Things that I like:
-distance markers
-width of the track
-speed bumps used as kerbs (but in some areas it's easy to flip because of them)
Things that I don't like:
-in some parts it's hard to follow the track because the lines are not easy to see. I suggest using hay bales (see attachements for an example).
-you have made only one layout .... do more.
I like the layout and I think it would be great for some MRT races. BTW I did 1:08.20 driving with my mouse after 2-3 slow laps (just to see the layout).
I want to make a FO8 skin and I saw that some FO8 skins have a shadowkit.
I found out that the shadowkit is made by Robby Mac, but all the links are dead. If someone has this kit, please upload it here or tell me where to download it.
I think it would be a good idea to make high resolution textures for the XR cars. XRG is used by demo users (a lot of them), XRT is used by racers and drifters and XRR is used in a lot of competitions. It's a WIN-WIN situation, and also because the texture that you made 4 years ago for XR are obsolete (Veilside) and:
FZ5 is already done by you (RP August 28th, 2009) FZR is already done by you (RP August 28th, 2009) RB4 is already done by you (Ralliart) RAC is already done by you (Zonda and Novitec) FXO is already done by you (Mugen) FXR is already done by you (Mugen) LX4 is already done by Spenter (LX Edition) (and it looks good) LX6 is already done by Spenter (LX Edition) (and it looks good) XFG textures were improved by the developers and look acceptable (+ Spenter textures) XFR textures were improved by the developers and look acceptable UF1 there is not much that can be done and it's rarely used UFR there is not much that can be done
You are right. It's not that hard to resize the textures.
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Have you decided which car will get the "upgrade" (I mean better textures)? :revs:
One more thing. In the picture below there are some patches of grass that are darker than the rest of the grass. Is that because of the way LFS uses the textures? Can it be fixed? And I love how the sand is all over the road... (again, I am just trying to help... I apreciate you work very much)
@ grass
If you can, make photorealistic grass textures. High quality is always better. I think that it will be very hard to make the grass less boring because of the way LFS uses textures. If you add some variation, you will notice it repeating and won't look good at all.
@ curb (link to photo)
I think that it looks much better than the original one, but I see a small problem (?). The curb looks a little too shiny in some areas... as if there was a piece of glass covering it. Maybe it's because of the angle, or maybe it's just me... (I am just trying to help)
I have a suggestion. You can have two packs for this add-on. One will have all the texture in the best quality possible, and the other one will have only important textures (e.g. road texture) in high resolution and the rest in lower resolution (e.g. 1024x1024). That way, even users with lower end PCs will be able to use this add-on.