The online racing simulator
Searching in All forums
(129 results)
nikopdr
S3 licensed
https://www.lfs.net/forum/post/1368765#post1368765

u can generate .raf files by opening a spr replay, pressing esc and clicking on "output lap data" before a hotlap and after the lap is finished u can find the result in data/raf

open the raf file in LRA and u can see what u want and altough it doesnt have as many options as MoTeC does, it should be more than enough
nikopdr
S3 licensed
if you have a single monitor setup then check the "multiple screen layout" selection, you have 1 on the rightmost selection when it should be 0
nikopdr
S3 licensed
it would be also improved by people categorizing their mods accordingly, as for now you get all sorts of random stuff mixed up regardless of class

also where you get pedal powered even since all the bikes that have pedals are electric anyways Big grin
nikopdr
S3 licensed
sounds like someone is mixing gearshift debounce with button control rate.

gearshift debounce is the minimum time between shifts, to avoid accidental double shifts.

button control rate affects how fast the button will go from 0-1.
nikopdr
S3 licensed
Quote from Jardim :It's funny you say that considering Cruise servers are literally keeping this game alive. LFS racing isn't like what it used to be back in 2008-2014. Lack of content really drove people away to other platforms.

i don't really care what anyone drives mainly in lfs but lets not get ahead of ourselves here Big grin
nikopdr
S3 licensed
LFSW name: nikopdr
In-game name: S1DUS*uNite
Full team name: Team S1DUS
Nation: Winland
nikopdr
S3 licensed
Nombre del Equipo: Brandr.shop eSports
Número: 7
Categoría: LMP2
Jefe de equipo: {nikopdr, Niko Puntola}
Discord del grande jefe: nikopdr

pilotos:
{jsrk, Joni Katila, Finland}
{nikopdr, Niko Puntola, Finland}
Last edited by nikopdr, .
nikopdr
S3 licensed
Quote from AR92 :@Scawen i wanna suggest something about hub objects, is there any way to remove it completely and move it to "LOAD WHL" setting. For example maybe you can make multiple LOAD WHL buttons (max 4, like configs) or you can just copy the layer selection chart of tri mode of edit model to edit spoke tab, so ppl can import or put different rims for different trims or setups of their cars, and maybe it can prevents the exceeding the polygon limit problems with this way.

have you considered reducing the polygons of the extra objects? Big grin
nikopdr
S3 licensed
It doesn't matter which car you have last selected, if the car was restricted on the server you connected you are forced to choose a car from the allowed ones when you try to join or enter pits.

JOOS (join out of sync) errors are usually just lost packets because of internet connection either client-side or server-side, or a file mismatch. i'm not 100% sure either what all of them mean, but JOOS - RACE sounds like it's related to the race info you get whilst you connect, which might be just a case of the race on the server being restarted at the same time whilst your connection has gotten the previous race info which doesn't match the server's "race state" anymore, or it might be caused by the connection being unstable and/or having huge amounts of packet loss.
nikopdr
S3 licensed
Seems like it's good to use in LFS, but it would need a lot of work in reducing the triangle count to make it fit into LFS.

There's a mod accepted thats based on the same car you're doing, that has a more reasonable source model with less polycount to make a mod from.

https://www.lfs.net/files/vehmods/CE7CED
https://sketchfab.com/3d-models/koenigsegg-one1-low-poly-8d253a7f43404113838d72c7fc9cfa94
LEGENDS COUPE
nikopdr
S3 licensed
Vehicle mod: LEGENDS COUPE
Details page: https://www.lfs.net/files/vehmods/A6295C

SHORT DESCRIPTION:
Quote :5/8 scale hotrod racer

DESCRIPTION:
Quote :Based on modern classifications of the legends series.

Default setup is not recommended as written in the setup filenames, use the one below. Anyone can correct me if im wrong but some setup parameters are dependent on the default setup.

I've tried to make this as close as the real life counterpart behaves, with the help of a few people and several hours of onboard footage. Feedback is more than welcome; i want to make this mod as realistic as possible.

COVER SCREENSHOT:
nikopdr
S3 licensed
Quote from Dygear :I was just having a conversation with my Director of EMS about building a simulator for ambulance driving. I've had this idea for like ... 15 years ... where I would love to build my town and mod in my ambulances to use as a way to teach driving an emergency vehicle without the threat of putting a 175k - 1M dollar ambulance at risk.

tell your town mayor to re-shape the town layout to what it is in south city. Big grin
nikopdr
S3 licensed
Quote from ScammerGamerLOL :Pedals are working fine i meant the bite point of clutch

you can adjust the "bite" point of the clutch in the AXES/FF menu, by adjusting the range of where clutch axis is active.

Finding the sweet spot is purely user-specific i'd say, but try adjusting the axis range in increments of 100 and use finer values once you're close to what you want it to feel like.
nikopdr
S3 licensed
From what i remember this extra bit of asphalt behind SO was supposed to be the actual chicane route but was cut from Patch Y. Autocross karting track has been there for as far as i can remember but it only became accessible after the open config patch.

During the same patch when SO was updated, V1 Championship was announced and FBM was released, so maybe a possible time restraint caused it to be left unattended? Big grin
nikopdr
S3 licensed
A bit late with these but oh well. Big grin

Round 2 of Swirl Summer Cup saw the runner up of round 1 B2R Antonio claim the pole position for the first race. However in the race Trespasser swiftly took the lead before the end of lap 1 after a few attempts starting from the very first turn and held on to the lead confidently through the entire race whilst Antonio had a small mishap entering turn 2 in lap 8 and had to stay on defense for the rest of the race from Mandula's pace. The rest fought out for the scraps very hard but fair, altough this is also the first race of the series, that had an incident report. Big grin

The race 2 started off with a major misfortune for the 2 of the 3 RG cars during turn 1 exit when Rony slightly misjudged the speed of Mandula ahead causing both of them to spin and fall down the grid order. Luckily a pileup was avoided as many drivers were door-to-door with the incident, and the rest of the race was kept clean. A few changes for the lead occured during this longer race, with Antonio leading a few laps into halfway of the race but Trespasser managed to keep on to the top position yet again to keep his win streak going on to round 3. Mandula managed to salvage a P4 finish back which could've ended up P3 but Igor was able to hold him off, an incredible climb regardless.

I'll try to update round 3 results as soon as i can to get back on schedule with the results, apologies for the delays! Big grin And don't forget the round 4 happening tomorrow of course.

Race results and replays below.

Penalties assigned for race 1:

[TR] Lalurux - 15 second time penalty and fastest lap time invalidation for cutting the circuit and causing avoidable contact with kvsyenhoj on the last lap

(kvsyenhoj) - 5 second time penalty for cutting the circuit on the last lap and not slowing down sufficiently to compensate

Points awarded for race 1:

Trespasser - 16
B2R Antonio - 13
RG^Mandula - 10
RG^Rony - 8
[MRc] PedroBR - 6
RD2 - 5
S1DUS*uNite - 5
(kvsyenhoj) - 3
MadJester96 - 2
RG^M@ci3k - 1

B2R Antonio - +1pts for pole position
Trespasser - +1pts for fastest lap
S1DUS*uNite - +1pts for highest climber

---
Penalties assigned for race 2:

[DD] tBug - Warning for unsportsmanlike driving standards

Points awarded for race 2:

Trespasser - 15
B2R Antonio - 13
[RP] Igor - 11
RG^Mandula - 8
[MRc] PedroBR - 6
RG^M@ci3k - 5
RD2 - 4
RG^Rony - 3
MadJester96 - 2
(kvsyenhoj) - 1

B2R Antonio - +1pts for fastest lap
[RP] Igor - +1pts for highest climber

---

Total series points:

Trespasser - 63
B2R Antonio - 51
RG^Mandula - 38
[MRc] PedroBR - 21
RG^Rony - 17
AA| Joz - 16
S1DUS*uNite - 15
[RP] Igor - 11
RD2 - 9
[WCL] Arska - 8
RG^M@ci3k - 6
AA| FireStarter - 5
(kvsyenhoj) - 4
MadJester96 - 4
AA| Sean - 2
Sick - 2
Dominic Griessen - 1
[WCL] T.Soini - 1
Last edited by nikopdr, .
nikopdr
S3 licensed
The Swirl Summer Cup season started off nicely, with over 20 people attending qualifying and 20 people at most for the race 1 starting grid. Racing went on tight throughout the grid and altough there was variance on pace between drivers, there were still fights going for positions happening everywhere on track. Trespasser and B2R Antonio pulled away from the rest of the grid whilst keeping their battle for the lead going on for the entirety of both races, in the 2nd race there were more lead changes but also towards the end Trespasser gained enough breathing room to finish on top.

Both races finished with relatively few incidents, in lap 1 the expected chokepoint on turn 2 provided some chaos and some heavier contact happened between drivers but everyone managed to keep it mostly fair and clean. The next round on saturday at Rockingham might provide more passing opportunities, but don't get caught by the sausage kerbs! Big grin

Race results and some screenshots of the event in the attachments below.

Points awarded for race 1:

Trespasser - 17
B2R Antonio - 12
RG^Mandula - 10
AA| Joz - 8
RG^Rony - 6
[MRc] PedroBR - 5
S1DUS*uNite - 4
[WCL] Arska - 3
AA| FireStarter - 2
Dominic Griessen - 1
Sick - 1

Trespasser - +1pts for pole position
Trespasser - +1pts for fastest lap
Sick - +1pts for highest climber

---

Points awarded for race 2:

Trespasser - 15
B2R Antonio - 13
RG^Mandula - 10
AA| Joz - 8
S1DUS*uNite - 6
[WCL] Arska - 5
[MRc] PedroBR - 4
AA| FireStarter - 3
AA| Sean - 2
Sick - 1
[WCL] T.Soini - 1

B2R Antonio - +1pts for fastest lap
[WCL] T.Soini - +1pts for highest climber

---

Total series points:

Trespasser - 32
B2R Antonio - 25
RG^Mandula - 20
AA| Joz - 16
S1DUS*uNite - 10
[MRc] PedroBR - 9
[WCL] Arska - 8
RG^Rony - 6
AA| FireStarter - 5
AA| Sean - 2
Sick - 2
Dominic Griessen - 1
[WCL] T.Soini - 1
Last edited by nikopdr, . Reason : updated post to have replays
nikopdr
S3 licensed
Quote from CardsetCrazy :That must've been ages ago, or maybe I was just drunk and forgotten lol

Voi olla että Adam sitä linkkiä sinne jakeli ja muistan iteki väärin Big grin
nikopdr
S3 licensed
With the ancient microsoft sidewinder on windows 10 i had to ramp up the force to over 100% to feel anything else than the centering spring Big grin

Moza should work pretty well though and nowadays you can set FF steps and polling rate inside lfs to help smoothen things out as well

ps. sorry for never joining your disc server Big grin
nikopdr
S3 licensed
Quote from Marty_Deslions :Yes please.

Since the dev(s) doesn't seem that much in a hurry to updating maps, maybe give the community access to it.

I would much rather have them take their time to make a track without major issues than scroll through countless tracks with major issues to find the tracks without problems. Big grin
nikopdr
S3 licensed
Quote from slybollie :

idk what causes it, but it's a common issue for me after playing AC the wheel inputs stop working in LFS if i launch it afterwards.

Opening the game controller settings through control panel and opening the properties to see the wheel axes somehow fixes this problem without having to restart
Swirl Summer Cup
nikopdr
S3 licensed



This is a small championship with perhaps one of the best mods currently available (Swirl Sport 06 Cup), and proven by the 308th RTFR race it can provide hectic action throughout the field regardless of pace.

The series doesn't need any signups, anyone is free to join the server before the start of qualifying and there's not a certain rulebook to follow but the rules of clean racing are worth a read and will be referred to alongside with the NDR Sporting Code if there is any on-track incidents reported.

Events itself consists of a 20 minute practise session, a 15 minute qualifying, a sprint and a feature race. Points will be awarded for the pole position in qualifying, highest climber and fastest lap in race, and to the top 10 in the following manner:

1st - 15
2nd - 12
3rd - 10
4th - 8
5th - 6
6th - 5
7th - 4
8th - 3
9th - 2
10th - 1


Points will be posted in the Layout Racing League discord at https://discord.gg/tXMGWeThE. The races are on Saturdays, with the server opening 2 hours prior to the practise session and passworded before qualifying.

Sprint races(open server) - 24th June
SO5R - 8 laps & 16 laps - 1st July
RO1 - 9 laps & 18 laps - 8th July
AS1 - 11 laps & 25 laps - 15th July
FE3 - 7 laps & 14 laps - 22nd July
WE1R - 6 laps & 13 laps - 29th July
AS2 - 9 laps & 18 laps - 5th August

---

Practise session - 16:00UTC (5min break)
qualifying session - 16:25UTC (5min break)
Race 1 - 16:45UTC
Race 2 - 10 minutes after the end of Race 1

---


When reporting incidents please include an UTC timecode when the incident occurs(can be seen in replay when pressing ctrl+shift). Reports can be posted in this thread or in the LRL discord(link above) and the deadline for reporting incidents is until the next wednesday after the event to keep time for tracking the points.

You can also join the LRL discord to share your skins for the car or other opinions or suggestions etc. that spring to mind. Big grin
Last edited by nikopdr, .
nikopdr
S3 licensed
Quote from versiu :snip

it's the other way around, boxer is a flat engine

basic flat engine has the connecting rods connect to the same side of the crankshaft so the distance between opposing pistons stays the same during rotation cycle

boxer engines have connecting rods connected to opposite sides so the opposing pistons lower and raise at the same time

nikopdr
S3 licensed
Quote from batya123 :Too many unnecessary mods makes confusion.

Uhmm



On the other hand i agree with an idea of having a blacklist to hide unwanted mods from the main mod list, that could be opened separately like the favourites list.
nikopdr
S3 licensed
Quote from Aleksandr_124rus :Thats looks cool, I haven't tried it yet, if its really works with no rotation restrictions this will help make smooth lays

That's a game limitation though so once you import the thing over inside LFS it will find the closest rotation to the slab it can have, in 1.5 degree steps or how much was it i forgot already. Big grin

Seems like a neat idea though i can imagine atleast scenery structures being easier to design through blender, atleast once pillars and walls could be made available Big grin
Last edited by nikopdr, .
nikopdr
S3 licensed
I can try to find my driver CD, but if i remember correct there was no way to make them work for Win10. I tried some things like finding parameters in registry but didn't go much further as nothing that the internet suggested wasn't really working and not long from that i managed to source myself another G27 Big grin

Bit funny though, i remember some games' adjustments like wreckfest had an effect on how the ffb behaves but every other game had same issue of centering spring being too strong if FFB was set too weak
FGED GREDG RDFGDR GSFDG