Ok, I will bite, and hopefully not get called crazy.
I did not comment on your ability to code. I think that as a basis, Live for speed is best simulator out there in many aspects, and especially when it comes to coding them.
My comment was about the organizational aspect of what you code and add to game. Again, im hesitant to even reply because you dont really have a track record of playing nice when faced with criticism. I myself dont know how to code, but im well versed in organizing stuff (my job), and im also very good at doing design and DTP (my hobby). From an organizational aspect, i agree that i dont understand your development philosophy. Im not sure many do, do you?
My brain cannot grasp how it is OK to jump from one development path to another, leaving multiple unfinished branches and basically not having an updated product to release, while still having lots of work. From what i understand, you have worked on tyre physics, scirocco, limited setups, mods, day/night, new lightning system, multithreading...all while not releasing any of it, with exception of mods system. My opinion is that its most efficient to do things one at a time. So yeah, i dont understand the development philosophy. It has gotten this game to a state where devs are running up to date tech, while public is running 15 yo tech. And I know its not about perfectionism, because otherwise you couldnt stand watching ky2 kerbs kill bf1 suspension when driven over at 10kph for 15+ years. Rockingham with buggy kerbs would never be released if we are all perfectionists.
So yeah, i think the whole development process of LFS is jumping from one thing to another without actually finishing and releasing anything. If you feel this post is wrong or overly harsh you can delete it, i didnt want to post it anyway..but didnt want to also leave quote unanswered. I agree that it is your game and you do it the way you want it.
Your faith is misplaced. When and if scawen sorts out mods mess, then its onto day/night, new tyre ohysics, multithreading, new lightning system etc. Eric has to still finish so (been a 6 year project now).
If we take into account speed of development we have seen up to this point, optimisticly i would say start of 2026 for a big release. Realistically, we are looking at 2028 surely.
You can argument things in a way so it constructs a structure where only your opinion is valid, and everyone disagreeing with you has to go through even more complex constructs to try and "prove" you in the wrong. This is a racing games forum, go race and stop talking bullshit.
Big thank you to everyone participating and helping with the race, and big congratulations to winners, TJ and M. Neiva.
Race was a thrilling affair full of great passes, big fights and differing strategies, Formula XR and LFS at its best! Take a view of the race on youtube.
Fragmaster team thanks everyone who has raced in our Fox Friday races that we continued to organize every week of the year. We will be celebrating the leagues 13th birthday soon!
For that reason, we will organize one longer race on friday, 2nd June. We will drive on South City Long with Formula XR. Race will be 110 laps long. Race will start at 20:00 CEST.
Qualification will be done in similar fashion as it always has been with Fragmasters big events. Drivers will have to sign up for the race, set a time on a server and thats it, we will collect the times set by deadline and publish a race grid. On race day there will be no qualifications.
To register for the race you need to post in separate sign up thread that i will open shortly. Maximum of 2 drivers per team.
To qualify for the race itself you need to set a time on our race servers that will put you into the race. As usual, past champions and Fragmaster team members, if signed up, get a free pass into the race. Their grid position will still be determined by the time they posted. As of now, FM Mods Junkies server is setup for fox @ so4 combo, so you can already go about setting your time.
Race will proceed on time, so dont be late. Rules of clean driving are in effect for the race. There will be no VSC or SC mechanisms. In case of a flipped car admin will enable reset and award a reset car with SG penalty.