The online racing simulator
Searching in All forums
(44 results)
2
pigmeu
S3 licensed
I found a weird thing:
I disabled "full screen vertical sync" and the game started to not recognize all the mouse wheel inputs (i change gears with my mouse wheel). I tested this by re enabling the option. The gears changed every time, again. When i disabled the option, the second time, it had the same effect.
Didn't try to quit the game with v-syc disabled and re enter to see if it stops missing gear shifts.
pigmeu
S3 licensed
Doesn't the FIA have technical regulations that state what can and what cannot be on a track? I think that a realistic racing game (simulation) should respect the... realistic FIA regulations.

For example: http://www.fia.com/sport/Regulations/circuitregs.html

Cheers
"Throttle blip" is enabled before the race start
pigmeu
S3 licensed
I noticed a little inconsistency, before the race starts, during countdown, if you press the "gear down" button (or in my case, roll backward the scroll wheel on my mouse) the revs go up because of the "throttle blip on downshift" option. I presume that this should be suppressed like the gear change.
Again, this is a very little thing, don't start throwing rocks at me . I only want LFS to be the perfect sim it deserves to be.
pigmeu
S3 licensed
I got this crash after entering LFS, going in the multilayer server view, the (i think before finishing to load all the list) i quickly clicked on the button from the bottom left side to quit the game. The error appeared in the final stage, instead of seeing just the desktop i saw the error and the desktop.
Hope this helps. I'm looking forward for the crashes to stop and the new features to pop .

All the best!
pigmeu
S3 licensed
I have a Leadtek PX 6600GT TDH Extreme and i tried to replicate the result above in 1280x1024 32bit, 60Hz refresh, v-sync ON, AF 4X, AA 8xS. It doesn't happen. Running with the last drivers (93.71) and Win Pro SP2. I also want to mention that the only video corruption i had was in the dashboard when i alt+tab, but that i gone..... since S2 i think. I hope this helps.
pigmeu
S3 licensed
I think i found a minor bug in qualifying. At the start of qualifying there is no count down, only the "1" in "3, 2, 1 " is shown. I don't know if this is intentional or if in version U was different... or if someone els posted about this. So, sorry in advance if i wrongfully posted.
pigmeu
S3 licensed
Yes, you missed that change. Now ALT + F keys are assignable like the CTRL + F keys combination and the F keys.... I guess this makes the post off topic.
Last edited by pigmeu, .
pigmeu
S3 licensed
I think it's a great idea and giving the aparent simplicity of the implementation the dev could put it in the game and see what people do with it.
Last edited by pigmeu, .
pigmeu
S3 licensed
Ok... i agree. I didn't read the forum before macking this list, i made it some months ago (in the age of S1 ) and mailed it to the LFS team so... i tacke the blame for posting allready known suggestions... (could i do otherwise )
About the speed limiter, i come to think that there should be two modes: easy and pro, because if the producers implement all that whe suggest, the game would become verry hard, verry fast for a person that wants just to try a new game. That person as it improves his skills would eventually go "pro", and so a new racer will be made . Otherwise a gamer or eventual racer will be lost. I don't see how the "easy" and "pro" modes would interact... maybe it will be beter that the don't at all
pigmeu
S3 licensed
THX AndroidXP, i got more coming
btw... what are the ones that seem "nobish"... just out of curiosity
pigmeu
S3 licensed
It only works after the race has ended.
pigmeu
S3 licensed
Nothing happend in the game, no new release... so let's say it all again )
Just kidding, but maby some new ideas come up... eventualy
pigmeu
S3 licensed
A important variable is, as Kegetys suggested, the setup. I go a little farther and say that all the variables in the setup should have a point beyond wich is dangerous to go (to muchi bracke pressure aplyed at full bracke = possibility of the bracke to jam... etc)

safe unsafe stupidly unsafe (4 fun)
[-----------------=--|---------|-----]

I allso like the idea with "real mechanics", but there should be different modes: full mechanic team wint statistics (all the mechanics and telemetri ppl), fluu mechanic tema (the telemetry controlled by the mechanics), one mechanic (that controlls the pit stop and telemetry) and self mechanic (self explanatory )
pigmeu
S3 licensed
The possibility to enter the garage the "normal way", drive inside it, insted of pressing shift+s or "pit" in the menu.
pigmeu
S3 licensed
Sorry for the "dino" mistake
pigmeu
S3 licensed
I got one more...
The driver should move his feet on the pedals, not only acceleration and bracke, clutch to. And the arm on the gear shifter (with options: paddle shift, stick shift and even sequential shift) and hand bracke.
At the pits the engine should be off initialy (option ON/OFF) and the driver should turn the key. Allso the ignition sequence should be more realistical: when u press "i" the driver should rev the engine with the clutch pressed adn then release (if auto clutch is off this should be done "manualy"). The engine noise from the electromotor should be audible when u turn the key with no fuel.
That will macke the game much more inmersive
pigmeu
S3 licensed
dino like in NFS underground, with charts, graphs, parameters listings, outputs...
I don't know what "rolf" means but i guess it's bad . it was an idea...
I know there are 23 numgers in the list but i removed from counting number 9 as i said: "this text was written before S2 and i see that S2 includes deadzone. I don't want to renumber the suggestions"... i shoud read all the text

thx all 4 your opinions, keep talking
pigmeu
S3 licensed
The turn signals keys should be allso chosen by the user.
22 suggestions
pigmeu
S3 licensed
Suggestions:
1. The posibility to "manualy" arange on the grid (like the pit stop) after a warmup lap (ON/OFF)
2. Random mechanical failures (ON/OFF)
3. The posibility to arange servers on the number of racers, car types, ping....
4. Safety car driven by player or AI
5. Colission debry and punctures caused by this debry (i gues it is werry hard to achieve but it would be nice)
6. A message that can tell you who hit you, in cronolagical order
7. A dino will be allso interesting
8. For keyboard and keyboard/mouse drivers a separate button lock for acceleration, bracke and clutch
9. [Dead zone controll (i don't need it but i saw some people who were amused by the absence of it, so show them who's the boss)] this text was written before S2 and i see that S2 includes deadzone. I don't want to renumber the suggestions
10. People in the pits would be an verry interesting thing. This ppl should be imposible to hit (jumping out of the way...) to add a little spyce
11. A single place where you can pit, marked by the name of the player in the banner
12. The implementation of stupid FIA F1 rules, like races with the same tyres as in the qualifying, same fuel... (ON/OFF)
13. Shattering windshields, mirrors, side windows...
14. The posibility to break the engine and to stall the engine if "manual" clutch is activated
15. More dramatic colission damage with EURO NCAP style manechine drawings showing the injury of the passengers (this should be good for anti speeding campaign. And if you are really pro road safety you could introduce some on screen actual pictures of similar accidents, based on the colission force and direction)
16. Wheels should come apart
17. Pit speed limiter 4 all cars (many begginder are frustrated because of drive trough penalyties) (ON/OFF)
18. The posibility to move the virtual clocks on screen like in Porsche or diferent setups: right, midle, left...
19. different map modes: rotating, stationar, zoom
20. F1 type map section display (green, orange, purple) and the time should be displayed by section (if u screw up a section u could still have fun pushing the next section to make a record there)
21. The weather could be more complex: pressure, temperature and especially rain (you deffenetli need rain)
22. Oil spills
23. This is a long run, but.... If you get the phisycs absolutely right you could imput the info from new real cars that are not yet released and do virtual drive tests

THE END
I know some ideas are allmost crazy but i was brain storming and "the sleep of rationality can generate monsters"

Any comments?
2
FGED GREDG RDFGDR GSFDG