The online racing simulator
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nikopdr
S3 licensed
Quote from MandulAA :all hope is lost then Frown

i can send gabor set if u like

in my opinion very understeery
nikopdr
S3 licensed
4.63/5 rating on physics when the suspension implodes on itself? Looking

nikopdr
S3 licensed
Quote from versiu :1. Many AC modders don't like to put their mods in big repositories and want to promote their own socials.
2. Give me name of source game because last racing game with similar map was from PS2 era... That map doesn't look like PS2 era.


Anyway that's EOT to me because everything has been told.

Today we have acces to amazing tools and making good map from scrath is less time consuming. Throwing that away will force people to spend a lot more time. That's kind of waste and it isn't a good idea.
Maybe just forbid to use assets downloaded from internet because that gona be a nightmare to verify. Original work only and good proof of that work.

https://wanganmaxi-official.com/

It is very plausible some assets used with SRP project are from these arcade games which have much more modern rendition of the famous parts but i don't think it includes parking areas such as daikoku futo(but then again i havent followed any of this close and heard some accusations a long time ago, can't really find these models if i wanted also to compare with so for me they are just accusations still)

But yea i've also enjoyed driving it around a lot and tbh its probably one of the better free roam places to drive fast and have some challenge as well Big grin
nikopdr
S3 licensed
Quote from versiu :"few"

It's screen from RaceDepartment where u can't put riped crap...

That's pretty much a drop in the ocean, there is hundreds of sites hosting track/car mods for AC that go unchecked. For example, i think you know reason why the vastly popular SRP Wangan will never be posted on RD? Tilt It'll always happen, there is always someone who will want to put the least effort humanly possible to enjoy favourite tracks or using them to boost ego or anything else in between.

Even BeamNG has a lot of mods with ripped models that will never get posted in the official repository but are hosted in other various sites Big grin And i'm fine with people personally using them but using these rips for profit is where i would draw the line.

I don't deny there is a lot of modders that create amazing things from scratch, but they are very outnumbered in comparison to the amount of people that just take the shortest path possible.
nikopdr
S3 licensed
nikopdr
S3 licensed
i like turtles


EDIT: i also like lfs
nikopdr
S3 licensed
Quote from Jonathon.provost :Replays were posted yesterday, please update.

fixed, my bad didnt see those Thumbs up
nikopdr
S3 licensed
Quote from Sillen1 :hur laddar jag ner det?

köpa en s3 lisens
nikopdr
S3 licensed
Session AND SERVER of Incident: Qualifying
Lap AND MPR timecode of incident (or session time or UTC Time of Day): ~4 minutes remaining on period
Car(s) involved: 51, 2
Location of Incident: Turns 6 & 7
Brief Description of Incident: 51 stays on track after his fast laps and has an issue that impedes with 2's 2nd hotlap


Session AND SERVER of Incident: Feature Race
Lap AND MPR timecode of incident (or session time or UTC Time of Day): Lap 4
Car(s) involved: 16, 2
Location of Incident: Turn 9
Brief Description of Incident: bit optimistic pass here running me into the wall

Session AND SERVER of Incident: Feature Race
Lap AND MPR timecode of incident (or session time or UTC Time of Day): Lap 6
Car(s) involved: 18, 2
Location of Incident: Turn 8
Brief Description of Incident: 18 defends but lifts off right in front of 2 face without any time/room to react
Last edited by nikopdr, .
nikopdr
S3 licensed
Quote from Eclipsed :The following entries have not attended for 2 rounds in row and therefor have...

i would like to order one (1) reactivation please

Quote from very important post :LFSW name: nikopdr
In-game name: sidus unite
Full team name: yes motorsports
Nation: winland

Last edited by nikopdr, .
nikopdr
S3 licensed












on a more serious note, there's some majority french teams, GUM Garage for example
nikopdr
S3 licensed
Quote from johneysvk :but not for helmet Tilt

Cool
nikopdr
S3 licensed
nikopdr/Read and Understood
Last edited by nikopdr, . Reason : didn't read it lol
nikopdr
S3 licensed
1 and 2
edit: 34
edit2: 15
Last edited by nikopdr, .
nikopdr
S3 licensed
The pictures are enough (atleast for me) to see the faulty part (pictures 11, 12), that usually is the culprit in any logitech shifter related issue. In most cases a cleaning and checking the wire connections to the pot should be enough, i had a wire broken off on my old G25 shifter which worked until i sold it (unfortunately though i bought mine for 210 euro and got 150 euro out of it Big grin). From what i've heard these new shifters are somehow worse than G27, and from my experience G27 shifter is a lot sturdier than 25's due to less moving internal parts. Your shifter is still reading all the gears normally but disengaging one of them so maybe it might go away with a proper clean and checking/securing wiring.

It's not just less quality though but the shifter sold separately is probably one of the dumbest ideas Logitech came up with in my opinion, whilst keeping the wheel/pedal set at around the same prices as 27 were new. I dunno the idea behind it but the wheel sets should come with a shifter and perhaps could be sold separately alongside and maybe with a direct usb connection if people want a cheap shifter to accompany some better wheels. Oh well, can't do anything about it to be fair Shrug

I'm still rocking with the G27 as well. Funny thing is that the wheel unit failed on me so i bought another one as a spare but i've been using the pedals and shifter from the first one because they just work Big grin
Last edited by nikopdr, .
nikopdr
S3 licensed
Quote from ivo_drifta :(Quick Google search)
Drivetrain: 1.3l / 65hp / 140 km/h top speed / 4-5 f manual gearbox
F susp: McPherson
R susp: Trailing arm



No clue why it says mcpherson, but this is the "exploded view" (dunno if thats right word sorry) of the front suspension setup on all of the 2101-2107 models

I owned a '89 2105 and a '96 2104, on the latter i changed the front axle beam due to the previous one rusting through and splitting in half on driver side near the lower control arm (see the attached pic for reason why it rusted through Big grin)

my 2105 had a 1.5 carb engine and 2104 had 1.7 with 1-point injection
nikopdr
S3 licensed
2/nikopdr/Niko Puntola/FIN/Team S1DUS
nikopdr
S3 licensed
Quote from ivo_drifta :Some things should be fixed:
Lada 2105 runs with 1.3l (65hp)
Number of forward gear 4

depends on model year, im not actually sure but i think highest available engine for this was also the 1.7 but i can be wrong (it has almost twice the power anyways)

Quote from ivo_drifta :Front Suspension: Independent, (McPherson), coil springs, anti-roll bar
Rear Suspension: De Dion axle, coil springs (Could be represent with trailing arm)

front is double wishbone, trailing arm works ok on rear
nikopdr
S3 licensed
Rather interesting from T-Mobile to pull things like that off but seems like they have blocked UDP traffic almost completely Big grin

You can use CTRL + T to change to TCP packets in the server list before you connect to any server, hope that works instead of having to hassle with VPN just to connect to a server
nikopdr
S3 licensed
yes/77/nikopdr
Last edited by nikopdr, . Reason : mayben't've
nikopdr
S3 licensed
5 euro per skin
nikopdr
S3 licensed
Cool car to look at, a lot of detail and textures are really well made. Wheels could be made up to par with the rest of the model though Smile

The main issue i have with this car is the driveability, i do not know if your rear suspension type is the best way to replicate the suspension setup that the real car has, during compression it seems like the camber changes too much. Certainly goes the right way as the lower it goes the more negative it should be but dunno, it doesn't look as natural when you drop the car a few times in pit menu Big grin Open diff is also propably the worst thing you can put on this car as it makes many things way more unpredictable such as getting one tyre fire out of exits in turns and under braking if you happen to turn in it becomes a twitchy mess that needs constant sawing with the wheel to stay under control. Those things cause the car to run out of optimal tyre temps so fast that these issues multiply. But yeah, i've no clue if it is the best way to replicate the original.

I was told the car didn't really have any other differentials and that much i can understand why it is limited to open diff only, maybe in the future if its possible to limit differentials into other types you could try viscous diff instead which is sort of an open diff with preload. It retains many of the charasteristics of the open diff but with the preload it keeps at least some power on the tyre with grip so you actually dont light up the inner tyre every time you want to make a turn Big grin

Lastly, the hitbox LOD causes issues. Currently it has an angled front and rear with the front being lower than the rear of the hitbox, causing any type of front to rear contact to lift the front car up a bit and when you do this online the cars desync a bit and can cause glitchy hits. I don't know if it can be seen on the vid above but i had one incident where i only barely touched another cars bumper and was sent into a 360 spin. Bumpdrafting was also of course, out of the question and i am willing to bet you could bumpdraft these in real life with absolutely no worry at all Smile Flat surface on both rear and front up to the bumper level would be optimal solution for this.
nikopdr
S3 licensed
pro tip:

ctrl + right click = copy colour or slider value
shift + right click = paste colour or slider value
nikopdr
S3 licensed
It's fixable depending on the attitude of the modder Big grin

Many are lazy in this regard unfortunately and theres a lot of mods where things have been skipped like for example using the autogenerated hitbox model for LOD2 which is used for shadows and cars further away from camera like in your picture.

Quote from killmeimgod :pretty sure the graphics - texture settings should be the other way around

This is true(although i wouldnt say it should be completely opposite), the mip bias slider for objects and walls affects the car models specifically. Multiplayer speedup option might affect it too but dunno since it is at 0
Last edited by nikopdr, .
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