The online racing simulator
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JayDeM
S3 licensed
lol
JayDeM
S3 licensed
Quote from Scawen :Thanks, I keep trying to stay calm but I'm a bit tired. I'm looking forward to a good release and a good break! Smile

You absolutely deserve it! , this will be my last reply as it just clutters up your space. Enjoy!
JayDeM
S3 licensed
Scawen, you don't hear this enough so I want to make sure you see this.

We all really appreciate the hard work and dedication. It does not go unnoticed. Please pass this along to the other devs.
JayDeM
S3 licensed
Quote from Scawen :Test Patch D53!

Lights now work on subobjects (e.g. bike handlebars)
Popup headlights are also supported (already on XRG and XRT)

https://www.lfs.net/forum/thread/106005

scawen is a god, all hail scawen.
JayDeM
S3 licensed
I've never heard of dipped.

it's High beam/ Low beam in the states

if your southern its brights and lows, not that matters.

also headlight mounted on handlebars no worky work. Didn't know if you knew or not.
Last edited by JayDeM, .
JayDeM
S3 licensed
all hail scawen
JayDeM
S3 licensed
Take it easy on him, hes probably just a kid. No reason to be absolute dicks, remember we want larger player base on lfs. You guys keep being complete ****s it will drive people away.

Turbofan will unban you when it is time.
JayDeM
S3 licensed
more updates
JayDeM
S3 licensed
More updates
GUCIMOTO
JayDeM
S3 licensed
Vehicle mod: GUCIMOTO
Details page: https://www.lfs.net/files/vehmods/154884

SHORT DESCRIPTION:
Quote :1200cc Vtwin Cafe Racer

DESCRIPTION:
Quote :Cafe Style
1200cc V-Twin
Basic as it gets.

COVER SCREENSHOT:
JayDeM
S3 licensed
update, hes making quick progress.
JayDeM
S3 licensed
Update
JayDeM
S3 licensed
update
Motorcycle - cb750 real cafe inspired.
JayDeM
S3 licensed
Cb750 cafe
Inspired and replicated for liveforspeed

Modeler - hired creator for 3d model
Currently in development.
JayDeM
S3 licensed
Quote from ivancsx :Can I report what I find?

Okay, first of all, I haven't tried D48 yet, I'm still on D46, but I can feel a whole lot improvement there ! now we could do offroading with bike, quite tricky but a whole lot improvement, where previously it's difficult to keep the bike didnt fall even on straight line

https://cdn.discordapp.com/attachments/296706819425042442/1170413807277973525/1104.mp4

but secondly, I think there's something strange, when I tried every fast bike mod, I notice there's something that wobbly when turning... I dont know if this caused by TC ignition cut that active as assist, or something else, this wobbly steering didnt happen before on old bike control

https://cdn.discordapp.com/attachments/296706819425042442/1170650144472039434/Live_for_Speed_2023-11-05_16-04-45.mp4

I've uploaded it on LFS discord, but they suggest me to report it directly on the test patch, so here it is Big grin

that is a issue with that bike only fyi
JayDeM
S3 licensed
May I ask what you mean when you reference incompatible version?
Better quality driver models
JayDeM
S3 licensed
Is it possible to get a higher poly/ cleaner driver model, especially now since we have the vehicle editor?
JayDeM
S3 licensed
Quote from JELLE 9990 :Just got banned and I kinda want an explanation of why?
I’ve been riding bikes all day and had a blast with a lot of players on the new patch. Decided to try some different bikes, got on one, drove past hotel, got to the crossroad where it connects to “The Ring”, clipped some1 who came FLYING through, got kicked, joined, 0xDEADBEEF just wrote “!!!”, I sent a question mark to hopefully get an explanation but I got banned instead. Should I have yielded or what? Kinda crazy I didn’t I got time to respond before the kick and ban

More than likely they was running Times on "THE RING"
and you either didn't yield or wasn't paying attention and most likely it was a admin that was running times.

Just pay more attention next time.

I am sure OXDEADBEEFOX will be here to tell ya how long.
JayDeM
S3 licensed
Quote from BorislavB :Still not sure will get same fun that you got with cars during race but ok, maybe problem is in my head... I just wait for updated tracks and night mode.

well heres good news for you, he said hes going back to the tire model after bikes.
JayDeM
S3 licensed
Quote from BorislavB :Wonder why spent so much time on this bikes, when nobody will make championship or endurance race with them like with cars?! Didnt understand really...

1. Scawen is a biker
2. bikes are a WIP (eventually there will be events)
- rony has already hosted one time trial event and we have a discord going on for multiple races at the moment.
3. There are 100+ people that enjoy the bikes in live for speed

Scawen, you also made it possible to rip fat skids with the ebrakes on the bikes lol!
I will make a video showing soon, you are a goat my guy!
JayDeM
S3 licensed
D46 is really good, overall most of us has surpassed all our previous world records on various bikes. Very good job, 10x enjoyable.
JayDeM
S3 licensed
Quote from Scawen :Thanks for the feedback, and nice riding demonstrations. Big grin

The only thing I don't understand yet is what some people say about the low speed steering model.

In fact, the angle of lean (for any given steering input) in the low speed model (between 7 km/h and 36 km/h) is exactly the same as the lean angle in the high speed model (e.g. above 72 km/h).

I tried Westhill Karting National in D44 and D45, using REAPER X1, and for me D45 was much better. D44 was swaying all over the place as if the rider was drunk. The aim of the low speed model is to make the bike easy to maneuver at low speeds, e.g. entering or leaving pit garages, at junctions etc. In fact the high speed model really doesn't work at the low speeds, so I was really pleased to find something that does work.

As I say, compared with D44, the D45 model can successfully set the lean angle and stick to it. D44 might swing in too tight or too wide and sort of swing around, it's so unpredictable even the AI can't handle it, and this was apparent when crashed AI tried to rejoin the race. Actually I haven't checked AI pitting yet but I suspect they are more successful in D45, because they try to set a lean angle and that can actually happen in D45, whereas in D44 it's not predictable.

To my mind, the D45 low speed model has many advantages over D44. So I would like to really understand what exactly is the issue you experience, what makes the "drunk rider" experience of D44 better (at low speed) than the more "in control" experience of D45.

NOTE: The extreme low speed model (up to 7 km/h - the "feet down" model) is unchanged.

So the way I tested this was in d44, I would take a bike and try to solemn the center markers, this was easily approachable as the input was more direct in d44 at lower speeds.

In d45 everything is much better but at low speed the same solemn won't be possible due to what I feel is a damper of quick rapid input.

basically it was more direct in d44 and in d45 there's a damper that prevents such rapid movement.

I don't know if I speak for everyone but if adjusting this causes issues with what you have achieved I'd rather live with this as it's mild.
JayDeM
S3 licensed
Quote from Scawen :Bike riders, please can you test the new bike steering model in D45?

I would consider this a success.

D43 - bikes was as they was pre d43, good drivable, wobble on braking, turning, maintaining speed and angle. Brakes caused issues with "pulling" into the direction of lean during braking.

D44 - brakes no longer cause pulling into direction of lean (centered wheel physics changed)
bike handling improved more aligned with exact movement of steering made (made it more darty and precise)
still had issues with wobbling on braking, turning, maintain speed and angle

D45- Brakes no longer cause any such issues under any load and lock up/ or cause endo as they should
bike handling improved further, stability is increased on all forms of riding with bike.

From my perspective I would not change a thing from here on until new tire model is around.

Scawen, I would see what SIMOX (driftis) response is as-well.

Side effects - uh, wheelies are easier now and so are endo's so thats pretty cool.

We really appreciate what your doing Scawen, the work you put in definitely doesn't go unnoticed.

https://medal.tv/games/live-for-speed/clips/1AIJWJptPaP5Zx/d1337nxlJPTT?invite=cr-MSxFTFUsODYwMDEzMzcs
Last edited by Scawen, . Reason : reduced quote
JayDeM
S3 licensed
Quote from rane_nbg :What I believe they are saying is that, yes, the effect that is already there is wanted and is intentional, just not in the amounts that it is currently present - it needs to be toned down (less friction in the clutch pack). Similarly, when AI wanted to pass a car in front it would deviate from its path, but it would do it way too quickly and not be able to recover after. You fixed it by lowering the rate or speed at which the steering wheel input of the AI car was manipulated.

In this case, I'm not sure what you can do, but my guess is playing with the clutch friction coefficients of bikes may be the key. Or maybe a slight modification of the clutch slip curve to allow more smoother bite point, in other words less steep curve in the force vs distance graph at the bite point. I don't know how you modeled the friction force, this is quite an art in the numerical simulations world.

pretty much this scawen, the bite is so strong is unsettles the stability of the bike when shifting
FGED GREDG RDFGDR GSFDG