The online racing simulator
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PopnLochNessMonster
S3 licensed
Quote from anassilverto :i don't know if u mean it right or wrong, but if u are talking about lOD 3 Colision mesh, yes i made it edited it to make it like an Real flexible Bumper, so it's easier a bit to not get hit or hit while transition in drifting

Oh I didn't know the LOD 3 is like this! This is actually the correct way to do it, good job.
The driver who I was watching hit people must've just had a bad internet connection.

Thank you for clarifying!
PopnLochNessMonster
S3 licensed
The LOD hitbox on the car seems a bit big in the front corners.

Could it be adjusted towards the inside a bit? Sometimes drifting during transition there's an invisible hit to the other car.
PopnLochNessMonster
S3 licensed
I love when I'm in a drift train and I see these going half of the speed we are
PopnLochNessMonster
S3 licensed
The window tint is double sided, you should turn off double sided triangles on the windows to prevent this. It would help being able to see while driving.
PopnLochNessMonster
S3 licensed
One of my favorite open wheel cars to drive in this game.
PopnLochNessMonster
S3 licensed
Nice caulk!
PopnLochNessMonster
S3 licensed
Definitely needs more smoothing groups on the bodykit
PopnLochNessMonster
S3 licensed
Quote from hkst88 :
Please add ABS on the car as it's very hard to control with kb/mouse Smile


PopnLochNessMonster
S3 licensed
Maybe make it sequential with ignition cut?
PopnLochNessMonster
S3 licensed
When I wanted to drift the XRR (in earlier updates) I would use ALTERNATE

otherwise during racing I would use DEFAULT
PopnLochNessMonster
S3 licensed
No that's funny, leave it
PopnLochNessMonster
S3 licensed
As much as I respect the tire stretch (it does look good), 215s on the rear with near 400 HP is asking a LOT of the car. Could it possibly get bumped up to a 245 rear / 225 front?
PopnLochNessMonster
S3 licensed
Quote from thibkut21 :Pourquoi le mod n'ai plus en disponible ?

Cela devrait donner l'indication nécessaire:
https://www.lfs.net/forum/post/2006061#post2006061
PopnLochNessMonster
S3 licensed
The final level could be a bit harder actually.
PopnLochNessMonster
S3 licensed
It seem the torque curve of the car is a bit sluggish. That is my only gripe with the car that is otherwise very fun to drive around. Smile
PopnLochNessMonster
S3 licensed
No, this skin doesn't even make sense hahaha
PopnLochNessMonster
S3 licensed
The front suspension could use a little more work, it seems like it is actually touching the front tires.

I notice my wheel jolts a little when I left foot brake while drifting. I think this might be the cause of the issue.
PopnLochNessMonster
S3 licensed
Quote from Gunn :The suggestion that I have made several times over the last decade to address this problem is to have a special tyre for drifting. Regardless of how realistically accurate the upcoming tyre physics improvements may turn out to be, I think this is still a good way forward.

+1 to this honestly
PopnLochNessMonster
S3 licensed
Quote from rane_nbg :I'm not that familiar with making mods, but I think that this tire overheat issue can be somehow solved by some manipulations in the mod? Maybe ask a mod creator if he can do something about it.

Really the most we can do now is make sure the cars are lightweight, tires are a decent size, and relatively low horsepower. (200 - 400bhp)

High horsepower eats through the tires quickly when drifting. Same when having a heavy car or thin tires.
A maximum tire heat temperature would be fantastic in solving this issue (Like what you can do with some Assetto Corsa settings)
PopnLochNessMonster
S3 licensed
Quote from Kajakman86 :Hi! Its' my favourite mod! Can you please make a duplicate with double the power? Smile

I have the RS1 Kenji RX that's an upgrade in power.
I don't know about double the power, but this one has 500 instead of 380. Smile
PopnLochNessMonster
S3 licensed
I don't think other racing games has live force views and suspension diagrams while driving.




There's also the way LFS calculates tire heat allowing for flat spots and uneven temperatures.
PopnLochNessMonster
S3 licensed
This is a LOT of HP for a LFS mod, especially considering how fast tires burn out for right now Big grin

I restricted the car 50% and it drifts very nicely. The kit is...not the best...
But the handling I can say is on point.
PopnLochNessMonster
S3 licensed
The driver is the best part! LOL
Last edited by PopnLochNessMonster, .
PopnLochNessMonster
S3 licensed
Oh I was expecting a GTR like FXR based off the name Tongue
PopnLochNessMonster
S3 licensed
Quote from NathanBrazil :It was a bit of a challenge to match the engines power output, I did the best I could and given the "voluntary restriction" setting for the engine, we can still get pretty close to the 650-700bhp allegedly used for the endurance racing, and at the same time "unleash the beast" at its close to 900bhp.

Just go ahead and make it the 700bhp to meet Group C regulations...
If any other Group C cars are added in the future they're going to be that spec as well. Would much rather have the car be that power instead of having people restrict the car with setups to have even racing.

Quote from NathanBrazil : Quad exhaust I know it is extremely inaccurate Wink But that was just my little touch to the mod per say. I'm still getting proficient at modeling and will definitely update some stuff on this one whenever I get proper skillset and time.

I am against the quad exhaust. They do not fit the car at all.
Wouldn't it be much better to put the proficient modelling skills to model a better steering wheel for the car instead of using the FBM wheel?
FGED GREDG RDFGDR GSFDG