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Messiah
S2 licensed
I spent some time searching the net for some utility to syntax-highlight sourcecode in HTML and found some neat .NET assembly at http://www.manoli.net/csharpformat/ and put it into a small GUI.

I've uploaded a new version of the tutorial at http://lfslive.sourceforge.net/tut/ so source codes should be more readable now

I've also thought about putting the utility online and here it is, another piece of free software, cSharpToHtml 1.0 binaries and source code. It needs the .NET Framework 1.1 in order to run. Assembly sourcecode can be found at manoli.net, a compiled version of it is shipped with this utility, compiled and unaltered.
Last edited by Messiah, .
Messiah
S2 licensed
Quote from Blackout :How many beers you had?

None, hehe. Don't take any of it serious, it's just meant to be a joke about rumours, not joking about LFS at all

For the sake of rumours!
Rumours say...
Messiah
S2 licensed
... UFR gets replaced by LX8, because it is no competition at all on most tracks. Additionally there will be a RWD version of the FXR. Also the Kyoto Oval track will get inversed, that means there's no high turns anymore but they will be high at the inside of the corners. Seriously!

Some other rumour...
Quote :Man munkelt ja, Eric hat keine Lust mehr und ist zu Codemasters gewechselt. Scawen und Victor versuchen ihn schon seit Monaten umzustimmen und schreiben ihm sehr zeitaufwendige Liebesbriefe. Doch selbst Scawen verliert langsam die Lust am Reifenmodell und überlegt sich, das Projekt fallen zu lassen.

Translation:

Rumours say, Eric doesn't want to continue on the project and heads over to Codemasters. Scawen and Victor trying to write very time consuming love letters since months to convince him to stay. But even Scawen's motivation for tyre physics starts to fade and thinks about dropping the project. Seriously!

Rumours say, S2 will be out tomorrow 7:00am GMT. Seriously!
Messiah
S2 licensed
Quote from SamH :PACE vs GRACE.

This gives rise to the opportunity for a conflict, but it's a conflict that never seems to quite kick off, from what I've seen. Drifters seem to believe that racers look down on them. Racers seem somewhat baffled by drifters, and why they would think this. It's the old north-south divide story all over again (a UK analogy) where the truth is much less aggressive than the PERCEIVED truth. He said she said, etc.

Racing and drifting are different skills. Not everyone is a master of both. Few, from what I've seen. I love to race, but I am not blind to the grace that is inherent in drifting. I don't disapprove of drifting. How can one disapprove of an artform so graceful as this.

I've heard it is just envy because they can't do each other's prefered choice of style that good
Messiah
S2 licensed
Quote from P1lot :Skins that teams create are intended for team members only. Likewise for someone who spends time and effort creating a skin for their own personal use.

So don't be surprised if people don't like you using their skins, it is better to ask first and get their permission. There's not alot they can do to MAKE you stop using them, apart from make your life harder with kicking, banning etc.

/signed

Couldn't have said it better. And if one doesn't want to d/l loads of skins, turn off the optional automatic skin download within LFS.

Quote from P1lot :There are skins that people create for public use, check out Master Skinnerz

Another site with a w e s o m e public skins is German Skin Depot
Messiah
S2 licensed
Quote from (SaM) :Dont worry, that'll be fixed in the next physics update I reckon.

So.. real life physics and collision detection got bugs as well? It was just coded into LFS perfectly

Until god sends a new patch to earth we gotta live with it.
Last edited by Messiah, .
Messiah
S2 licensed
Quote from mrdodgers :I don't know of any setting in either sim or for Logitech wheels that can "reverse" the FF settings.

This is for real though, I had that problem myself with several games (eg F1C, rFactor) so I've started asking about the "weird force feedback effects" and I've been told, I need to inverse them for my wheel with this game.

Unfortunately I can't really help since I can't find that option myself (not in LFS and not in Logitech Profiler). Got a MOMO Force.
Messiah
S2 licensed
oh zeh gods.. I was like :insane: illepall

nasty thead
Messiah
S2 licensed
Quote from zxTT :do the in-game engine sounds still suck?

Not much of a question anyone could seriously answer since you didn't even provide the version of LFS you've experienced last. :P

Anyway, the sound has improved in comparison of S1 and S2 Alpha. Some changes I personally don't like that much, others I like more. Engine sounds are still synthetic so.. you are S2 licensed, why not drop an ear?

Quote from Gunn :This is the LFS forum, not the GTR forum.

Made me laugh so.. calm down dudes. That's like something a lot of people would like to have replied before Gunn did
Messiah
S2 licensed
Nice one, sounds like the mag will get some more readers. Looking forward
Messiah
S2 licensed
I just thought I should add, that this is not the final version of the tutorial, just the beginning.. wanted to wait for a few opinions and tips, maybe there's some specials for creating tutorials. Haven't really searched for some syntax highlighting script or anything. For the next few days I'll spend time on other stuff while note down some ideas for creating additional tutorial projects.

Currently I have no concrete ideas though
Library Tutorial
Messiah
S2 licensed
Hello

I'm preparing the release of my libraries and LFS.Live step by step now and I'm just about to release the library for InSim written in C# with .NET 1.1. I was finishing the documentation and now proceeding with writing some tutorial.

I'd like to hear your opinions about the tutorial. Is it clear enough? Does it help? What about how it is built up? I don't expect you to "work" through the tutorials and try to build up a project yourself, though it is possible. If you do so though, did it work for you? Any suggestions?

For this I've put up the library doc, the tutorial and sample/tutorial projects, along with compiled versions of the libraries.

http://lfslive.sourceforge.net/Documentation.chm (Compiled HTML Help File for Windows)
http://lfslive.sourceforge.net/tutorial.chm (Compiled HTML Help File for Windows)
http://lfslive.sourceforge.net/tut/ (Tutorial as HTML pages)
http://lfslive.sourceforge.net/TutorialProjects.zip

A personal note along... I know that sdether developes a .NET library for InSim as well. It also has the same name (InSimLib). But since I proceeded so much already with my own library before he announced it, I just could not rename it anymore in every little piece of code and place. I'd just had it renamed otherwise (something like InSimAss(embly), but that 'ass' would sound so confusing ).
Last edited by Messiah, .
Messiah
S2 licensed
It sounds like that it'd take something from the passion for supporting the AI in learning if you could just set them a WR replay as sortof "template". I know you don't mean the AI should exactly drive like in the replay but it implicitly means that it STILL has to learn driving itself. So why bother with this anyway?

I enjoyed to affect the AI process in S1 with handing them setups and I've been told one guy who was often practising on BL1 with AIs got them faster than anyone else's AI over there

I'd guess it's fine how it works/worked and I think and I hope it is developed further in the direction the S1 AI was developed to. One step closer to artificial intelligence. And while others replaced all KNW files with the fastest AI they got, I kept them all sortof individual and did not replace any files
Messiah
S2 licensed
Too bad, the picture is gone from post #0
Messiah
S2 licensed
Quote from Hyperactive :Getting stuck in the GTRs is only problem with the XRR. As the FXR is awd, you could drive it like 500hp offroad car and the FZR just doesn't stop anywhere...

The thing is that getting stuck in LFS means only that you don't have enough grip for your tires to get it moving. In real life the cars end up stuck when the driver uses too much throttle and the car "sinks" in the sand so the tires don't touch the ground anymore. In LFS the cars don't sink

I'd praise the day when y'all stuck as well, until then there's only one Titanic = XRR.

Anyway, I think if you go sidewards in LFS into such a trap, you stop faster as well.. maybe its just lose of grip and some glue effect, maybe its some sand trap physics. Who knows but the devs?
Messiah
S2 licensed
Quote from the_angry_angel :LFS rocks.

End of thread.

ERROR: Posting beyond end of thread.

[Abort] [Retry] [Ignore]
Messiah
S2 licensed
Ye.. I mean. Last night I watched some dude, his driving looked strange since his input control was shown as "Wheel". It came out that he plays with a gamepad, full steering left/right in corners. So...

I tried to give some tips, analog steering and so on but he replied that he's handling it with setup changes because he even plays 'most wanted' with this gamepad config very well.

I gave up at this point.
Messiah
S2 licensed
lol omg...

they're coming for us
Messiah
S2 licensed
Quote from deggis :LFS is just incomplete not exceptionally buggy.

Signed. Thumbs up
Messiah
S2 licensed
The aero bug is the only bug to be exploited, at least the only one we really know of and I refuse to use a high-nose setup :P

It isn't just slightly unrealistic but it looks plain stupid Anyway.. even if there's only very few people who share my opinion, I still stay with it. illepall

AFAIK the engine still loses power when overreving it so staying on the pedal probably makes you slower over time. I got throttle cut on up- and downshift turned off and lifting the gas pedal on upshift and tip the pedal on downshift (you might spin otherwise, and its more fun while downshifting ).
Messiah
S2 licensed
Quote from victor :actually, there can indeed be only one connection with/to insim, but only the first connection is the one that works.

Got overriding of the old connection changed, uh?

Quote from CrazyICE :I've heard about a so called InSim Gateway (used by Racemanager).
how can I make such a gateway?

Yes, Silkswift once wrote a Gateway in Python (yes, also included in the RaceManager compilation). His website is currently unavailable though (http://lfs.marcoz.org).

It connects via InSim and other applications connect to the gateway instead of to InSim directly. All packets are forwarded in either way except for the InSimInit and Close commands, I assume. That's how it basically works.
Messiah
S2 licensed
/bump

Zeeall is the most nicest dude from Sweden who actually owns a volvo!
Messiah
S2 licensed
That could be the cause indeed.

Usually the old connection is overwritten when sending a new InSim Init packet. So if the Relay gets disconnected it tries to reconnect (after no ACK packets are received anymore, guess that's how it checks if it is disconnected), both may not be able to know when they're disconnected instantly and they keep sending packets to the server and causing the errormessage.
Messiah
S2 licensed
Hm.. interesting. I've never seen this message before

Does your server run as LAN server? Maybe it is considered unauthorised if connecting from outside the LAN (with the specific IP ranges for private networks).
Messiah
S2 licensed
The floating of the byte values maybe not that big in the actual floating point number value and probably only very very slight changes since the car very very slightly moves when stopped? At least (without deeper investigation using OutSim myself) it's the only thing I can think of.
FGED GREDG RDFGDR GSFDG