Anyway I started to create an outdoor environment based on mountains. I am going to add a dirt slope beside the road along with a guard rail. If there are any suggestions on what to add to spice up this scene a bit, you are welcome to do so
yea I know, but the tail lights are just reflecting what my scene has to offer.
What I mean is, it is hard to get them looking all pro in a studio environment. However, in outdoor environment they are fairly easy to get right as demonstrated here:
Zachary Zoomy, do you mean the file size of the 3ds file I am working with? It is around 15 mb. I really don't understand why you want these specifications.
Maybe in 10 years when computers can support these amount of polygons at a reasonable fps. It takes me over 3 hours just to make 1 frame so I doubt you will see these in games