what means a silly kick from a server, he re-enteres and flooding with rekcufrehtom (<-- read that way) again, best way would be a filter like here in forum that makes instead of rekcufrehtom that ***********!
he can curse what he want but for us it will be just a mystery what he wants to tell us
hi i was thinking quite often about the sounds in lfs...
esp. the bf1 in lfs sounds "informative" but not really chilling my neck..
so i got sum improves for the sounds and the soundscape:
+ add doppler fx or stereo spread to make it sound fuller
+ calculate not only the cylinders in engine, calc also the environment scene, means echo+reverb+reflections in engine additional in the chassis
+ add different eq's for engine sound and muffler
+ fit the volumes to the rpm, means low rpm soft-medium grumble sound and 6000rpm and above, let the engine/muffler SCREAM
+ add more detailed area sounding for track/replay cameras views, means:
car coming, u see the front -> more reverb, few details, lowpass-eq
car is there -> no reverb (without in a tunnel), lots of details, full spectrum
car leaves, u see rear -> grumble, plops (muffler way), lowpass-eq, more bassy (mufflerstuff)
+ add chassisnoizes, the cars are no bentleys for half million euro, they have to rattle, maybe that part u use sampled sounds
+ i guess your calculated sounds are mono, so maybe calculate sound A (left) and sound B with very lil differences in phase, tune/freq so it gets a very nice fullwide effect
anyway the carsounds are good, they just need sum tweaks to get authenticity!!!
lol u think the limit is reached? i think if an amd processor generation next (together with other parts of the pc) needs up to 900W of stream?!... then i think the limit isnt reached yet, just look to single cores of intel (i personally use amd so no need to say i do commercials for intel lol) especially the mobile cpu just need a percentage of Watt amd's "big blocks" needs.
anyway a dual (low watt) cpu would be probably better than a single core. but who cares, lfs runs already ass fast on my "slugspeed"-system even with maximum aa and af at 2048x768 resolution (dualmonitors)...
but: lets do that idea for qualifying, 1 warumuplap for qualifying would be realistic.
hotlapping has nuttin 2 do with REAL racing. HOTLapping its just the chase to a perfect lap and NOT a qualificationlap. i totally agree with biggie that 1 warmuplap would really destroy the fun in hotlapping couz u waste lot of time...
my personal feeling is that the gras in lfs is more like real ice than real gras but not that bad, it just could get a physics upgrade some day, for a more real gras,... make it more real
couz we anyway will have our flag next to our nickname soon (i am sure) so ther is no need for unreadable black color also not for a colored national nick
maybe a lite version of my thougts as an option for servers...
i mean if u race f.ex. bl with race s in xfg u will never get a 1:33 time no matter how skilled you are, but if u set sum fixed components in setup and just let the racer setup personal steering, skin and tyres f.ex i guess it wont be that bad esp in kart series...
heya i wish there is a setupcontroller or the option for the server to set a setup f.ex. RACE_S as standard for all cars on the server, that would be great for special leagues f.ex. formula cup where all race with the equal cars...
so here really only best driving decides. best to handle maybe a option to set a setup as standard but the server also looks if the setup is the right setup (suspension~, gear~, ...control) that everybody drives the exact same car
thanx great shit man,... yeah a 1024x768 would be enuff
could u also do a 2nd pic just like the 1st just with a atmosphere-fog with a gradient-map to simulate a sandstorm in the back?
ill attach sum example ... btw 3rd thing would be (omg dont be bad with me haha) to render a short mpeg of standing rb4 in sandstorm (like attached max file) ? would be nice