Allow me to share with you the sheer intelligence of the posts on this forum.
From the topic about how you will steer on the Nintendo Wii:
Guy1>>I think it'll be kinda like NFS: MW, you have to like Hold down the Trigger and use the Control Stick to stear.
Guy2>> for the last F'in time u dont use the nunchuck or any analogue stick in carbon
Guy3>> well you do use the analog stick and i think you have the choice to use the gc controller.
Guy2>> well no u dont use the analogue stick u wait until theres a carbon video for Wii
Guy3>> whatever
Guy2>>and again
Guy3>>and again what
Guy2>> just find something to talk about b4 people start callin u a spammer like iceboyp4
Guy3>> okay so how do you steer with wiimote
Guy2>> well u hold the remote sideways and turn in like a steerin wheel
Guy3>> that may be the way, although you should have more ways to steer and everthing
I won't go on anymore, for fear that I'm going to kill anyone who reads this topic.
EDIT:I needed to add this, It's right up there with the quote from nath2004uk in my signature.
Yeah, I know, I'm posting this on the LFS Forums, but still, I hope some of you out there know.
My dad is looking for the torque specifications for the lower ball joint on his '95 Town Car, and I've had no luck with the internet. I guess this is what off topic forums are for, huh?
Just read through an issue of Game Informer, and happened to stumble upon an ad for "D1 Professional Drift Grand Prix Series" THE VIDEO GAME. I don't really mind the ad too much, but something makes me doubt the claim of "The most realistic drifting physics engine in a video game." Naturally, they have a whole bunch of "pretty" tracks and cars, and licensed drivers and crap, but mainly, I feel like ranting about their physics claim. Right now, I'm going to assume no matter what, LFS puts the smack down on it's arse physics-wise.
Fun to drive ridiculous speeds in my Skyline through gas stations. It was fun! Just flying through the whole track, trying to keep the car on the road, flying off the jumps. Of course it's not realistic, but it's FUN.
I think it would be nice if we could use a grayscale .jpeg that would control the reflectiveness of parts of our skins. I know this would probably be *really* hard to implement, but it would still be nice. (Chrome and matte)
EDIT:Yay, maybe I don't need the flamesuit after all.
Was racing GT4 at my cousin's, and tuned up a nismo 270R (Silvia S14 I think) to 566 hp, put on Road Tires, got the car to break loose in 2nd gear, shifted into 5th, tires still spinning, and was only going 20 mph, while the cars top speed was 132 with the setup I was using.
You need photoshop probably, the thing is, you need transparency, and I don't know if you saved the .dds file correctly with PaintShop Pro. DXT-5 is what I save my .dds files as.
Run the program, go into LFS, and it should flash the lights and blinkers ascychronously, and plays the horn depending on what version you run, all you have to do is run it, and to pause the script, run the game windowed, and right click the tray icon > Pause Script.