We all desperate LFS still rocks compared to other sims in many ways.
But I really hope they upgrade netcode. Previous when I asked for more packets per second I got respons that that causes to much cpu load. But when I compare LFS cpu load to other games I think we can handle that
Feb 27 21:04:47 Warning : GamePStash is full
Feb 27 21:04:47 Warning : GamePStash is full
Feb 27 21:04:47 Warning : GamePStash is full
Feb 27 21:04:47 Warning : GamePStash is full
Feb 27 21:04:47 Warning : GamePStash is full
Feb 27 21:04:47 Warning : GamePStash is full
Feb 27 21:04:47 Warning : GamePStash is full
Nobody got trown out and after that I got a bunch
Feb 27 21:05:14 Repaired Mesh
Feb 27 21:05:14 Repaired Mesh
Feb 27 21:05:14 Repaired Mesh
Feb 27 21:05:14 Repaired Mesh
Feb 27 21:05:14 Repaired Mesh
Feb 27 21:05:14 Repaired Mesh
Anyone know what and why this is, and how to prevent?
Nah since minorating quit AC assetto doomed before online safety could be controlled by minorating (something like airio) Now for me no fun at all. I just like it singleplayer
@gu3st Think not many guys want to rent a game. And about ACC I like it but have hardly hours in it so maybe don't like it that much.
Atm I play mostly Wreckfest and I hope LFS will get that netcode But I must say it's hard on server and with 24 players on server the server uses arround 20% cpu (4th gen i5 at 3.6ghz) and 12mbit/s.
When I whatch LFS server when it's busy it's 3 a 5% cpu usage and cpu is often at 800hz. 47 cars online uses less the 1 mbit/s
But cars also bit jumpy in lfs.