The online racing simulator
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nfsjunkie91
S2 licensed
Don't bash him just because he didn't know. I will agree that he needs to read the thread but still, you could offer some help.

Mike, you need to downgrade to patch Q first, then unzip anywhere and run LFSTweak.exe (I think that's the name)

You can find patch Q one the links listed on this page of the topic, but be warned, you may encounter problems with this.
nfsjunkie91
S2 licensed
Hmm, maybe on the billboard signs, have the older ad showing through the newer ad. Otherwise looks great!
nfsjunkie91
S2 licensed
So, Becky, did you code this in Blitz3D? I think I saw this project on the Blitz forums. Wish I could get the full thing.
nfsjunkie91
S2 licensed
And yea, he prayed hard unto the great developers, and he did pray for a muscle car, and prayed fervently for it, and cried unto the devs, "May we have muscle!"

Amen.
nfsjunkie91
S2 licensed
Cockpit view, ~90 FOV
Except I use third person chase view while drifting.

I like the cockpit view for racing because it adds to the sense of realism, and you can know where the car is going better than the chase view shows you. Also, you can hear when cars are behind you, and your engine can be heard better too.
nfsjunkie91
S2 licensed
Welcome to S2 Fir3Spell

Anyway, I have throttle cut on upshift off, but I have throttle cut on downshift on. With it off with upshift, it doesn't make that much of a difference, because all the cars usually shift fast enough to avoid engine damage at high RPM's, but I have it on for downshifts simply because I like to drift sometimes, and this prevents me from hitting the danger zone on downshifts mid-turn.

Some more advice: Use the shifters on the wheel and manual transmission. Turn off the shift light, and learn when to shift just by listening to the engine. This way, when braking for corners, you will know when to downshift with each car, in the process using the transmission as a brake, and not hurting the engine. Hope this helps, and can't wait to race you!
nfsjunkie91
S2 licensed
Let me render that for you real quick then.

EDIT: There's your preview.
Last edited by nfsjunkie91, .
nfsjunkie91
S2 licensed
You fiend! YOu tricked me! Delete this thread, and post it in the official LFStweak thread. Or at least ask your question in the thread title!
nfsjunkie91
S2 licensed
Fern Bay evening reflections don't really match up with the course, but aside from that, excellent job!
Flag Wavers!
nfsjunkie91
S2 licensed
Heh, just to add a little bit larger level of realism to the game, maybe in S3, there could be a flag waver on the track. Just for the fun of it, and visual quality mainly. /load_clothing suit.flame
nfsjunkie91
S2 licensed
Quote from L(Oo)ney :We have deformable cars, which is pretty much the type of system needed to make this, i think.

"All" that needs to be done, is to add this same deforming system used to crumple the cars onto the mud sections. When a wheel travels over it, you deform the "mud" and you make ruts.

For simply visual purposes though, a custom height map would work fine to add some "pre made" ruts onto the track.

Cars are higher poly models than the track (methinks), so tire ruts wouldn't look that good in whatever the area was, it would just cause the ground to sink. If the road was higher poly, this idea would work just fine.
nfsjunkie91
S2 licensed
Quote from fujiwara :i'm very sad to hear so many comments about restricting the game to Demo Players...
Why?
If there's many players in Demo servers that's probably because the game is appealing, and the more demo people play, more people will buy it...that's only one opinion.

1 Track and 3 cars ... is this too much?

If you think that more people will buy it who play demo servers, why have you not bought it yet? At first, my mother wouldn't let me get it, but after I nagged her enough she finally bought it for me. With most games, people play the demo for a while then buy the game because they are restricted in the demo. I have asked some demo racers about buying the game, and they say that the demo is good enough for them, so by restricting it more, they will still want to come back for more if they like it, by buying the game!

P.S. Technically it's 5 tracks, less technically 3.
nfsjunkie91
S2 licensed
I was thinking about this myself, and doing it based on the server's time sounds like the most reasonable solution if implemented.

EDIT:Hell, find some way to link to weather bug in S3 and let us have snow and rain conditions. S3 though, because no way could this be implemented right now. :P
nfsjunkie91
S2 licensed
I agree with removing the XRT from the demo, and taking away InSim so that there can be no stat recording. Also, OutGauge and OutSim, if they are in demo, should be removed. "No motion simulators for you, freeloader!"

Also, limiting the number of players on a demo server might help, and a nag screen that shows all the cool S2 content that stays up for 5-10 seconds on exit.
nfsjunkie91
S2 licensed
Can you do this for the keyboard? I race with a ps2ish controller, with my keyboard right there, and having the lights on my keyboard go would be awesome.
Muscle Car(s)?
nfsjunkie91
S2 licensed
I really think it would be cool if we could drive American muscle cars, from the 60's - 70's era, like a Charger. These would be really fun to drive down the drag strip, and would also force people to make turns much different than in a racing car. Didn't see anything about this in the request thread. Oh, and if this does happen, do you think we can get a "R" model of the car? What do the rest of you think about this?
nfsjunkie91
S2 licensed
Eh, decent overall, but you definitely need to practice your camera work. gj for a first.
nfsjunkie91
S2 licensed
If I ever get S2 (and my racing skills get a bit better) I'll look into this team.
Single Player - race is in progress error
nfsjunkie91
S2 licensed
I was trying to connect to an XFG only server, and it said on first connect something like "Could not get player info", then the second time I tried to connect, a similar error displayed. I then went to do some single player laps, pressed join race, pressed Go and it said something like: "error: Race is in progress" and I just had to restart LFS after that.

EDIT:But it was in single player mode, that's the problem, and I've joined that server before, it was the Live2Game XFG server.
Last edited by nfsjunkie91, .
nfsjunkie91
S2 licensed
Quote from MoonForce :
* more complex damage
(if i crash the wall with 200km/h the car must be splittet into 100 parts or must be that destroyed u cant go ahead with racing. i would like this very much also f.ex. in a 30lap race. makes very exciting NOT to touch the wall or drife safely to survive. also would be cool to have some carparts on track when crashed which disapper within 30secs. thing is peopz know if they buy lfs that they want to buy a SIMULATION and not arcade and a simulation has to be most realistic as it can be)

And of course, it should also affect aerodynamics of the vehicle.
nfsjunkie91
S2 licensed
Quote from BlackEye :Press "T" and write: BLUE FLAG BLUE FLAG!!!

I was playing demo, and someone had ****BLUE FLAG GET THE F*CK OUT OF MY WAY**** and they kept on spamming it! Bah, they got vote-kicked.
nfsjunkie91
S2 licensed
Wow, that's a good err essay there, I find it interesting, and informative. For the record, I move over to one side and honk the horn twice whenever I get the blue flag.
nfsjunkie91
S2 licensed
That looks really good, and the thing about it is... It doesn't look precisely like a GT40... I sense a new model for LFS here! (please victor?)

Good job, it looks great so far.
nfsjunkie91
S2 licensed
I like cockpit view, because it's fun to look at other drivers :P and then watch them watch you! :P I use chase cam when drifting sometimes though.
About brakelights, headlights...
nfsjunkie91
S2 licensed
I was playing the NightMod for LFS earlier, and was playing around with the flash headlights button, and was planning on modding all the cars headlights and taillights to look on. What I was wondering is this:
If there is a .dds file for headlights and brakelights ON, what is this file named.
I'm not sure if LFS does something else to simulate head/brakelights turning on, so you think you can help me out?

EDIT: Heh, ok, what I was realy asking was, Is there a seperate file for when the head/brakelights were turned on. And it seems there isn't, it just brightens/darkens the tex. thanks.
Last edited by nfsjunkie91, .
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