Haven't tried with Full server yet but the few guys who joined me seem more smooth. Was thinking maybe 18 pps or more on test patch for trying out what is Best.
Sounds like something is still blocking.
Maybe check ports router again (maybe hard reboot router)
Try disable windows firewall to see if thats the problem.
Recheck server local ip best make it static in lan.
Problem is in LFS cars start flying when they hit each sometimes with a small touch. Hits are often very unrealistic. I understand with high latency (other side world) this problem will always be there. But still think with more dedication to connection this problem can easily be solved. I also understood Scawen will be looking at this, together with more protection.
Ye I don't know why we use more packets/sec. Me was told becourse it was to stressfull on server.
But on my server I can hardly see cpu at stress it stays on 800mhz when server is full (47 peeps)
Comparing this to my Wreckfest server 24 guys online server cpu is arround 20% use at 3,4mHz bandwith is arround 12gbit. But must say that game is smooth as **** online.
Plus:
Easy spectating
Easy implemeting insim
Easy chatting
Real WR
bads:
Bad outdated graphics
Bad outdated sounds
also needs updated contact maybe more pps (me was said that leads to more cpu usage but lfs hardly takes resources server)
Aren't all race games the same? I mean I play almost only race games.
ATM mostly Wreckfest but also most race games for me all the same (some better then others) but we go rounds. Think LFS is one of the best games in many ways and we racers don't mind going rounds after rounds
Thats how my first contact was Computer Totaal (magazine) had a copy of LFS believe also in 2002.
I played like 2 weeks and remembered the game in 2005. In 2007 I needed to register for buying S2. Believe before demo there was no registration.