I would start with the little MRT if you are single seater biased. Its plain fun and you still need to be aware of the limitations (bumps etc). If you dont like it, then go with the F08. The FOX is in the middle of nowhere, although its the easiest to start.
If single seaters arent your cup of tea, go with the LX4. IMHO the UF1 its the easiest road car to drive.
cu
I've also noticed this feeling on this thread, some posts are just pointless and talking bollocks.
Today I have read words like Franco armada, caves, 'spanish invasion' and some other rubbish, just because some guys that happened to be from spain wrote on the some thread.
It appears as only people from Northern countries (in Europe or America) can post on the same forum and still be a cool community.
About the bug, as long as it's a 'bug' it should be fixed. When? that is a dev decision and has already been answered, end of the story.
Where did you heard that? on ITV's LH fan club.. As far as everybody knows all the settings and telemetry data are equally shared on McLaren's Team. The only secret is the pit (fuel, tyre) strategy on race conditions decided with the race engineer, well... at least the second stint. The first one is something we dont know, PDLR said that on Canada and USA they had the same amount of fuel and the first stop was/is determined by how they manage to save fuel on qualy, formation lap, etc...in case they had to stop in the same lap, the second positioned car would stop first...(Im not saying this is true, I just saying what I heard)
The thing is that both drivers are pretty good. Hamilton with advantage of having the same car as his adversary and ten points more is the favourite to win the championship. If he doesnt, he has an excuse as he said after Monaco: "At the end of the day I'm a rookie with the car number 2".
Sorry but I couldn’t resist to remember the years lost with Ferrari supremacy, Schumacher won some championships with the best car and no real adversary (Rubinho was a friend). Imagine a top or semi-top driver with the same car and free to fight...Imagine this year Hamilton were said: "mate, don’t even think of getting ahead of Alonso's car", that would be a shame, don’t you think?
Don’t get me wrong, IMHO Schumacher is still the best F1-driver as a whole package I've ever seen : driving, helping to developing the car, always focused on race, knowing how to cope with problems on races, etc...
As far as I know the only practical teleporting experiments have been done with quantum states (information at the end of the day as you've said) Here goes a link
Edit: About speed light record
The problem I see with these experiments is: what observable are they calling velocity, since it can be measured from different ways: "wave velocity", "group velocity", a composition of both and so on.
Theoretically a mono-pulse can not reach the speed of light.
Try hijackthis (quick-start), or just msconfig to know the programs running in background, there are lots of rubbish running (services, useless apps, etc). Dont change or delete things if you dont know exactly what are you doing.
You are right I am a big ignorant in racing matters , I’ve just read this (and its probably arguably because of the source)
The ban on active suspension affected Williams more than any other team as it was the key development that had helped make the Williams car the class of the field from 1991, 1992 and 1993. 1994 the Williams drivers complained of severe handling problems and a twitchy rear-end. The FW16's new rear end was introduced at Imola. It was ironic that at the beginning of 1994 Senna himself told the press that he would be surprised if there would be no large accidents that year. He referred to the fact that after the wide "white label" 26 inch Goodyear slicks were banned for 1993 (replaced by "yellow label"), now the technology at the very core of the cars, the science around which they had been based for the last few years (active suspension, traction control and ABS) was also banned for 1994. He surmised that the cars would have trouble staying on the road, which is exactly what was observed at the beginning of 1994. J. J. Lehto damaged his vertebrae at Silverstone in January and Jean Alesi broke his neck in pre-season testing, prior to Ratzenberger's and Senna's fatal accidents at Imola. During qualifying for the next race at Monaco, Wendlinger suffered an accident which left him comatose for months; Ratzenberger's replacement, Andrea Montermini, broke his feet in the Simtek in Barcelona, and Pedro Lamy broke both knee-caps in testing at Silverstone in May. None of these accidents was deemed to be caused by driver error, although there is no evidence to suggest that the accidents were caused by the ban on driver aids.
CFD was used in the sixties to design aircrafts. Navier and Stokes lived at the early 1800s so the physics of the fluids are around since two centuries before even than Electrodynamics. I think CFD was not used because they didnt think that aerodynamics effects were a plus on the car performance.
About the drive-by-wire I didn’t mean exactly electronic throttle actuation, but a more general concept (including ETC, the steering by wire, etc). The performance of the car is fastest, moving mechanical parts implies wear and that can cause undesired effects. Electronics usually can overcome this problem, because you can know what happened using off-line data analysis and know exactly what device failed or the failure origin.
For example in the ETC The data from the throttle is sent also to other units and improves the “driveability” of the car.
I think its quite obvious that drive-by-wire creates systems with fastest and more robust response, I’m sorry if you cant see that.
Nice to see common sense applied. The larger a track is the harder is to master.
Short tracks (S01, SO2, etc), sorry how many turns is that?
In a 20 lap race the above condition applies, say in a 3 turns track, doing maths you are doing 60 turns, right?
Now the same race in a 15 turns track, oh wait a minute that would be 5 times more and that is 300 turns, am I right?
For the sake of brevity I will skip the analysis of the theoretical results
F1 is still the pinnacle in terms of technology, just as it was back then. (Technology doesn't just mean electronics)
Im sorry for the BIG OT
Well I didn’t mean precisely electronics, I use the word Technology on purpose, and I meant things like extra light materials that have to pass infinite durability test, car designs modelled using CAD aids with the possibility to use this designs on a wind tunnel, tyre compounds that are design specifically for each GP on the calendar, steering wheels that allow control parameters on the engine, offline analysis data with the possibility of fault detection and fault diagnosis, ... (I could be describing things forever)
The only important aid that is controversial is TC, in my view its a feature that most of the people don’t understand the importance (they know what it is and know what happens if you don’t have it), I mean with this, the last time TC (and active suspension) was forbidden in 1992 two drivers died. So TC is allowed, because on these cars is understood as a security device. Nothing to do with driver skills, in fact Hakkinen (in his last test in McL) has said that he was impressed with the amount of variables a driver has to take account these days on a race.
The other electronics to control things in a car its just to improve the car performance, for example drive by wire using electric drives is far fastest than using mechanical devices.
- some kids messing around with the thought "this is our server"
- In an "all cars allowed" server you are using a different car. For example, if there is an UF1( or MRT) race going on at the moment you join and you choose the FZR (or BF1), well that's not very sensible.
- Lag problems
Anyway ban people its just harsh, in my view with the 'kick' option for the 2 latest problems would be enough, after a verbal warning of course.
The first option happened to me in my first month in LFS and it wasn’t very nice and gave me a wrong image of LFS online community.
On the other hand, for the people that say "or well that's racing, if you don’t like those things happening, don’t race, and blah blah blah"
Well I’m agree in some way, but imagine that LFS would be even a more real simulator and your S2 account would be dispatched with a virtual racer career, and you could actually die or get harmed virtually, that would be racing, people minding to get harmed or harm another racers in T1, or have to wait a week to get the car repair.... (That would be a radical idea I know I know)
Me too, but the topic is about F1 cars and there was no F1 back then.
yeah I know I know, but lets face what F1 is: the standarisation of gp motor racing. In my view, F1 cars are the pinnacle of the racing cars, and those days those cars where the beasts on the tarmac (or whatever it was )
Attention OT coming:
Its like football, football started in England before FIFA, so it did the racing cars before the F1.
These days, f1 cars are more technological beasts rather than engine beasts.
Compare "The Jackson Bentley Old Mother Gun" with the first F1, is there any simmilarity?
Personally I prefer these from the thirties.
Although the game was almost crap the "Spirit of Speed 1937", was a nice try. Hopefully mods in LFS will be open before 2037, and then we can create a nice recreation to commemorate the centenary .
No LFS fan can deny the flying sensation in this newer cars without aerodynamics would be also pretty amazing
<start OT> EA has rubbiosh netcode that hasnt change for years FIFA2005 ,FIFA06, FIFA06WC and FIFA07 all running with the same rubbish....EAonline... And every title costs, how much? 30pounds? for god sake lets not compare its hurting to my eyes read it
</end OT>
Imagine FE green, 23 people, say UF1 (they are popular these days), because most of racers have common sense, they think: "okay, let's take it easy on T1-T2 and press hard from t3, t4 or wherever".
Ideal scenario: 23 UF1's forming a queue tidily on T1 and probably T2, just warming tyres and accumulating adrenaline…
Actual scenario: 6 UF1’s forming the queue that got away because they were ahead “at the right place”, 10 UF1’s ‘simulating’ a car-park after a bomb, 3 UF1’s that throw the bomb are already saying sorry or pitted in the garage and the rest 3 UF1’s predicting the future just slow down enough to make slalom through the ‘car park’.
What create this situation? Those 3 guys trying to overtake 10 people at the beginning taking advantage of somebody else common sense and that is what I most fed up in LFS: the clever-guys that just spoil races trying impossible manoeuvres.
As long as some tracks are add, I don’t care much about what is included.
Obviously some tracks like Spa or Istanbul gp are needed, basically with a lot of elevation change. Monza is pretty dull, I suppose it’s the first gp that you learn and Barcelona would be the second…, Westhill is already more challenging than Monza.
About the wet-dry conditions, that is a must if you want to call S3 "simulator", for me GP4 was quite good simulating weather conditions.
Some people consider the minimap an arcade feature in LFS. In my view it is, but it's essential in the multiplayer environment to avoid "incidents" rather than accidents (inevitable), so I think its worth to improve it ...
Anyway, I would add another colour to indicate people that are overlapped, to differentiate them from people than are fighting a position (just behind you).
For people like me it would be helpful, I'm still slow for the big guys, but quick enough in some cars for a newbie. When somebody in similar level joins in the middle of a race can be fun trying to race, but when they are significant quicker there’s no point to make defensive movements and end in the garage, if you know what I mean.
Summarising:
green: your car
yellow: ahead
orange: behind
red: overlapped or mid-race joiners
red its a suggestion could be violet or cyan,….....
does sound interesting, wonder if it might be recorded and made avail to download some how.
oh well, tell us how it goes
I don’t think this one will be broadcasted, because it’s a Lecture. Sometimes there are iwebminars and other stuff available online, the broadcast area is worth a look.
... what Electrons actually do as they orbit a Nucleus. Not that anyone actually understands what an electron does with its time, if it even has any, they just guess. . .
In general it is difficult to understand quantum phenomena. One of the simplest experiments, the double-slit is a proof of this. In Optics, almost everybody understands the scenario. But try to understand what happens with a single photon.
Here goes my contribution: a single photon is going through both slits and creating interference with itself. Of course this is dizzy statement, what actually happens is that everything in Quantum Mechanics is described with probability density functions (wave functions).
Just tell George Bush that he's training Al Quada terrorists & building nuke weapons & they'll liberate him off the face of the earth.
you've just written the 3 words forbidden in any forum to trigger CIA detectors, now uncle sam will arrive with the cavalry and shutdown the forum , ummmm
wait a minute! we can always say that we were hijacked by a common thug
Friday 16th March 2007 2.00pm-3.00pm (doors open 1.30pm)
Rupert Beckett Lecture Theatre, University of Leeds
The Physics of Computer Games
Dr Jon Purdy, Games Subject Leader,
Department of Computer Science, University of Hull
Physics and simulation have always played an important role in the development of realistic computer games. Whether it is making an explosion look realistic, tracking the way a racing car skids round a corner, or calculating the motion of snooker balls, some interesting physics principles are being implemented in computer games. This talk will use game examples to show where the physics is used, and will explain some of the problems that people who make computer games have to overcome.
Although this lecture demonstration has been designed especially to suit 14-18 year olds and schools and colleges have been invited, adults are also welcome. Admission free, but by ticket only. Apply with a stamped &addressed envelope to the address below.
Closing date 11th March, but do apply early as seats are limited.
Chris A Butlin CPhys FInstP
Institute of Physics Yorkshire Branch Honorary Secretary
16 Wheelwright Close
Sutton upon Derwent
York
YO41 4JZ
United Kingdom
Tel: +44(0)1904 607169
E-mail: [email protected]
In endurance it will make a difference, the car fuelconsumption is totally different with the full tank you can travel farther but slower, so it would be something to include in strategy, and of course you cant simulate in real time fluids inside the engine (whats the point anyway)
You have to be with me that diesel and petrol cars are totally different from the input-output point of view (I mean input:you driving, output: the car response).
Only my opinion I might be wrong