The online racing simulator
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Nick7
S2 licensed
Quote from GreyBull [CHA] :For me, VWS+Rockingham are mainly for PRs, don't bring anything major to the game, but such releases can spread the word about LFS, and attract people who so far didn't try the game, because they are only interrested in driving real life cars/track, and they do represent a consequent amount of people somehow.

Woulda been good PR if it were released 2 years ago.
Nick7
S2 licensed
Question to people who complain about 'outdated' graphics.

What you actually expect/wish for, as for updated graphics?
What should be improved?
Nick7
S2 licensed
Quote from RasmusL :Because it's a race version? While the car we're getting in LFS is a street version?

Street version? Who really cares.
Race version? Yay... fancy XFR :sleep2::sleep2:

.. what I hope for is some more tracks, and yes.. possibly few more cars. But just VWS? Seriously ...
Nick7
S2 licensed
OpenAL is for sound.
DX8 functions are supported under DX9, so there's nothing needed. But you also gain nothing, unless come gfx code is changed.
Nick7
S2 licensed
Quote from jasonmatthews :2 years, can we expect anything for Christmas?

Ofc you can.
Just don't know which year though...
Nick7
S2 licensed
Quote from adisz :This is worse then the Gran Turismo 5 delay!

I think 'Duke Nukem Forever' comes to my mind....
Nick7
S2 licensed
Quote from Amynue :I hope that patch will be released for christmas and that would mean that we might have a......somewhere in November.

Go Scawen!

Which year?
Nick7
S2 licensed
Lack of 'feel' of speed is, unfortunately, normal.
Just check youtube for example - everyone who drives below 200km/h feels like crawling.. it's just way it is.

However, to improve a bit sensation of speed, try setting FOV to 95, or even to 100 (beyond that it's just getting too distorted on 1 screen).
Nick7
S2 licensed
Quote from Chupacabras84 :And how being a sim automatically makes a niche game?

Because it's 'too hard' for most kids, etc...
Just look what kind of games sell most.
Real simulations aint amongst them.
Quote from MadCatX :You don't give up easily, do you? But just so you know, DX8 DOES support vertex and pixel shaders up to version 1.3, DX8.1 brought support for version 1.4. If LFS were to make a switch, DX10 is the way to go 'cause switching to like 7 years old API is rather stupid... Think and educate yourself a bit before you post, I'm outta here...

You - ofc - know that DX10 is Vista/7 only? Rendering Windows XP unusable?
You also know that still new games support DX9?

Besides - what does LFS *need* from DX10/11 that cannot be done with DX9?

In the end, as I already said many times.. there are much more pressing things than DX 'version'.
Nick7
S2 licensed
Well, LFS aint going to 'die' that easy.
Also, LFS will never be 'mainstream' game.

Why?
Because it's a simulation.

I've seen some comments about F1 2010 and similar games, how great gfx looks, etc... that is true. They look good.
But, they are arcade type of game.

Now - what do YOU think would happen if F1 21010 was made as simulation?

I can tell you that people who invest money in it wouldn't be too happy.. as people who buy it wouldn't be too happy.
Just face it - there's much bigger market for 'arcade' type of games.
If F1 2010 was simulation, I can tell you they'd have much worse sales, and there'd be thousands of people/kids crying it's too hard, it sucks, etc...

This is also what makes simulations much more long-lasting. People who choose to play this type of games, and in the end - unfortunately market for those is much smaller.

My point with this?
Not much... except we're smaller market, and this also means less options, and slower development.

This also does mean *if* some company as Codemasters/EA or similar *wanted* to make pure sim, they could. But they wont. It's $$$$ what matters.
Nick7
S2 licensed
Quote from JazzOn :Was it? It uses Dx7/8. Wasn't Dx9 the best to date? If so, how could LFS been ahead?

Sorry, but I really freak out when people start pulling DX things out of their ****.
What does having DX9 mean? Or DX11?
Pacman that is written as 2D game in DX6 od DX11 is same. Same graphics. Same all.
DX doesn't matter much.
It matters when you add some specific eye-candies, but as was proven, DX9 is already *very* powerful. DX10/11 add some specific features, but DX9 as is can already give gorgeous looking games.
Btw, you do realize games that are still released work on WinXP? And WinXP support DX9, *not* DX10/11.

Anyway, thing is - graphics can be updated. I don't find it either as priority, as there's much more important things to do - but fact is graphics which was made 5+ years ago is simply outdated. Check games which were made 5+ years ago and now.
Check power in CPU's, and especially GPU's at that time and now.

But, as said.. at this point I'd just really want come physics update - while LFS for me is best sim, some things still just seem broken and need fix/update.
And let's not forget that new content is needed too. Time does it's toll.
Nick7
S2 licensed
AFAIK, one of issues HMD's still suffer from is low resolution.
Nick7
S2 licensed
Well, dunno.. it did take me a bit to get properly used, but it's much better in S3D.
Especially with close racing, as it's much easier to notice distance between your car and one close to you.

Just a hint: take it easier... drive slower to drive faster
Nick7
S2 licensed
Wth? 145FOV?
On my 23" I use 90FOV.. used to have 95FOV on 20" when I played without S3D.

One note though - the further you sit from monitor, the better 3D effect appears.
Nick7
S2 licensed
Quote from Ball Bearing Turbo :The ghosting is because of the fact that the shutters can't be off the whole time the screen is drawing, or you'd never see anything... Some people find brightness an issue already. Your LCD scans from top to bottom constantly, so the shutters try to time it so that the centre of the screen is perfect. Thus the top and bottom are subjected to overlap, hence the ghosting - especially with white backgrounds & dark objects. There's a video on Youtube someone shot at 700fps through the glasses, so you can see the issue very clearly.

You're mixing things.

There's two types of ghosting on LCD's.
One which you mention here - top/bottom ghosting - due to nature how LCD redraws picture and time it takes to do it.
However, second one is real 'ghosting' - when previous frame bleeds into next one. You can notice it even in middle of monitor on high contrast areas (white over black, etc...).
This one is due to LCD 'lazyness' or time it needs to flip one pixel from one state to other. Overdrive helps there, but LCD's aren't there yet to be perfect.
Also, this kind of ghosting is actually noticeable in LFS.

FYI, I got LG W2363D monitor.
Nick7
S2 licensed
Quote from boosterfire :The question is: what would LFS be like today if it had had a team like Blizzard's working on it from the start?

You'd get something like iRacing is
Nick7
S2 licensed
Quote from rockclan :People who play WoW (which sucks and is very addictable, money wasting, etc.)

I play WoW.
Glad to know you know better than 11 million people
Nick7
S2 licensed
I think devs are waiting for new VWS to be released 1st.
Nick7
S2 licensed
Quote from FPVaaron :What if..?

Quote from FPVaaron :In my professional opinion LFS developers should pitch to Blizzard about implementing some form of realistic tyre physics to accommodate World of Warcraft for their poor solution to realism.

If that happened WoW would still be in vanilla version, and people would wait for years for new patch with usual 'Coming when it's ready'
Nick7
S2 licensed
Quote from rockclan :I think the most of us hope the same. And maybe, if you keep hoping, and don't lose fait, this moment comes closer.

Every day, we're one day closer to it's release...
Nick7
S2 licensed
Quote from BlackEye :That would be sweet.
But devs need to stay way way clear of any mods unless they want their ass sued.

Well, depends...
As said, if it's open-community, and people make some tracks/cars.. just 'approve' ones that would not have any legal issues.
Nick7
S2 licensed
@BlackEye: Yes, I completely agree.

That's also why I suggested that mods can be used in offline mode, and for online mode it must be 'approved' (or whatever you want to call it) by developers.

Imagine scenario: every month (2? 3?) best 1 track is added into online mode for LFS. Similar for cars.

This way you'd keep quality stuff for online mode, while for offline (aka single-player) doesn't matter as much.
Nick7
S2 licensed
Quote from BlackEye :I love it how everyone knows what are devs working on in set timeframe.
Are you all like witches or something?
Here, have a rat to boil with some flappy bat. :wizard:
Ofcourse, I'm gonna be set in a fanboi box now or something. : D

But... you are!

OK... LFS is still no.1. simulation for me. I really like it, the way it drives, etc... there are ofc some things that can/should be improved, but still compared to other simulations it rocks.

But... when was last >major< (content) patch?
We've been waiting so long for improved physics, and there's still no light in the tunnel.
When can we really expect some new tracks/cars?
In next year... 1 car and one track? And that's even 'maybe'?

Now, I'm not bashing developers. It's their game. I paid for S2. I got what I paid for.
But, as this is still 'game in development', for sure that development seems rather stalled.
If there were new physics, new tracks and cars - and it's called S3, I'd be very glad to pay for it, so that's really no issue. Issue is it *is* getting outdated, and there's after so long of 'development' still no hint when we can get anything new.

As for 'go play other games'.. tried rFactor - tbh, didn't like it. Iracing - tbh, not going to pay that much for a sim.
At the moment, I must say I'm waiting and hoping for rFactor2 to be the 'next one'. As for LFS, I do hope things pick up, as I really enjoyed it so far... but time does it's toll.

In the end, about many comments about devs refusing public help.
I do understand from one point of view. However, my opinion is they could have 'tweaked' that a bit different.

While there's maybe no real need for public mods, having public make new cars/tracks might help out. However, that should be under control.
What I mean is, if you have 300 cars and 100 tracks available, it's maybe just too much, and things get 'watered down'.
What i would suggest is have option for all that being offline content, and devs picking up some of >good< tracks/cars and making those available for online content.
Nick7
S2 licensed
Quote from TehPaws3D :OMG! I have to have the deadmau5, I have to, Please can i have it? You can send it privately..

Sure

Here's 2048x2048 skin.. if you edit it, lemme know how it looks like

Ahh.... just noticed messed up screenies.. with red rims it looks also much better!
Nick7
S2 licensed
OK, my 1st 2 attempts at some skins for XRR. Keep in mind my creativity.. well.. sucks

1) Powerpuff girls! based on FZR skin from Rony:
http://www.lfsforum.net/attach ... mp;stc=1&d=1285621746

http://www.lfsforum.net/attach ... mp;stc=1&d=1285621746


2) Deadmau5:
http://www.lfsforum.net/attach ... mp;stc=1&d=1285621746

http://www.lfsforum.net/attach ... mp;stc=1&d=1285621746
FGED GREDG RDFGDR GSFDG