The thing is, there really isn't a clutch strength slider in the editor.
I've driven 6+ car races in this car and I haven't heard of a clutch problem in my experience. Definitely recommend lifting off the gas to shift like any normal road car.
One thing I noticed about the car is the very large aero, but there's the lack of any modifications to the car body itself. Makes it look like everything is tacked on
I DO like the fixed headlights. I think some wider fenders would do great, and a livery on the car would tie everything together.
Thank you for this, I'm updating the page for that right now.
I did state in the description that it is slightly above WRC spec.
However, the mod is still in WIP
I'll try out those numbers and see how they feel and decide to update the mod.
Thank you for the spec information.
I'm curious about the downforce of the car. Did you reference real life GT3 cars to get the downforce right?
It seems to have a lot more compared to the stock GTR cars in LFS
Very fun car to drive. Is the steering wheel really that tight for rally cars? Forgive if I am just not in the know but it looks like it is 90 degrees both ways.
This could actually be so hot with a few tire sizing changes. Instead of 225/40/17 it would be better with 225/20/18s. Tire wall should be less than what it is now.
If you have suggestions for the modeller (3D object modeller) please post them in LFS Modeller Suggestions
Original post by PopnLochNessMonster:
One thing I noticed with mods is that they do not keep the last color used.
I will choose a color on one mod, switch to a different mod, come back to the first car and it is back to the default color.
The default LFS cars keep the last color you used with your driver name, but the mod cars do not.