The online racing simulator
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John5200
S2 licensed
wooooooooooooaaaaaaaaaah it´s awsome
John5200
S2 licensed
Quote from Hahmo :nononono :/ why, why, why need for speed music
and annoying effects

nooooo how do you know it was in there if you didn´t play it yourself?

and don´t say every song that is in any nfs part is bad just because it´s in nfs
John5200
S2 licensed
anyhow all look like plastic
btw, nice model
John5200
S2 licensed
Quote from blackbird04217 :Sorry but that is not an average pc. That may (possibly) be an average new pc, but by no means is that the average pc. DX9 is an appropriate average for graphical capabilities; hyper threading / simple dual cores are possible average, or still a little above average. And by average I mean what people actually use in their homes, not what they would buy if they went out to get a new computer.

Sure I would like to see DX9 effects, but changing the engine over from one version to the next really won't add ANY improvement in the graphical quality, it will be a large pain for the developers and not get very far. The only way it would improve is if the developers actually added new effects, some of which even DirectX 8 would support, although in my personal opinion graphical quality of LFS is perfectly fine, it is fully immersive, and to me that is all it needs. To many games these days jump on the 'better graphics' boat. And when new techniques come out they get over used. Sure bloom is a nice effect, and can be present in certain situations, but games over bloom so that their players can recognize it as a special effect.

Gameplay is what is important, graphics need to create an immersive world, and nothing more. LFS's gameplay is all in the physics and racing 'rules'. Meaning, adding features like brake fade, engine overheating would add to the physical gameplay of LFS and adding things like a proper burnout, staging and tree for the dragstrip would add to the racing 'rules' area... These are things the developers should focus on. There are still a few more graphically immersion related effects LFS could benefit from, and I am sure the developers will get there, in their own time, as they knock off the list of things they are implementing.

yes i mean a everedge new pc. and woah i saw some weeks ago a new pc for 350€ that almost beat mine o.O

anyways the switching to dx9 still refers to improving the fps not the graphics
John5200
S2 licensed
Quote from lizardfolk :

That looks wonderful John. The more renders we have the better. Keep me updated on your progress (and thanks for choosing to render our skins )

yesterday i got my pc back, so finaly a update
John5200
S2 licensed
Quote from r4ptor :Awweee


I ones lost all my LFS 3d stuff too.. so I know exactly how it is.

Good render. Needs a bit more work, but its rather nice as it is.


thx btw, is there any backup of the lfs-database stuff? if not I´ve a big problem
John5200
S2 licensed
finally got my pc back... new hard drive = everything is gone

But here a blender test (still with the default textures etc. but anyway)
John5200
S2 licensed
Quote from tristancliffe :People running very early beta versions of Windows 95?
People running hacked versions of Windows 3.1 with DirectX 8 support?
People using Commodore 64s?

and who ownes that?

for example my pc is a "average pc" and already this has a quad-core and dx 10

and if i would buy a cheap small laptop (>200€), even that would have dx 9

cmon 95% of the windows users, use win xp +
John5200
S2 licensed
Quote from lizardfolk :

That looks wonderful John. The more renders we have the better. Keep me updated on your progress (and thanks for choosing to render our skins )

update
John5200
S2 licensed
I love lfs and I don´t know another game that I played that long but I don´t wanna rent it. If S3 would cost 75€ I would still buy it, but a monthly fee?! Never.
John5200
S2 licensed
Quote from Lee Turbo :Actually, it looks like a wide angle lens which exaggerates perspective on anything close to the lens, making it look bigger. Have a look for some images taken with lenses around the 23mm mark. Anything less and you're into fish-eye territory and then you're really talking distorted perspective.

Based on the size of the bricks in the footpath (which are usually about 3 - 4 inches, 7.5 - 10 cm) the car doesn't look oversized, in fact, maybe a little small if you count the number of bricks on the floor from front to back.

i mean this (attatchment)... you know how big these stones are IRL don´t you

i don´t care about big fish eye. just this sexy rim alone can´t be big enough :P
John5200
S2 licensed
cmon this ford is ugly as hell and this turbo lag sound.... rofl sonds more like bird or whatever

http://www.youtube.com/watch?v=RjtG-dQNVIs

at 4:26 you can see and hear how a sexy turbo lag sounds like and how a awsome car looks like

But I´m happy that a focus actually looks good so I´m looking foreward to that one
John5200
S2 licensed
blah blah.... lfsw never lies...
John5200
S2 licensed
Quote from Bose321 :I got like 5 keys left.

daaaaaaaamn and i want one so hardly
John5200
S2 licensed
Quote from lizardfolk :Clockwork is in need of a render. Can someone render these skins together please?

jeje still need to fix some thinks but here a wip
John5200
S2 licensed
really nice I just dont like all these little mistakes

for example here http://www.lfsforum.net/attach ... mp;stc=1&d=1264014739

very nice render but the car is a loooot to big. But actually thats not to bad, but the tailpipe hole.... thats so.... well dont get me wrong but its just jumping into the eye

just keep an eye on the textures... the materials and scenes are very nice

keep em comming
John5200
S2 licensed
Quote from [SWE]RE :When I first got my G25, and wasn't used to 3 pedals, I accidentally hit the clutch when I was supposed to brake. I did this because I was used to the old momo I had the day before. I said "Sorry, pressed the wrong pedal". It was true, but it's a lame excuse anyway. :]

Happend to me twice the first day I got my G25
John5200
S2 licensed
Quote from Boekanier :one is a test render, i use your skin.




wow thats wired!

I think the reflections are too high, because I cant even see the skin but actually I like it

btw, at the second one the wheels are floating
John5200
S2 licensed
i never liked these 'best render engines' fights... there is no best. every render engine has its flaws, just like humans.
John5200
S2 licensed
v-ray blah blah just work on your materials etc.... for example THIS is done with blender
John5200
S2 licensed
do i even need to comment this?
John5200
S2 licensed
Quote from manneF1 :I cant wait to see when he´s driveing a circle whit Ka, whats covered whit Monster stickers

hahahahaha true
John5200
S2 licensed
Quote from Crommi :Question for you Blender users, is there any way to export out of Blender to some common format like .obj AND preserve smoothing groups?

I can't figure out how to do it and fixing an RB4 looking like this would take a while:

well you could add a Subsurf modifier.
John5200
S2 licensed
my wip
John5200
S2 licensed
Quote from Crommi :Yeah, but it shouldn't lose opacity in the middle section where there is no holes.

Edit: Added a quick image to illustrate what I mean, circular object that has received a radial blur around it's center point.
At center the opacity stays at 100% since there is no gaps in between. On "spokes", the blur is not uniform all around since the tip is traveling at greater speed than the base where it's connected to centerpiece.

thats because its no circle but something like this

and btw, he renderd the wheel so if there would be a mistake it isnt his fault (but we all know that blender is perfect :hide
Last edited by John5200, .
FGED GREDG RDFGDR GSFDG