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Motordirex
S3 licensed
Quote from March Hare :Yeah, right.

I quess this isn't an RC motorcycle.
http://www.kyosho.com/eng/prod ... il.html?product_id=100396

From what I gather from that page the lean is the steering. The servo isn't even connected to the front fork.

I have one of those, the Suzuki model and yes, the servo is attached to the forks to turn it and if run it without the rider.

There is an RC bike that only steers with the body lean of the rider, but the front wheel is loose so it can mimick counter steering to whatever way the bike is turning.
Motordirex
S3 licensed
Quote from danowat :Like I said, you don't NEED to, but in doing so, makes you faster

Agreed. Its more a comfort thing to me when I race to judge lean angle and it just feels better hanging off then sitting straight up and down.

For a controller, it would be nice if you had some sort or left and right input, but I dont think not having it would kill the feel. People who havent been on a track dragging their knee wouldnt notice.

From the mucking around Ive done using my wheel and EA SBK 2001, the riders weight transfer from back to front is more important.
- Tucking is obvious, to make the rider streamlined to the bike and to keep the front tyre on the ground under power: lean forward.
- Sitting up would transfer weight to the back making the bike wheelie under power, but under braking assists like a parachute to slow the bike down to make the turn: lean back.

Those two inputs for body positions should be included at the very least as a start...IMO!
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Motordirex
S3 licensed
Quote from JeffR :Radio control motorcyles don't use any "body" lean, they just counter-steer, on a small bike with a lot of trail, and a servo with enough give to allow the self-correcting geometry of the trail to maintain a lean. The use "training" wheels to limit the lean when the bike is moving too slow.

The old (1970s) European GP (formula 1 500cc two-stroke motorcycles) riders stayed tucked and didn't use any body lean when turning either.

Exactly! That "should" be enough evidence in itself to prove you DONT need your body to steer a bike.

Yet so many experts on the subject, most of whom I BET havent even ridden a bike or raced a bike on track seem to think yes you do.

Word - I dont think you have any clue what your talking about, sorry mate.
Motordirex
S3 licensed
Quote from sinbad :I don't think this thread was necessary. It's not ending a debate, it's simply fanning the flames that had died down in another thread a while back.

Everything you have posted is true. Steering can be done with the body alone (steering mass distribution and geometry means that steering will automatically turn in the direction a bike is rolling (leaning), so lean it over and it will self-right itself), but at speed that method is imprecise, very very very slow and relatively totally ineffective compared with what happens when you push or pull a handlebar.

FLAME ON!
Motordirex
S3 licensed
Quote from March Hare :Real bikes need to be steered with your body. That is a fact.



Are you kidding me? Did you study rocket science and know this for a fact, 100% dispite proffesional views on the subject from riders, racers and instructors?

Thanks for coming out, and NOT reading the FACTS before you posted.

READ THE FACTS BEFORE POSTING PLEASE!
Motordirex
S3 licensed
Quote from need :So, if all the steering is done using the handle bars, and none through body steering, how is it possible for bikes (bicycles and motorbikes) to be ridden with 'no hands'?

I think the relevant words in the article, are 'the priciple method' of steering.
If body steering didn't help you go round corners, do you really think you'd see every profession bike racer throwing themselves around in the saddle the way they do?

Quoted from article two: Now, by body steering we’re not talking about hanging off the bike to increase leanover clearance.


Motordirex
S3 licensed
Thats just it, finding out exactly what speed a bike goes from regular steering to counter steering.

My kids race pocket bikes and steer the motorcycle like that would their push bikes. Having raced 600cc class bikes, I cannot get on my pocket bike and steer regularly, always want to counter steer; I almost crashed trying to steer normaly.

Its probably been said, but the steering input has to come from the game to know when to switch from regular to counter.

The thread to was refresh everyone that feels body movement is how you steer a bike is incorrect and that we need to move passed that and focus on the counter steering aspect of controling a motorcycle.
End Of One Debate - Motorcycles and LFS
Motordirex
S3 licensed
Since the question of having bikes in LFS has created quite a stir, I thought Id stir it up again. Not about yes or no should there be bikes in LFS, this is more for those intelligent and productive discussions about how a bikes steers and how you would impliment that in a sim.

The debate has been body steering. Some say yes, you need your body to steer, some say no. I have said no, you dont need or use your body to turn a bike and there have been many arguments to that.

So with that, the r/c motorycle evidence and these two articles on the subject of countersteering and body steering, I hope we can put this portion of the subject to rest:
Article One - http://thekneeslider.com/archi ... ering-and-the-no-bs-bike/
Aricle Two - http://www.soundrider.com/archive/safety-skills/nobsbike.htm

Now unless there is someone on this forum that is a world champion motorcycle racer and/or racing instructor, and that thinks Keith Code and his No BS Bike are a crock, prove it.
Motordirex
S3 licensed
Quote from Lateralus :That perspective is deceptive, because it doesn't have any elevation detail. Road Atlanta is nearly always climbing or descending. The final corner in particular is quite steep.

How the guys in the AMA take that corner full tilt, balls to the wall I will never know. They dont call that event in the AMA calendat the Big Kahuna Nationals for nothing.
Motordirex
S3 licensed
Quote from ColeusRattus :I think he means a tracklayout like this.

HAHAHAHAHA!
Motordirex
S3 licensed
Quote from gohfeld23 :I highly disagree with you on this as I'm quite fast on all the tracks I hate and almost the oposite on the ones I love.
Not sure about you but not all of us race LFS to win a race.

As ive argued for more realistic tracks for a long time, I won't repeat myself here today.

So if I read you correctly, your fast on the tracks you hate, but slow on the ones you love?

Well, what is a "realistic" track?
Motordirex
S3 licensed
I like this one: http://i32.tinypic.com/b5p4bp.jpg

I need more GT2 tracks the FXR can hang with the XRR and FZR.
Motordirex
S3 licensed
Quote from Boris Lozac : I can be fast, that's not a problem, but i'm not enjoying it

BS! We only complain about tracks we arent fast at...I know cuz Im one of them. But Im in no position to point out faults of a track because Im not quick there - its my driving that needs to improve, not the circuit.
Motordirex
S3 licensed
Quote from deggis :
I don't get that

How could you not get that. He means instead of trying to replicate a real life track and its no where near the it should be, make fictional tracks that no one has any experience driving on. And I agree.

If you cant be fast on any track then thats your fault, not one bit to do with the track itself. Everyone else seems to be comping, whats your issue?
Motordirex
S3 licensed
Good, Im glad you dont like them because you cant get a "natural feel". All that means to me, who does get a good feel from the tracks you dislike, is that Im going to be able to beat you.

When I see tracks like Kyoto, I see what in r/l would be a track designed on a computer, where as Fern Bay and Blackwood are tracks with character.

But to back you up, Blackwood and Fern Bayt are harder tracks to get a feel for. You have to come to the track, it aint gonna come to you.
Motordirex
S3 licensed
Watched about an hour of the race at 2am...really really cool. Good work, very pro. Im excited to watch the next one.
Motordirex
S3 licensed
Im not getting why you would want your tyres to cool off faster? In r/l club racing, tyre warmers are used to maintain heat between races. They do this because of two things really; heat cycles and getting the tyres to race temps faster on the track.

Yes there is that chance that if you over cook them and they turn to mush that yopu do want to cool them off a bit, but that usually only happens if your driving like a mad man. Any smooth driver wont have that issue: drifters need not apply.
Motordirex
S3 licensed
No. Faster cars does not mean better racing; look at F1.

Tintops like SuperTourers yes, 800hp prototypes, no.
Motordirex
S3 licensed
I went onto a drift server last night to check it out. I didnt drift, just watched to see what all the hype was about. All I found was a bunch of guys talking about Britney Spears sister being pregnant, Jessica Biels nipple and how stoned they were. The few guys on the track were just pissing about, no real drifting goin on what so ever. They spent more time in the grass then on the track. 15 people listed on the server and 99% of them using it as a chat room.

NO to drift cars and NO to any type of drifting track. Waste of bloody time and effort.
Motordirex
S3 licensed
Quote from JTbo :Also shift-p should go

Agreed, but as an online option that in order to enter the pit "options" area for setup changes, etc, you have to pit your car.
Motordirex
S3 licensed
So do we need to have another Demo race for a chance to win a license? Im in for helping the less fortunate at christmas time.
Motordirex
S3 licensed
Quote from Klutch :I've been playing the demo for over 3 years, how does that make you feel?

I feel you need to buck up and buy a license after 3 effin years. Jesus, you people not have jobs?!
Motordirex
S3 licensed
Quote from R.Kolz :This matter has been discussed so many times now. Why don´t you leave it to the developers judge and to the fact that the developers of this game are probably pretty much aware of what they are doing and what´s going on towards their demo version of this game.
I myself was a demo player for almost 1 year as I realized I just had to move on towards S2 and for your info: At this time I was able to take some more players with me into the S2 world.

Other 1-hours-demo-versions I already have forgotten about...

I am leaving it up to the devs to decide but thats what I would do, bloody freeloaders.

And not that I care how long you "demoed" before buying, but Im sure the $50 for S2 was nothing compared to the cost in bandwidth you may have used up in that year...but thanks for buying eventually.

If ya like, you can lead a the DULP or Demo User Liberation Party if you feel demo users arent being treated fairly using a program, for up to a year in your case, absolutely free. :chairs:
Motordirex
S3 licensed
If a demo user has been using LFS for more then X number of days or X number of hours without buying a license, Id cut them off. As someone has said before, it cost money to keep them going on servers without any money going back in from their use. I dont know the stats but Im sure theres ways to find out what their conversion rate from demo to license is and how long it takes for a demo user to buy.

As for drifters...pffft, see ya! People bitch about the idea of bikes being implimented into LFS - atleast bikes are racing! Drifting, although it does take skill, is more to do with car ballet then actual racing and speed.
FGED GREDG RDFGDR GSFDG