Team Name: Sisu Grand Prix
Server (Y/N): N
If yes server name: -
Type: Racing
Team info: /showthread.php?t=81326
Website: Coming soon
Are you willing to accept members immediately or will you test drivers?: Will accept immediately, if known to be talented. Otherwise will be tested.
Demo/S1/S2?: All
Best way to contact us: sisugrandprix 'at' mail 'dot' com
What experience of drivers: Famous drivers, known for their talents, or just talented looking for a team.
At present, the only members of our team are Finnish. So "abroaders", don't hesitate to ask if you would like to join. We are always interested in new talents to join the team.
Also, there's no point in joining the team at present as there's no proper introduction. Of course, that is, if drifters join: they need no rules.
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Muutenkin, ei oo järkeä liittyä talliin nytten ku ei oo kunnollista esittelyä. Tietenkin, se se onki jos driftereitä liittyy: ne ei tarvii sääntöjä.
I highly doubt this team will be filled up with drifters. And then the name of the team will no longer work.
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Epäilen vahvasti että talli täyttyy driftereistä. Ja silloin tallin nimi ei enää toimi.
As you know we are starting in LFS' international part this year, and we are looking for some drivers. We already have a punch of Finnish drivers but they were in the team since the creation process of the team in 5laps.com, which is now closed.
So, we are looking for experienced S2-licensed drivers. Other than Finns, don't hesitate to apply for the team
We might be novices, but we're eager to move on to world-class level.
Was actually thinking about the same It is quite frustrating to check it separately with the /w f command. Would be more ideal to show it in the info screen. And those combinations which from LFSW doesn't have the fuel data, could be written like "Estimate: No data available."
Yes I know that Autocross is made mainly for placing objects, but:
1. How about giving the possibility to draw the chalk lines yourself? I mean they look pretty angular when put together (well what wouldn't be angular in LFS? )
2. Also, maybe adding kerbs to the object list, not just speed humps?
3. Yet again, some parts of a track in open track configuration are closed with some objects, how about making all the drivable areas object/wall-free?
4. Having the option to disable/enable penalties for hitting objects.
Pointing on the Autocross track now: I see there's a small kart track outside the viewer limits, so how about making that visible? (Can't just understand why it was added there if it isn't used.)