u can generate .raf files by opening a spr replay, pressing esc and clicking on "output lap data" before a hotlap and after the lap is finished u can find the result in data/raf
open the raf file in LRA and u can see what u want and altough it doesnt have as many options as MoTeC does, it should be more than enough
It doesn't matter which car you have last selected, if the car was restricted on the server you connected you are forced to choose a car from the allowed ones when you try to join or enter pits.
JOOS (join out of sync) errors are usually just lost packets because of internet connection either client-side or server-side, or a file mismatch. i'm not 100% sure either what all of them mean, but JOOS - RACE sounds like it's related to the race info you get whilst you connect, which might be just a case of the race on the server being restarted at the same time whilst your connection has gotten the previous race info which doesn't match the server's "race state" anymore, or it might be caused by the connection being unstable and/or having huge amounts of packet loss.
you can adjust the "bite" point of the clutch in the AXES/FF menu, by adjusting the range of where clutch axis is active.
Finding the sweet spot is purely user-specific i'd say, but try adjusting the axis range in increments of 100 and use finer values once you're close to what you want it to feel like.
From what i remember this extra bit of asphalt behind SO was supposed to be the actual chicane route but was cut from Patch Y. Autocross karting track has been there for as far as i can remember but it only became accessible after the open config patch.
During the same patch when SO was updated, V1 Championship was announced and FBM was released, so maybe a possible time restraint caused it to be left unattended?
Round 2 of Swirl Summer Cup saw the runner up of round 1 B2R Antonio claim the pole position for the first race. However in the race Trespasser swiftly took the lead before the end of lap 1 after a few attempts starting from the very first turn and held on to the lead confidently through the entire race whilst Antonio had a small mishap entering turn 2 in lap 8 and had to stay on defense for the rest of the race from Mandula's pace. The rest fought out for the scraps very hard but fair, altough this is also the first race of the series, that had an incident report.
The race 2 started off with a major misfortune for the 2 of the 3 RG cars during turn 1 exit when Rony slightly misjudged the speed of Mandula ahead causing both of them to spin and fall down the grid order. Luckily a pileup was avoided as many drivers were door-to-door with the incident, and the rest of the race was kept clean. A few changes for the lead occured during this longer race, with Antonio leading a few laps into halfway of the race but Trespasser managed to keep on to the top position yet again to keep his win streak going on to round 3. Mandula managed to salvage a P4 finish back which could've ended up P3 but Igor was able to hold him off, an incredible climb regardless.
I'll try to update round 3 results as soon as i can to get back on schedule with the results, apologies for the delays! And don't forget the round 4 happening tomorrow of course.
Race results and replays below.
Penalties assigned for race 1:
[TR] Lalurux - 15 second time penalty and fastest lap time invalidation for cutting the circuit and causing avoidable contact with kvsyenhoj on the last lap
(kvsyenhoj) - 5 second time penalty for cutting the circuit on the last lap and not slowing down sufficiently to compensate
The Swirl Summer Cup season started off nicely, with over 20 people attending qualifying and 20 people at most for the race 1 starting grid. Racing went on tight throughout the grid and altough there was variance on pace between drivers, there were still fights going for positions happening everywhere on track. Trespasser and B2R Antonio pulled away from the rest of the grid whilst keeping their battle for the lead going on for the entirety of both races, in the 2nd race there were more lead changes but also towards the end Trespasser gained enough breathing room to finish on top.
Both races finished with relatively few incidents, in lap 1 the expected chokepoint on turn 2 provided some chaos and some heavier contact happened between drivers but everyone managed to keep it mostly fair and clean. The next round on saturday at Rockingham might provide more passing opportunities, but don't get caught by the sausage kerbs!
Race results and some screenshots of the event in the attachments below.
I would much rather have them take their time to make a track without major issues than scroll through countless tracks with major issues to find the tracks without problems.
idk what causes it, but it's a common issue for me after playing AC the wheel inputs stop working in LFS if i launch it afterwards.
Opening the game controller settings through control panel and opening the properties to see the wheel axes somehow fixes this problem without having to restart
This is a small championship with perhaps one of the best mods currently available (Swirl Sport 06 Cup), and proven by the 308th RTFR race it can provide hectic action throughout the field regardless of pace.
The series doesn't need any signups, anyone is free to join the server before the start of qualifying and there's not a certain rulebook to follow but the rules of clean racing are worth a read and will be referred to alongside with the NDR Sporting Code if there is any on-track incidents reported.
Events itself consists of a 20 minute practise session, a 15 minute qualifying, a sprint and a feature race. Points will be awarded for the pole position in qualifying, highest climber and fastest lap in race, and to the top 10 in the following manner:
Points will be posted in the Layout Racing League discord at https://discord.gg/tXMGWeThE. The races are on Saturdays, with the server opening 2 hours prior to the practise session and passworded before qualifying.
Sprint races(open server) - 24th June
SO5R - 8 laps & 16 laps - 1st July
RO1 - 9 laps & 18 laps - 8th July
AS1 - 11 laps & 25 laps - 15th July
FE3 - 7 laps & 14 laps - 22nd July
WE1R - 6 laps & 13 laps - 29th July
AS2 - 9 laps & 18 laps - 5th August
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Practise session - 16:00UTC (5min break)
qualifying session - 16:25UTC (5min break)
Race 1 - 16:45UTC
Race 2 - 10 minutes after the end of Race 1
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When reporting incidents please include an UTC timecode when the incident occurs(can be seen in replay when pressing ctrl+shift). Reports can be posted in this thread or in the LRL discord(link above) and the deadline for reporting incidents is until the next wednesday after the event to keep time for tracking the points.
You can also join the LRL discord to share your skins for the car or other opinions or suggestions etc. that spring to mind.
basic flat engine has the connecting rods connect to the same side of the crankshaft so the distance between opposing pistons stays the same during rotation cycle
boxer engines have connecting rods connected to opposite sides so the opposing pistons lower and raise at the same time
On the other hand i agree with an idea of having a blacklist to hide unwanted mods from the main mod list, that could be opened separately like the favourites list.
That's a game limitation though so once you import the thing over inside LFS it will find the closest rotation to the slab it can have, in 1.5 degree steps or how much was it i forgot already.
Seems like a neat idea though i can imagine atleast scenery structures being easier to design through blender, atleast once pillars and walls could be made available
I can try to find my driver CD, but if i remember correct there was no way to make them work for Win10. I tried some things like finding parameters in registry but didn't go much further as nothing that the internet suggested wasn't really working and not long from that i managed to source myself another G27
Bit funny though, i remember some games' adjustments like wreckfest had an effect on how the ffb behaves but every other game had same issue of centering spring being too strong if FFB was set too weak