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henricat2006
S3 licensed
Quote from jayhawk :Make sure to simulate a turbo about the size of a basketball and running a very laggy 100 psi of boost.

BEEG TURBOH BETER DURR HEY

I'll make a more powerful version in the future, but I need to make some corrections to this original to use as a base for the project.
henricat2006
S3 licensed
Quote from fatalunfair :The stock supra in Assetto Corsa doesn't even allow you to alter the suspension so it was propably never meant to be edited resulting in some pretty unrealistic results.

I put the height adjustment in Supra's setup.ini to be able to check the movement with the lowest or highest suspension in Assetto Corsa, the real car probably has the stops to not let the suspension go that far.

What happens is that I didn't quite understand how to put the suspension stops on the LFS, so as not to let the wheel move so much and this movement happens, in my real car when I lift the hydraulic jack, the same thing happens with the camber that happens with this Supra, in case I have a Chevette (Shark C), it has the same front suspension system.
henricat2006
S3 licensed
Quote from fatalunfair :Suspension feels very strange, somehow doesnt feel right at all for this car. Also suffers from disappearing front tyres when going high on ride height. Lowest possible suspension setting seems oddly high. Think engine and sound is decent, car looks good, but suspension is just.. to be blunt, garbage. Why does the front get more negative camber the higher you make it?

This is a feature of the double wishbone suspension, I did the same comparison with Assetto Corsa's Supra to copy some suspension data.

Observe camber when the suspension is raised.



henricat2006
S3 licensed
Quote from Zopiac :Love the car, but definitely spotting issues.

There are some bad normals or other graphical issues with the wiper blades, and you can see under the hood and straight through to the road from driver position.

Probably the worst thing from a technical standpoint is that braking for pretty much any corner causes my wheel to jump about with force feedback spikes; not sure what that could be.

And then on a much more minor note, the fact that the shift knob is from an automatic is a bit odd but doesn't really affect anything.

thanks for the review, as soon as possible i'll check these issues to update, maybe i'll change the 3D gear knob.
henricat2006
S3 licensed
I'm not sure which is the best solution, if I modify the 3D to conform to the aerodynamics or modify the aerodynamics to conform to the current 3D.
henricat2006
S3 licensed
Quote from Evolution_R :Would be better to be able to rate mods from in-game, rather than on the website.

Yes, it's a good idea to evaluate the mods through the game itself, right after testing it on the track.
henricat2006
S3 licensed
Quote from PeterN :Mirrors don't work either. IIRC it might be a limitation of LFS at the moment.

Yes, neither the lights nor the mirrors work for now when they are attached to the handlebars or steering wheel.
henricat2006
S3 licensed
Quote from Ibtasim6781 :Love this bike! Thumbs up

One thing that tickles me is that the headlight and the front indicators don't work.

At the moment the lights fixed to the handlebars or steering wheel don't work, as soon as it's possible to activate this I do.
henricat2006
S3 licensed
Quote from Introvrt2000 :can we put big turbos on this one too?

I need to solve some handling problems, I'm still not finding it good to drive this version, when I can solve it I'll make a more powerful one.
henricat2006
S3 licensed
Quote from marcin338 :My 1st favorite mod, great handling. Everything almost perfect only the inside frames would be nice to fix, and also real chromes would be great.

New update with chrome parts is looking very good, but it is possible to make also chromed hubcaps as in real one?

I'm trying but it's getting too dark so I'll figure out the best way to do it.
henricat2006
S3 licensed
There could be an option for the mod creator to be able to create variations of the mod itself, I made some mods and put them in to disallow modifications, but I would like to make some more powerful versions of them.
henricat2006
S3 licensed
Quote from Octosquad :nice car. My only request is to add TC. (Traction ControlSmile)

Thanks, I'll add, I plan to make some changes to the appearance too, so it doesn't look like the regular FXR
FXO V10 GTR
henricat2006
S3 licensed
Vehicle mod: FXO V10 GTR
Details page: https://www.lfs.net/files/vehmods/D42154

SHORT DESCRIPTION:
Quote :FXR V10 RWD

DESCRIPTION:
Quote :FXR with JUDD V10 engine and rear wheel drive

COVER SCREENSHOT:
Last edited by henricat2006, .
JDM80 JZ
henricat2006
S3 licensed
Vehicle mod: JDM80 JZ
Details page: https://www.lfs.net/files/vehmods/34CBA0

SHORT DESCRIPTION:
Quote :JDM Car with original 2JZ engine

DESCRIPTION:
Quote :You know what? This will decimate all, after, you put about fifteen grand in it or more. If we have to, overnight parts from Japan.

COVER SCREENSHOT:
henricat2006
S3 licensed
Quote from fatalunfair :

E: It also seems to happen on Shark C with above or 0.267m motion range
Snake-Z with 0.234m or above motion range

Thanks for reporting this bug, I will follow up on the responses and try to fix it for the next version.
Where to find free 3Ds to use?
henricat2006
S3 licensed
Good afternoon, I don't know if I'm writing in the correct place, if I'm wrong you can delete this post.

I would like to know if there is any site that has 3D models available for download that I can use and put credits when posting the mod, I was using sketchfab,however I saw that I can't trust the sources, some 3Ds are not really from the users who posted it available for download.
henricat2006
S3 licensed
Quote from PeterN :Looks a bit weird with giant brake calipers poking through the wheel spokes. Also the calipers needs to be attached to the bike, normally the front is behind the fork.

I'm going to update that too, I had some ideas and learned a few things doing the other bike.
henricat2006
S3 licensed
I'm accepting tips, criticisms and suggestions, my idea was to create an XRT with physics based on Formula Drift cars, but I need to better adjust the default setup.
XRDRIFT
henricat2006
S3 licensed
Vehicle mod: XRDRIFT
Details page: https://www.lfs.net/files/vehmods/E00B15

SHORT DESCRIPTION:
Quote :XRT Drift Spec

DESCRIPTION:
Quote :XRT With new bodykit and 2JZ Engine

COVER SCREENSHOT:
henricat2006
S3 licensed
Quote from rockclan :Epic mod so far!

Attached a simple skin template made for this car!

And a first skin with it:

I updated the car, put a default skin, later put the wireframe here to help with the skins.
henricat2006
S3 licensed
Quote from loopingz :I don't know if it is possible or easy, but it does not sound like a Harley twin at all...
The look is cool, may be a more lean back position for the driver would be nice, but I guess it is the racing position...

I'll try to improve these things for the next update.
HBIKE V2
henricat2006
S3 licensed
Vehicle mod: HBIKE V2
Details page: https://www.lfs.net/files/vehmods/DD90BE

SHORT DESCRIPTION:
Quote :Motorcycle with V-twin engine

DESCRIPTION:
Quote :A motorcycle to hit the road and travel

COVER SCREENSHOT:
henricat2006
S3 licensed
The handlebars of motorcycles could move on the screen to create the animation of the driver, every time I go to animate I need to put the handlebars as the steering wheel.
henricat2006
S3 licensed
Quote from RE Amemiya :Recommend maximum zoom out on the editor,or a button to reset the P view. every once in a while I get so strangely zoomed that I can never find the car again

These buttons reset the view.

henricat2006
S3 licensed
Quote from Octosquad :I like this mod. Although you could make it go its top speed of 221 mph, I would like it just like reality. But quality mod though, and I drove it in a drag race and it sounds so good side by side!

I reduced the aerodynamic drag and made some changes we setup by default in the suspension part, it still needs more adjustments, but I think it's better than before.
FGED GREDG RDFGDR GSFDG