I have one of those, the Suzuki model and yes, the servo is attached to the forks to turn it and if run it without the rider.
There is an RC bike that only steers with the body lean of the rider, but the front wheel is loose so it can mimick counter steering to whatever way the bike is turning.
Agreed. Its more a comfort thing to me when I race to judge lean angle and it just feels better hanging off then sitting straight up and down.
For a controller, it would be nice if you had some sort or left and right input, but I dont think not having it would kill the feel. People who havent been on a track dragging their knee wouldnt notice.
From the mucking around Ive done using my wheel and EA SBK 2001, the riders weight transfer from back to front is more important.
- Tucking is obvious, to make the rider streamlined to the bike and to keep the front tyre on the ground under power: lean forward.
- Sitting up would transfer weight to the back making the bike wheelie under power, but under braking assists like a parachute to slow the bike down to make the turn: lean back.
Those two inputs for body positions should be included at the very least as a start...IMO!
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Are you kidding me? Did you study rocket science and know this for a fact, 100% dispite proffesional views on the subject from riders, racers and instructors?
Thanks for coming out, and NOT reading the FACTS before you posted.
Thats just it, finding out exactly what speed a bike goes from regular steering to counter steering.
My kids race pocket bikes and steer the motorcycle like that would their push bikes. Having raced 600cc class bikes, I cannot get on my pocket bike and steer regularly, always want to counter steer; I almost crashed trying to steer normaly.
Its probably been said, but the steering input has to come from the game to know when to switch from regular to counter.
The thread to was refresh everyone that feels body movement is how you steer a bike is incorrect and that we need to move passed that and focus on the counter steering aspect of controling a motorcycle.
Since the question of having bikes in LFS has created quite a stir, I thought Id stir it up again. Not about yes or no should there be bikes in LFS, this is more for those intelligent and productive discussions about how a bikes steers and how you would impliment that in a sim.
The debate has been body steering. Some say yes, you need your body to steer, some say no. I have said no, you dont need or use your body to turn a bike and there have been many arguments to that.
Now unless there is someone on this forum that is a world champion motorcycle racer and/or racing instructor, and that thinks Keith Code and his No BS Bike are a crock, prove it.
How the guys in the AMA take that corner full tilt, balls to the wall I will never know. They dont call that event in the AMA calendat the Big Kahuna Nationals for nothing.
BS! We only complain about tracks we arent fast at...I know cuz Im one of them. But Im in no position to point out faults of a track because Im not quick there - its my driving that needs to improve, not the circuit.
How could you not get that. He means instead of trying to replicate a real life track and its no where near the it should be, make fictional tracks that no one has any experience driving on. And I agree.
If you cant be fast on any track then thats your fault, not one bit to do with the track itself. Everyone else seems to be comping, whats your issue?
Good, Im glad you dont like them because you cant get a "natural feel". All that means to me, who does get a good feel from the tracks you dislike, is that Im going to be able to beat you.
When I see tracks like Kyoto, I see what in r/l would be a track designed on a computer, where as Fern Bay and Blackwood are tracks with character.
But to back you up, Blackwood and Fern Bayt are harder tracks to get a feel for. You have to come to the track, it aint gonna come to you.
Im not getting why you would want your tyres to cool off faster? In r/l club racing, tyre warmers are used to maintain heat between races. They do this because of two things really; heat cycles and getting the tyres to race temps faster on the track.
Yes there is that chance that if you over cook them and they turn to mush that yopu do want to cool them off a bit, but that usually only happens if your driving like a mad man. Any smooth driver wont have that issue: drifters need not apply.
I went onto a drift server last night to check it out. I didnt drift, just watched to see what all the hype was about. All I found was a bunch of guys talking about Britney Spears sister being pregnant, Jessica Biels nipple and how stoned they were. The few guys on the track were just pissing about, no real drifting goin on what so ever. They spent more time in the grass then on the track. 15 people listed on the server and 99% of them using it as a chat room.
NO to drift cars and NO to any type of drifting track. Waste of bloody time and effort.
I am leaving it up to the devs to decide but thats what I would do, bloody freeloaders.
And not that I care how long you "demoed" before buying, but Im sure the $50 for S2 was nothing compared to the cost in bandwidth you may have used up in that year...but thanks for buying eventually.
If ya like, you can lead a the DULP or Demo User Liberation Party if you feel demo users arent being treated fairly using a program, for up to a year in your case, absolutely free. :chairs:
If a demo user has been using LFS for more then X number of days or X number of hours without buying a license, Id cut them off. As someone has said before, it cost money to keep them going on servers without any money going back in from their use. I dont know the stats but Im sure theres ways to find out what their conversion rate from demo to license is and how long it takes for a demo user to buy.
As for drifters...pffft, see ya! People bitch about the idea of bikes being implimented into LFS - atleast bikes are racing! Drifting, although it does take skill, is more to do with car ballet then actual racing and speed.