Guys.... how often do you have a CPU maxed out at 100%???!!!!
So while a 150€ bulldozer is indeed slower then the 1500€ extreme edition, you will barely ever notice that. The extreme edition costs like 10 times as much and is like 30% faster (I obviously don't have the exact values, but the € to performance gap becomes MASSIVE)
Just recently I upgraded my cheap core2quad to a 3770k. I didn't really see a speed difference when using it normally (gaming, internet, booting etc etc). I prittey much only notice the difference when doing 3d rendering etc. so maxing it at 100% (and damn it's nice).
So when I would build a PC for gaming (or prittey much anything other that primary goal is not something like rendering stuff), I definitely would look at the performance to price ratio, which usually is on AMD side. And invest the extra 1000 € into the GPU, where the power actually is needed and makes a big difference.
Here is a nice benchmark with even cheap single core CPU's vs the expensive multi cure and thread CPU's.
The same with mobile phones. I buy 150€ phones from china. Those phones with android 4.0 can do everything your beloved iPhone does (and more, android FTW). While it is a tad slower, the 700€ difference is just not worth it. You never ever need that much power on a damn phone to listen to music and surfing the web.. and a damn lot of guys buy a new phone every 1-2 years anyways
I like where this is going, It really starts coming together. The car under- and oversteers when it should be and is just a pleasure to watch. (Still not proper tires)
Online, as far as I know the disconnected players disappear now, there are password protected servers, custom setups work, the player leader board works. IMO also online it starts to get interesting. (even though I haven't played for month :schwitz
Huh, usually they do it the other way around, sculpt the model, then retopo (based on the complexity via hand/automaticaly (computers just can't beat a good artist)), then baking all the maps.
Bump, Perralax, Normalmaps etc. are great to fake geometry details. However the closer you get to them, the more the illusion gets broken (note how the bricks look nice an all but the sharper the angle gets to a polygon, the flatter the cube looks).
Tessellation is a great workaround, however the computer doesn't know where extra geometry is needed and just throws extra polygons everywhere. These then get displaced via a texture with black and white values that tell the pc to put then higher/lower/at the same height as the others.
While this takes less processing power then real geometry, it takes a hit that is to big for consoles and you usually don't see it there.
Pictures of Aston Marin? All I can think off is this, then again they just used the shift models in a animation
The new tire model is enabled by default by now (since some days, so probably not in the latest friday release). The tire physics are used on every car however the tire COMPOUND for every car is the one from the FA. So the size of the tires is correct on every car but the compound itself are the FA slicks for every car.
FYI the funding will most probably be finished this/next moth, so if you want a great package for 10€ you get it quickly
Edit: The Capri is the first car with its own tire compound, but of course with the first pass of physics
THAT is what I thought... it doesn't re-invent the wheel so we give it a 4.0. But that not a single shooter in the last 5 years change anything significantly is totaly ignored.
(a 6 or 7 would be more reasonable but because of THAT reason a 4.0?!!!!)
This doesn't look too bad, then again it looks exactly like Burnout paradise.... without damage.
I mean they also have Smash through bill boards, easydrive, same physics, burnout to start a race etc etc.
I guess I would enjoy much much more a underground 3 with proper tuning and street cars, like U2, open roads, Shift like physics and no cops/only when I want cops (TDU1 style?)
And Criterion should be thinking about how to make an improved burnout
That was about the "(If you think it's a bad idea to release this early then that's fine, but please don't derail this thread with that opinion!)" part from the first post
Well the mp video i posted obviosly show a very early WIP car with placeholder physics.
Also about the new STM physics. Try this: Drive few laps with the Audi A4 DTM on Connecticut Hill with the old tire model and with the new tire model. (At least for me) The new tire model actually feels like you are sitting in a high HP car that you have to work with rather then the masive grip in the back and the unlimited understeer thing before.
For me it defenitely seems like a step in the right direction.
(I would especialy love to see the new physics set up for the Caterham R500, but.... well ATM it gives some unexpcted rusults.... Seems like the R500 isn't made for FA tires )
Again: I don't see it as a full hardcore sim ATM but it defenitely souldn't be viewed anywhere close to NFS Shift (But it seems that the new tire physics might push it quite a bit into the sim side)
Also I would love a new TDU1 style game with "flat" roads and proper physics.
(Btw, I am not a big fan of the physics (on simulation) nor the map size). Looks like a fun game on controller though. But I won't buy it because I never turn on my xbox anyways.
(the most interesting post was something like, "we don't want to anoy the others, the test is only to get the biggest issues out before the hole load goes out, it will be available a few days after the test" so I guess everyone will have MP with the junior patch at friday... so so exited
While I am not really happy with the physics, they are not at all the same as in shift, also the graphic get more and more away from shift. At least I don't have any NFS feelings when playing the game. (Exept if you turn on the head cam thingy, which I hate).
Arn't they currently working on a new system, based very much on the principles LFS uses? (at least that's what I read somewhere in the forum iirc)
As far as I know tyre physics and damage, air and whatnot physics are entirely different systems. Like LFS has awesome tire physics and still formula cars can dance on their back sometimes.
But yeah, the first Assetto Corsa gamplay looked awesome
(Ian already made a joke about the NFS shift physics )
Edit:
I'm not 100% sure, but I think the mountain tracks are for full member and up (because they wanted a bigger seperation between team and full member). <--- foreget that ^^
At the moment full members have full access to all game content. But at some point there will be some exclusive cars and tracks for senior and above I guess.
No. No wet reflecting roads, no physic interaction, no rain tires, no clouds yet. I guess it will take at least a month till playable in rain (I doupt there will be a rain option just for the spray effects )
Edit: Oh I foregot to mention the low poly marshals
As you sayed, they have been in the past a lot of times and it didn't make a difference. It is still the same old graphic and physics engine . It's still the same stile. I would wait till more info comes but this is call of duty.
I bet here at the first page for 10€ with you: The MP will have perks (at least something like stealth). The MP will have prittey much the same wepon feel like the last 5 COD's. You will not be able to fly any of the jets etc. in MP and SP. You will not be able to get into a driving vehicle in MP. You will not be able to break anything else then windows etc. (micro destruction) in MP. You will crash at least 3 times in SP in Helicopter/Jet/Car whatever similar thing they may copy from another game. No MP game mode will have more walkable area then the first base in the game mode rush in BF3 (any map). There will be no more players then 16 in total for console
"Casual racers" (people like me) join servers with other people on it. Since most racers are demo racers and the demo servers only have black wood on them, most races are made in Blackwood with a Formula BMW. This of course gets boring at some point (also with a lot of noobs crashers and small servers. Yesterday I raced after month again and was driving 1:16 times and even though I started last I got second. Also the races where only 3 and 4 laps instead of my demo time with 5). LFS is not that big (especially compared with other titles etc. nvm). So the bit of variaty gets crushed because most of the populated servers are demo servers.
In english: At this moment (cuite populated actually) THERE IS ONE S2, single class server with more then 5 persons on it. (In TOTAL I see FOUR race servers with more then 5 ppl. And only TWO race servers with more then 10 players). (I won't even start counting the demo servers (it's at least one LFSW page)
Since I don't like the idea to put a UF1 together with a GTR car and love the FOX.... what do I do? There are 0 race servers with more then 5 people in this game for a nice Formula game so I join a demo server.
Also the displayed picture has a clickable Demo / S1 / S2 icon.... Also since you already have drift in your name, I guess you don't race that much so demo server obviosly arn't to atractive for you.
I don't know how to filter out the S2 guys racing on demo servers but I guess it's a lot.
By putting it back to filterd licenced and non licenced servers, almost no S2 racer will be on a demo server (only reason I see is to race with a demo friend). When I remember back at the seperated time I saw a lot of populated racing servers, with quite clean racing, a lot of players and fun.
Is anyone from the "old times" actually agreeing with me or am I just crazy?
Edit: I just calculated with every server displayed 270 S2 racer online in S2 servers (with servers with more then 3 racers online. I guess the others number (+ S1) is x < 40). While ther are 406 S2 racers online. Ok, that's not more then the half but it's still a number with that some other tracks then BL1 could get filled. Dunno but 90% of when I'm online I have to join a demo server when I want a FOX/ Formula race (while FOX is still the most used licenced car acording to LFSW). And I guess a lot of S2 racers also left because of that.
If you show a face as main caracter, that is bigger then the screen.... PUT SOME DETAILS IN IT...
oh wait a console game :/
Let's wait, but I highly doupt they play different then the last 5 games (especialy because better weapon = more power with less recoil)..... Hope BF2143 comes some time soon.
I don't say there shouldn't be any demo servers anymore, I say it should be done like years before. Some years ago there was a licence seperation, so that S2 could choose what servers should be displayed (not entirely sure if it was seperated 3 times (Demo / S1 / S2) or 2 times (Demo / S1 + S2). (like in LFS World)
But back then S2 racers raced S2 stuff and demo racers, demo races. Now since most S2 guys are in demo servers, races are most of the time on limited player, BL1 + FBM, with tons of crashers and yeah ALWAYS the same config. Dunno but IMO the server list should be seperated again.
(Demo is a IMOPRTANT part of LFS. Did anyone here buy LFS before trying the demo? I just say the displayed serverlist should be seperated again)
Edit: There is nothing wrong with variaty. If cruises want to cruise, let them cruise. If drifters want to drift, let them. They just need to be easyly seperated.
Edit2: found a picture of what I mean (and yes it was seperated 3 times. It shold be seperated just twice, never had a problem with S1 races)
How to seperate "racing types": When opening a server choose one of 3 options: race, cruise or drift. Just like we seperate cruise from the rest, drift should be also a option to toggle off. Problem solved.
While i don't like cruise servers, they are not the problem. It's a fact that most players are demo racers. Since the demo servers are not seperated from the S2 servers, MOST populated race servers are from the demo guys. Since most people like playing against other players when racing, they join these populated servers (at least that's what I do).
IMO just remove the demo servers again and I bet there are A LOT less FBM @ BL1 servers, and propper racing can start again.