Just thinking how to make online experience more stable and more prezice
BTW PC2 dedicated host is 20MB and AC dedicated is lot bigger but this include all results from past 3 years and manager program. But I see big difference in cpu usage. PC2 and AC when the servers full my server has 20% cpu load and about 4MB/s upload.
While with LFS server cpu load is arround 1% and upload is arround 26KB/s.
I understatnd time delay is main problem. But my thinking is more packets gives LFS less quessing where the cars are (Biggest problem are the keyboarders from other side world and LFS calculating ). When I check my CPU load it's Always between 8 and 16% playing LFS. So I also not really see a problem there. Offcourse the guys with cheap machines will get problems running LFS with intel cpu gpu.
Flikkering cars then connection is really bad probally also with packet loss. I just kick those guys if they don't stop downloading (thats mostly the case).
Edit: packet loss is handled with airio at our server and airio spectates car when to much packet loss.
@Scawen I don't understand why pps is max 6 in dcom. I know this is asked earlier with test patches I believe. Thought reason was cpu load it gives on servers. But I lately found out u can set this to 12 pps when u make a local server. Wonder on what speeds this is based (thinking 15 years ago u had 100mbit lan) But these days many have that speed on internet. Just the poor guys with adsl/dsl get 20mbit average down.
So I hope we will get more pps in dcom think it can help making more steady connections. Upload 47 slot server with 12 pps in LFS is about 2 MB/s. When I compare this to Assetto or Project Cars their server uploads for 24 cars about 4MB/s. And I Never see cpu busy with dcom (running my server on a i3 3rd gen).
// no/kick/ban/spec: wrong way drivers
/autokick=spec
But not sure if dcon works when no internet.
dcon has bit more options then the start host in game has. It's just me thinking how to go arround this problem. But I think it has to do with the wrong way drivers.
Maybe use /cruise=yes as I believe u use 1 account for all players
Do u use any insim like airio? Airio can spectate guys going off track or heavy spins speeding ignoring blue flags lagging etc. But again not sure what will happen when all players have same username.
Not sure if it's concerns. In my eyes you guys just complain about everything and everything the devs work on or did in past 5/6 years isn't good enough
I think not … offcourse the devs could have made a new game but they didn't. (Lucky for us)
Think we saw some nice updates 3d, real reflexions, real mirrors etc.
Maybe u should have some respect for such a small team that Always kept things working
Not true in my eyes. For me I tried 7 other race sims and for me LFS still beats all ( for devs). Mostly just in gameplay the easy chat and spectating mode + other great plus is the insim that makes it possible for others to make their great programs. And I don't count the f1 201x and rally games as sims.