.0 V8 engine

DESCRIPTION:
Quote :Fast compact German sedan with a radical mechanic swap.

COVER SCREENSHOT:
henricat2006
S3 licensed
I added the gear indicator and a rollcage, I still need some adjustments, I'll update more soon, the power I'll keep the same then.
henricat2006
S3 licensed
Quote from kristofferandersen :- For keyboard and/or mouse users, its hard to tell what gear you're in if you're driving from within the cockpit.
- The car is fun to drive, but imo it has way too much power than necessary.

I'll provide a gear indicator, I tried to leave a power to simulate some internet supras, with a giant turbine and in the 800hp range, but I'll decrease it and see if it gets better.
henricat2006
S3 licensed
Tell me what you think so that you can modify it in the next versions,
JDM80 JZ TUNED
henricat2006
S3 licensed
Vehicle mod: JDM80 JZ TUNED
Details page: https://www.lfs.net/files/vehmods/69E44F

SHORT DESCRIPTION:
Quote :JDM Car with a 700bhp 2JZ engine

DESCRIPTION:
Quote :A gigantic turbo, more angle and enough power

COVER SCREENSHOT:
henricat2006
S3 licensed
Quote from Scawen :That is "Lowest wheel height" in the Suspension tab (at the bottom, part of the setup). It also corresponds with the point where there the springs are fully extended, there is no spring preload at maximum extension.

I fixed my front suspension "breaking" problems, I needed to create another default setup with more spring load and a lower height.

Now when I create new setups in the game, it doesn't allow the suspension to go up so much that it breaks, my problem was the height in the default setup, I was leaving the spring long, but with little load.
henricat2006
S3 licensed
I made a few more adjustments, I'll wait for the staff's assessment to find out if I should modify more or the suspension is now good.

henricat2006
S3 licensed
This is the suspension view, I just checked some things to fix in Shark C, the suspension at default height seems to be a little high, I will fix this and update soon.





henricat2006
S3 licensed
Quote from fatalunfair :The COG of the car is way too low, it's closer to formula cars than real life road cars. Also suspension is a bit off. It also still has the bug with the disappearing front tyres.

I tried to fix these things, then test the newer version to see if it improved.
henricat2006
S3 licensed
Quote from NENE87 :I see that now, but what changes are required?

I usually receive in my email information about what needs to be changed in my mod.
henricat2006
S3 licensed
Quote from PedroXDBR :This might help Thumbs up

I tried this way, but I can only limit how much the car lowers, but it keeps lifting a lot, if I decrease this value the suspension hits the stop, but when it lifts it doesn't have a stop.
henricat2006
S3 licensed
Quote from fatalunfair :The COG of the car is way too low, it's closer to formula cars than real life road cars. Also suspension is a bit off. It also still has the bug with the disappearing front tyres.

I'm going to check if I can find the actual center of gravity data to make some adjustments, and the front suspension issue I still haven't found a way to fix.
henricat2006
S3 licensed
It would be interesting to have a button on the suspension adjustments, to be able to raise the car until the wheels are off the ground, I have some mods that would need to limit the suspension travel.
henricat2006
S3 licensed
What is the correct method to limit the suspension stroke? I can limit how much the car goes down, but I can't limit how much it goes up, in some mods the suspension ends up "breaking" if I lift too much.
FGED GREDG RDFGDR GSFDG