Quote :
The new test patch B12 will be incompatible with B11 because of some more cheat protection and a new joining system which makes the guest appear to join instantly, so avoiding the messages "Can't X - a player is connecting" and "Please wait - a guest is connecting" and making Join Out Of Sync (JOOS) a rare event.
Along with the other changes, it's a much better multiplayer experience and 0.6C will be a good release, while we continue with the physics updates and S3 content.
EDIT (22 November) :
Getting close to the B12 testing stage - hopefully on Friday so it gets a good test this weekend.
Here is the list of changes for anyone who is interested in that kind of thing.
Changes from 0.6B11 to 0.6B12 :
New "instant" join system using cached packets :
- Much faster connection to host
- Connection appears instant to other guests
- Safe to join while objects are added or removed
- You can pit, spectate, etc. while a player is joining
Player name conflict resolution :
Auto rename when you join a host with someone else's player name
You can always exit from player screen even if your name is used
Selected name not used in game if already used by another player
No two players (real or AI) can enter a race using the same name
LFS World statistics fixes :
Adding an AI driver changed real player's status to "in race"
Spectating from garage screen left player's status "in pits"
Multiplayer :
Added /player command to dedicated host setup.cfg file
Removed /carshost command from dedicated host setup.cfg
Misc :
Maximum autocross objects increased from 800 to 900
Maximum marshall circles increased from 96 to 120
Fixes :
Message "Max guest cars : X" now shown in the selected language
Wrong message "Did not receive track info" on joining full host
Cars intersected if players joined autocross at the same time
An unusual state in which LFS displayed only a blank screen
yay