The online racing simulator
Searching in All forums
(207 results)
henricat2006
S3 licensed
Quote from PeterN :Seems it wants to roll over quite easily.

Also using the standard license plate set by the player instead of the fixed plate would be nice.

Thanks for the review, the plate was already in the plans to change, I'll check some videos of the real car to check how much the car rolls, but probably make a firmer Hard Track setup to use on the track.
henricat2006
S3 licensed
Quote from luckylucky550400345 :return back default steering wheel

The 3D is very heavy, I need to make some changes to not go over the limit, the original car was without brake calipers and exhaust on one side only, then I put a BMW steering wheel.
henricat2006
S3 licensed
Quote from ian.b :Le falta trabajo en la suspensión, ruedas y sonido de motor

¿Qué crees que puedo mejorar en la suspensión?
TORUNO
henricat2006
S3 licensed
Vehicle mod: TORUNO
Details page: https://www.lfs.net/files/vehmods/64715E

SHORT DESCRIPTION:
Quote :Small front-wheel drive pickup

DESCRIPTION:
Quote :To make small shipments

COVER SCREENSHOT:
henricat2006
S3 licensed
Quote from versiu :What mechanics except the engine? It still have trailing arms...

for now there's the engine, gearbox, differential ratio and wheels, I still have to modify a few things, but I'll think about what I do with the wheels and suspension.
henricat2006
S3 licensed
Quote from GT4_PL :Loook tooo big wheels size...

I used all the mechanics of the BMW M3 E92, including the wheels, I will check and maybe use the wheels of another smaller BMW.
BAVARIA 325 92M
henricat2006
S3 licensed
Vehicle mod: BAVARIA 325 92M
Details page: https://www.lfs.net/files/vehmods/FAD44E

SHORT DESCRIPTION:
Quote :Sedan 4.0 V8 engine

DESCRIPTION:
Quote :Fast compact German sedan with a radical mechanic swap.

COVER SCREENSHOT:
henricat2006
S3 licensed
I added the gear indicator and a rollcage, I still need some adjustments, I'll update more soon, the power I'll keep the same then.
henricat2006
S3 licensed
Quote from kristofferandersen :- For keyboard and/or mouse users, its hard to tell what gear you're in if you're driving from within the cockpit.
- The car is fun to drive, but imo it has way too much power than necessary.

I'll provide a gear indicator, I tried to leave a power to simulate some internet supras, with a giant turbine and in the 800hp range, but I'll decrease it and see if it gets better.
henricat2006
S3 licensed
Tell me what you think so that you can modify it in the next versions,
JDM80 JZ TUNED
henricat2006
S3 licensed
Vehicle mod: JDM80 JZ TUNED
Details page: https://www.lfs.net/files/vehmods/69E44F

SHORT DESCRIPTION:
Quote :JDM Car with a 700bhp 2JZ engine

DESCRIPTION:
Quote :A gigantic turbo, more angle and enough power

COVER SCREENSHOT:
henricat2006
S3 licensed
Quote from Scawen :That is "Lowest wheel height" in the Suspension tab (at the bottom, part of the setup). It also corresponds with the point where there the springs are fully extended, there is no spring preload at maximum extension.

I fixed my front suspension "breaking" problems, I needed to create another default setup with more spring load and a lower height.

Now when I create new setups in the game, it doesn't allow the suspension to go up so much that it breaks, my problem was the height in the default setup, I was leaving the spring long, but with little load.
henricat2006
S3 licensed
I made a few more adjustments, I'll wait for the staff's assessment to find out if I should modify more or the suspension is now good.

henricat2006
S3 licensed
This is the suspension view, I just checked some things to fix in Shark C, the suspension at default height seems to be a little high, I will fix this and update soon.





henricat2006
S3 licensed
Quote from fatalunfair :The COG of the car is way too low, it's closer to formula cars than real life road cars. Also suspension is a bit off. It also still has the bug with the disappearing front tyres.

I tried to fix these things, then test the newer version to see if it improved.
henricat2006
S3 licensed
Quote from NENE87 :I see that now, but what changes are required?

I usually receive in my email information about what needs to be changed in my mod.
henricat2006
S3 licensed
Quote from PedroXDBR :This might help Thumbs up

I tried this way, but I can only limit how much the car lowers, but it keeps lifting a lot, if I decrease this value the suspension hits the stop, but when it lifts it doesn't have a stop.
henricat2006
S3 licensed
Quote from fatalunfair :The COG of the car is way too low, it's closer to formula cars than real life road cars. Also suspension is a bit off. It also still has the bug with the disappearing front tyres.

I'm going to check if I can find the actual center of gravity data to make some adjustments, and the front suspension issue I still haven't found a way to fix.
henricat2006
S3 licensed
It would be interesting to have a button on the suspension adjustments, to be able to raise the car until the wheels are off the ground, I have some mods that would need to limit the suspension travel.
henricat2006
S3 licensed
What is the correct method to limit the suspension stroke? I can limit how much the car goes down, but I can't limit how much it goes up, in some mods the suspension ends up "breaking" if I lift too much.
henricat2006
S3 licensed
Quote from jayhawk :Make sure to simulate a turbo about the size of a basketball and running a very laggy 100 psi of boost.

BEEG TURBOH BETER DURR HEY

I'll make a more powerful version in the future, but I need to make some corrections to this original to use as a base for the project.
henricat2006
S3 licensed
Quote from fatalunfair :The stock supra in Assetto Corsa doesn't even allow you to alter the suspension so it was propably never meant to be edited resulting in some pretty unrealistic results.

I put the height adjustment in Supra's setup.ini to be able to check the movement with the lowest or highest suspension in Assetto Corsa, the real car probably has the stops to not let the suspension go that far.

What happens is that I didn't quite understand how to put the suspension stops on the LFS, so as not to let the wheel move so much and this movement happens, in my real car when I lift the hydraulic jack, the same thing happens with the camber that happens with this Supra, in case I have a Chevette (Shark C), it has the same front suspension system.
henricat2006
S3 licensed
Quote from fatalunfair :Suspension feels very strange, somehow doesnt feel right at all for this car. Also suffers from disappearing front tyres when going high on ride height. Lowest possible suspension setting seems oddly high. Think engine and sound is decent, car looks good, but suspension is just.. to be blunt, garbage. Why does the front get more negative camber the higher you make it?

This is a feature of the double wishbone suspension, I did the same comparison with Assetto Corsa's Supra to copy some suspension data.

Observe camber when the suspension is raised.



henricat2006
S3 licensed
Quote from Zopiac :Love the car, but definitely spotting issues.

There are some bad normals or other graphical issues with the wiper blades, and you can see under the hood and straight through to the road from driver position.

Probably the worst thing from a technical standpoint is that braking for pretty much any corner causes my wheel to jump about with force feedback spikes; not sure what that could be.

And then on a much more minor note, the fact that the shift knob is from an automatic is a bit odd but doesn't really affect anything.

thanks for the review, as soon as possible i'll check these issues to update, maybe i'll change the 3D gear knob.
henricat2006
S3 licensed
I'm not sure which is the best solution, if I modify the 3D to conform to the aerodynamics or modify the aerodynamics to conform to the current 3D.
FGED GREDG RDFGDR GSFDG