2. Now using the lasso tool, select the car, including the wheels. Don't go into the car. Even leaving a tiny space between the boundaries and the car would do.
3. Cut and paste the car into the topmost layer you created.
4. Now ctrl+click the car layer (this selects the car's outline)while you are in the 'background layer' (the original pic), then hit ctrl+shift+I (Select inverse)
5. Copy the selected onto the 2nd and 3rd layers you created.
6. For the 2nd layer from the top, apply the motion blur.
7. For the 3rd layer from the top, apply some gaussian blur, nevermind what value, just not too much, and there should be a noticable change at least.
It's not perfect, but it will do. Hope you understand.
I'm playing a little FPS game called Special Force here, and called Soldier Front in other countries. Actually I play it more than LFS, because, well, you WOULD get tired of BL1 for a year, right?
As everyone knows, .max is a closed file format, so you can't import it into anything. However, is it possible to open it in Max and then save as a .3ds? Because I really need some files in .max, but I'm using Blender, so yeah
Another render. This time I've tweaked the settings and the reflections. Personally I like Gustix's rendering style, so I got the inspiration of this from him.
Oh and BTW I know that there's something wrong with the brake disks. I have no idea how it happened (It was right when I checked the texture and UV image).
If possible, can anyone convert the new patch Z models into a .blend format? The .3ds files found in the Scenes/Materials section is quite broken when imported in Blender. PLEASE. Thank you.