The online racing simulator
Searching in All forums
(210 results)
Motordirex
S3 licensed
Quote from CSU1 :Because of the word Simulation, not semi-fantasy land simulator. A simulation is an imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviors of a selected physical or abstract system.

Gotta love Wikipedia.

Thats exactly the point people are missing here, and with the topic on bikes in LFS. There will never be a sim that you can race with then go to a real track and it be 100% the same. Peoples opinions of whats a real sim and what isnt is just that, their opinions. People say the Gran Tourismo series ISNT a sim, but yet it sold millions to people that think its a sim. Are millions of people wrong?

After so many sims and racing the same tracks over and over, I like the fantasy aspect of LFS. Chances are, there are very few real tracks Id drive in LFS even if they were made...definately wont be on the ring.

If you could be racing the Nürburgring or any real track in real life on a regular basis, why would you be spending all your time in front of the computer on a simulator...thats just stupid.
Motordirex
S3 licensed
Quote from nihil :
Ebisu is really a complex of different circuits, but the main one has the start/finish just over the crest of a hill - simple layout, but a few blind bends and some dramatic elevation changes make it interesting.


Jesus...looks like the Disney Land of motor racing!
Motordirex
S3 licensed
Make one up from scratch instead of putting chunks of other tracks together. Take a ride around your town, find some corners you like and stick them together.

I live on Vancouver Island in British Columbia and we have some of the best roads in the country. Tight, twisty, fast, LOADS of elevation changes that could be used for for some Isle of Man type racing.

Use your imagination and see what you come up with.
Motordirex
S3 licensed
Quote from MAGGOT :

"LFS hasnt even sold more then 10,000 licenses." Wrong there, man. Over a year ago it was confirmed that LFS has sold over 20 000.

I understand you want bikes in LFS. Quite frankly I'd enjoy them, too...

Sweet on both comments!

Sad to think though with GT4 that it sold over a million copies in Japan alone its first week. But I think thats a good thing because you dont have 980,000 other idiot racers clogging up the servers and causing crashes on track...the LFS demo was bad enough for that. Games like this weed out the haves and have nots when it comes to sim racing. If its hard, back to Mario Kart there Princess.

Well if any development of a LFS bike sim does come about, sign me up for testing.
Last edited by Motordirex, .
Motordirex
S3 licensed
If youve played the Gran Tourismo series from the beginning, youd know your statement about the game is incorrect. GT1 was the first kick at the can for the Playstation to test the waters, then GT2 came along and really got into it. The driving from the 2 first versions were alot harder because GT3 and 4 had their own version of traction control. They moved away from a real sim and made it a litle more easier to drive for the average gamer. Game companies want to attract people from all gaming genres. If that wasnt the case, GT3 and 4 cars would be just as difficult to use.

SGCT paved the way for alot of sims. Yes it sucked for online but if not for that game, alot including even LFS might not be what it is today. SCGT: great game, now how do we improve on this? Here we are.

I think your going completely overboard by saying if you cant mimic a motorcycle proper in a sim its not worth it...thats just retarded. Whats mimiced in a car sim...force feeback is really all there is.

Do you feel the g-forces? No.

Does your stomach go into into your chest when you take a sim car through Paddock Hill Bend at Brands Hatch? No.

Thers no "real" sense of speed...only compared to when you go from a slower car to a faster car. I can go along the highway at 120kmh in my Prelude and it feel alot faster in real life then any sim doing twice or 3 times the speed. Its a simulation!

Simulation: A simulation is an imitation of some real thing, state of affairs, or process. Simulation is used in many contexts, including the modeling of natural systems or human systems in order to gain insight into their functioning.

Simulations are never 100% real, so why shoot down the idea of bikes because of the real control physics involved in real racing? You cannot beat Casey Stoner at Phillip Island in a video game and expect the same result in real life. No top notch sim racer will ever be able to drive as good in real life as they do in the game under the same conditions.

LFS hasnt even sold more then 10,000 licenses. And for a game this good, I cant understand why...except for this: there are other sims out there and they are all competing for the same bit of simulator real estate. There arent any bike sims out there for online like we'd get with LFS. Lots of bike games, yes, but no online sims. Why not be the first and set the stage.

If its a matter of funding...well f*&k, I'll fund it myself to see bikes race around the wicked circuits of LFS. How much do I need?

Sorry to rant but you pissed me off...haha
Motordirex
S3 licensed
God I hate forums sometimes...*sigh*

Heres my better late then never reply.

Quote from Hankstar :All the decent sims I know concentrate on one form of vehicle and I think that's how sim-fans like it.

No its not, thats just the way it went for the longest time.

Gran Tourismo and Tourist Trophy. Both for Playstation and two of best console sims ever made. Gran Tourismo set the stage for racing sims, and what did they do, took it that much further with a bike sim.

EA Sports with EA Superbike 2000/2001 and EA's Sports Car GT for PC. SCGT was one of the first games for PC that had a cult following of mods, cars and leagues. I ran a touring car league with SCGT 5 years ago and it was awesome. What killed it was only being able to race 4 cars online at a time. EA Superbike 2001 is better then Playstations TT as far as physics go. Graphics arent as nice, but the ride was alot more true to real racing then any other bike sim made. EA Superbike 2001 like its SCGT cousin, lacked in the online play.

Bikes are harder to ride in sims then cars are naturaly...the same in real life. 90% of motorcycle fans are enthusiasts, meaning they also ride. There are wack loads more of armchair racers out there for cars then motorcycles.

Racing bikes isnt for everyone. If you havent ridden a real bike, or raced a bike sim, you have no right to say that you hope LFS stays with 4 wheels. If you have ridden or raced a bike sim and dont think bikes for LFS is a good idea, its because its to hard for you and you cant do it. Cars are 80% car, 20% driver...bikes are 20% bike, 80% rider.

As far as a suitable control for bikes, to date Ive found a Dualshock PS2 controller the best bet so far. I have a set of Yamaha handle bars, but the response in the bars isnt as good and you dont get a good enough feel (the bars fault, not the games). You dont need to simulate the leaning angles of the rider, the game does it already. And body transfer has nothing to do with being that much later on the brakes, or that much earlier on the gas then the other guy.

On a final note, forget boats, snow mobiles and planes. The next logical step for LFS away from cars would be bikes, naturaly.
Motordirex
S3 licensed
Quote from Venus :I suggested bikes before. But as someone pointed out; it would require an entire new set of physics. I think that ends the dreams of bikes.

V

Ive named a few games the physics can be mimiced from. The physics in those games are pretty good, its the lack of online play-ability that sucks with them.

Just like there are many other car sims out there, but none have the same capabilities online like LFS.
Motordirex
S3 licensed
Quote from Dark Elite :...I'm still staggered at how three people can create such a game...

No shit! Im floored to how this trio has made this game so good and no big wig company has tried to buy the game!

Id rather see them take this already awesome game and make it even more...awesome-er...then taking the time and effort to make a track that personaly, Im sick of driving. Id ride it, but not drive.
Motordirex
S3 licensed
Quote from Stew2000 :The sim is called Live For Speed. so I suppose it is a suitable idea to have bikes. But what would the coding be like to get it to work? O.o

Exactly, Live For Speed can mean planes, trains and motorcycles...not just cars.

The developers would have a good idea on how to code a motorcycle sim. The hardest part with racing two wheels in the physics. To date, in my opinion, EA Superbikes 2001 has the most real physics engine for a bike sim. Tourist Trophy would be second but its an easier game. Ive played them all, and I race a real GSXR 600, and have raced other bikes from 400cc, to 1000cc.

I love racing and with or without bikes for LFS, I'll still play LFS.
Motordirex
S3 licensed
Quote from Dalek0220 :If possible, how about superbikes! I know the title says cars, but i wanna see superbikes. They should be the hardest to control, and a falling off thingy if possible.

Agreed 110%! Super or prototype with LFS would be the ultimate motorcycle racing sim, bar none.

For a start, Im sure the guys that run this "online" league would definately be interested: http://www.motogp500online.com/ Not to mention all the fanatics with TT Superbikes, Tourist Trophy, MotoGP titles, and EA Superbike 2000/2001. All great games, but none with the online capabilities that LFS offers.

Lets rally some support for two wheel racing.
FGED GREDG RDFGDR GSFDG