Maybe also worth downloading and watching the WR from LFS World for a few pointers on the best racing line. Best not to try and emulate their braking points tho, just yet!
A friend bought this for a tenner or so a few months back, and for that kind of money it's a stonkin game Really need to spend some proper time getting into it. Seems like it has a decent and lively community too, but I don't know how good the control is on the modding front.
Also provided a nice wee flashback to all those hours of CM rally back in the day!
Agreed, although there are not *that* many players with Nat B licences and only 30 or so with Nat A or better. Kinda limits the field when time zones are taken into account.
Something does need ot be done to promote SS2 tho. When all the fast drivers are on SS1 it's awfy hard to score points sometimes even with decent clean laps
Aye, the G25 is the wasy to go for sure! Save those pennies and buy one soon. It will take the game to a whole new level (I really should listern to my own advise and go get one, instead of this old Thrustmaster GT)
I disagree about the driving aids tho, not really required and would just result in slower lap times (apart from the F1 car where I can't finish a lap without the TC )
Is this not covered by the AI's 'learning curve' whereby they get better with practice (much like the real thing!). I appreciate they are awful to start with, but.....hey ho.
Back to the OP : I kind of dread the day S2 Final is released. As this will most likely mean no updates for a considerable time, plus I agree with previous statements that some of the things envisaged (rightly or wrongly) in S2F will not actually appear until S3.
But at the end of the day, it's just a name for a damn fine sim racing game
FE Green is one of those courses where riding kerbs and the ability to take the chicanes at practically full throttle can make or brake a lap time and/or race position. Perhaps not the best course to use for comparative puropses?
Totally agree with the consistent statement made above, thats the way to go first off Then build the speed and reduce braking distances etc.
Ah ok, then keeping the minimum apex corner speed to 45-50mph is pretty good in any of the above cars, imo of course . Use all of all the kerbs to make the road as wide as possisble.
1) As mentioned already the XFG is a pretty straightforward car to drive. Also maybe try the FXO and UFR to illustrate how differently each type of car drives.
2) Try team inferno for WR sets then reduce tyre camber and increase tyre pressure as a start.
3) Brake and downshift together, no trail braking for hairpins usually.
4) East side? Sorry lost me there......
Cheers for the offer flinty72, I just fancied trying to figure it out via the forums, which are not a place I frequent too often. I have friends who are more than computer literate and can help me sort this out, but seriously a big thanks for the offer, much appreciated and more like the response I'd hoped for, regardless who it was from. *Disclaimer* I may yet get back in touch with you for some assistance if thats ok.
As far as I'm concerned GL has contributed a fine and selfless application (not the first time I've said that), and it is to be admired and appreciated, no doubt. But his insulting and stroppy reponse to my first post for help got my back up.
I insulted him for not helping me? Where? I responded in kind to his "it's my ball and I'm not playing anymore" attitude.
Whatever, my next messages will be in broad Embraish.
Off to do some translations on the French replies.......so much for the auld alliance eh? And oh, I studied German, not French.
Ach, hud enufo awe this keech anyhoos, gonnae git back tae sum graft.