Bob, you're my savior... I've spent all evening mucking around with spreadsheets that just won't work all because I want to check spring frequencies, then I found this thread...
I'm sure this whole mess is on a much deeper level than I could ever possibly understand given the cultural barriers between me and everybody personally involved in this situation. But it seems to me that Russia needs to butt out of the whole monument thing. It kinda looks like Estonians view the Russians as "liberators" much in the same way that Finland viewed them as "liberators."
If I don't have access to a fancy shock dyno, which I don't, here's how I tune my dampers on my own car...
1. Set dampers to full soft on bump and rebound.
2. Do a lap or three, note how the car absorbes mid corner bumps.
3. If car is "choppy" over mid corner bumps, +bump
4. After adjustment, repeat until car rides smooth over mid corner bumps.
5. After setting bump, note weight transfer speed.
6. If car rolls too quickly, and feels "floppy", +rebound
7. After adjustment, repeat until the car's weight transfers in a controlled manner
I haven't tested this in LFS yet, but it's worked quite well for my own car and is basically Koni's recommended method for dialing in double adjustable dampers. I'm not a fan of constantly changing my damper settings, so I consider this aspect to be mostly "set it and forget it." Obviously they get readjusted if I introduce different compound tires or spring rates to the equation.
My real world experience suggests that it's not entirely worth trying to adjust the car's balance with the dampers. I personally have had better luck with this by tweaking spring rates, bars, and tire pressures. I have played with the damper settings to adjust my car's transient response, but the difference is often negligible and can introduce other negative side effects that go along with too much or too little dampening than what the spring actually needs.
There are enough road cars that come with paddle shifters and "auto clutches" these days that this feature is plenty realistic anyway. Audi/VW has nearly perfected it, BMW, Ferrari, Porsche, and many other companies all have versions of it... so it's certainly not unrealistic since it's available to the average consumer right now.
This is why I enjoy the STCC servers. People are held accountable for these kinds of mistakes. A faster driver can't ram a backmarker who's done everything right up to that point and then flame the guy over chat for "wrecking" them both.
lol, 1:34's is far from "really lousy." In fact, if you're that fast you'd probably win more often than not on most BL1 races involving the XFG. The best I can do is relatively consistent 1:35's and that's fast enough for a few wins on the course.
After first playing LFS I tried GTR2 at a friend's house and it felt like an arcade game in comparison.
I unfortunately have to disagree. Since I'm in the U.S. I typically have to play during the slow times, where there might be barely 100 people total online. That might seem like a lot in comparison, but when it's spread out over 700 servers it's really not much.
You just don't see racing like that anymore. Good commentary as well, these days all they ever want to talk about is what's going on behind the scenes. I guess when the racing is boring you have to throw drama into the mix to spice it up a bit.
Cr!t!cal, I think most people expect people in the Demo servers to be new, and relatively rough and unpolished. I'm still in that category myself. However, on the demo server in question I typically get hit so hard going into T1 that it's painfully obvious that the guy who hit me didn't even let off the throttle. Surely even 100% fresh new drivers know that you're supposed to slow down before trying to make the car turn.
To be honest, spinning just once on a real race track is once too many. Actually going off the track is a sin that you should hang your head in shame for. It is never necessary to drive over the limits of your car to drive it on the edge. You need to take risks to feel out the car to get faster, but if you're doing it right the consequences will be that you notice the car runs a weee bit wide going in or coming out of the turn, and is easy to correct without drama. It's all about taking small baby steps to bring your lap times down, not giant leaps.
I do my best to approach this sim the same way I would approach a real track day in my real car, which is probably why I'm real slow compared to others. But I finish most races.
Don't worry about that. The best I can do on BL1 in the XFG is relatively consistent 1:36.XX's with the rare 1:35.XX. I bought S2 and mostly drive on the STCC servers and in less than a week I've got my Bronze license. The reason is... no matter how bad you think you are, all you need is some experience and practice to pick it up. You may as well build that experience while driving against people who don't treat you like a bowling pin going into T1. T1 wrecks still happen, but instead of going flying waaaay off the track into the wall you'll only really just get spun out on accident.
I enjoy, or used to enjoy driving on the Demo League Server every now and then, but in the last few days it's been mostly inhabited by crasher types.
Hondas are great cars. They make wonderful budget track cars because they're built like Legos. Good suspension, light weight, and many engine options if you have a car that a B-series engine will bolt into.
The best part about them is that if you buy an older, cheap one they're pretty much disposable. So you can buy a nice engine, wad it up at the track, and transfer all your parts to another one.
*edit* I just saw the post you were quoting with the guy's post he was quoting... for $200 I wouldn't even think twice about that, I'd grab that in a heartbeat.
I think my stance on this issue is clear at this point, but I'll elaborate...
I'm a big fan of government that represents the will of it's people. If the will of your people, in your territory, doesn't want guns... then I feel that it is the government's responsibility to restrict them within their sphere of control.
The United States has relatively lax gun laws. I believe this accurately represents the will of the citizens of this country. Many of us here view it as a right given to us by those who drafted our constitution, and we are quick to defend that right. You might think it silly, but we take it seriously.
The point I was trying to make with the sarin gas incident is not that it could have been prevented with a gun, but that no matter what weapons you ban or restrict people are always going to find ways to kill each other. Some people are so passionate about killing other people that they would tape explosives to their torso and detonate them in the group of people he wanted to harm.
It doesn't take much skill or experience to shoot somebody with a shotgun in their home. A shotgun of course being the most effective tool available for home defense. It's all about training, and just because somebody is a civilian does not make them incapable of maintaining those basic self defense skills.
Going to the slippery slope thing... in the United States where such weapons can be purchased, you'll find that they're in the extreme minority in the "gun crimes" statistics. Generally speaking people buy AK47's or AR15's (M-16) because they're hobbyists and enjoy having them just to have them. Point being that they're here, they're readily available to pretty much anybody, and there's no arms race like the one you describe.
We can talk about societal issues all we want. But that's the last thing that would be on my mind if somebody breaks into my home. All I'm thinking about in that situation is what do I have to do to avoid getting hurt or killed.
The simple fact is that people always have, and always will find reasons to hate one another. As long as people are different in some way from one another, you will always be able to find an excuse to do something bad to somebody who is not like you.
C'mon now... is that tone really necessary? It seemed obvious to me what he was hinting at. The point is that it's a whole lot easier to smuggle something in and out of a territory if you can simply walk across a border, or approach one many road border crossings. At no point did he say it was impossible to smuggle guns in, he merely implied that is more difficult. Example... in the recent past the United States has had a difficult time regulating the immigration of people from Cuba and Mexico. Logically, I would say that it's a whole lot easier to deal with illegal immigrants coming from Cuba... but that's just me.
Also, in a sense the police do use guns as protection. In the sense that if you're an officer who's drawn on somebody with the intent to arrest, that person is probably not going to give you a chance to test out your vest.