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Ricou
S3 licensed
If you're using Ghostve's FFShifter soft, there's a sequential mode in it which translate gear change into keypresses, it works well and it should be exactly what you're looking for.
Ricou
S3 licensed
Quote from sinanju :...
Our dog likes to sit far enough up the stairs that she can lick your ears. Yuck!

She knows she's got a captive audience; that I can't lift my hands or turn round (away from the screen).

Solution: just put some hot chili sauce on your ears


When reading this thread, I recognized my racing habits through many posts: when under pressure, hard grip on the wheel, fast heartbeats, sweating a lot... etc.

However, when I used to race a LOT on BL1/XRT, I was more calm when racing on this combo because of all the confidence (and experience) I had.
Ricou
S3 licensed
Did you guys thought about balance between cars ?

If you make RAC more powerful, it could break the sort of balance we have between LX6, RAC and FZ50.
Ricou
S3 licensed
Triple monitors is definitly worth the money and the effort.

Welcome aboard !
Ricou
S3 licensed
Quote from xaotik :It could also just be that by not blipping the throttle you're adding some extra heat on downshifts by locking up.

I've been using manual clutch for some time now. I was blipping the throttle before, and I still do, so this isn't to take into account.

Quote from ajp71 :You have adjusted camber haven't you? The default camber positions of some of the cars changed in the patch, hence Scawen said that old setups were obsolete.

Mmm, I was'nt aware of this. It can explain these changes.
I'll have a look at the real camber with the suspension view before and after Y patch.
It would be good to have some translation tables which would give how much camber to add/substract in order to have the same setup with the new patch...
Ricou
S3 licensed
Quote from ajp71 :
You might be interested to note that the tire physics haven't changed on the road cars at all so it's either your imagination or you're doing something really wrong on gearshifts and finding the re-worked engines an issue.

LFS Patch Y change list:
Quote :Racing tyres generate more heat and wear more quickly

I must assume it also applies to "road normal" and "road super" tyres, because it's obvious to me and to other players that tyres heats up a lot quicker now. I had to raise tyre pressure on almost all my sets, so I don't think it's only my imagination.

Drifting seems to be more difficult now, as tyres overheat in less laps than before... I don't like it, but it's true I can't say what is more realistic.
I'd really like to know how long you can drift a car IRL before your tyres lose all grip.
Aaaaaaw.
Ricou
S3 licensed
I'm missing the digital speedo too... it is quite usefull (as said earlier, in order to see one's speed through a corner quickly), and I don't think it's unrealistic to have one in many cars.
I really don't appreciate to be forced to use analog speedo, which have so little numbers that I can't read them at all. I can't see the improvement in removing this kind of option...
I'd really prefer to keep the choice.

The other thing I don't like is about this patch is removing XRT from demo. The demo servers where often a good place to have some races on BL1/XRT, a combo which is really rarely seen on S2 :/


But besides that, I must admit the new patch is quite nice.
Ricou
S3 licensed
I've read that you can use SoftTh with 2 monitors and it works fine, you just have to comment the line for the 3rd monitor by putting a ";" before, in the cfg.
Ricou
S3 licensed
Quote :+ Increase maximum FOV limit

Done in patch X.
Ricou
S3 licensed
Quote from heson :...
Flintstones/tricycle/pedal-car simulator (basicly an oldschool sports game sim where you have to alternate the pedals faster and faster to gain speed). Since its sim you have to measure your pedal stroke & force so it can calculate correct power output, could also be use as a 'push to pass' feature for the UF1 (much like you can speed up a pedal-moped)

That's an excellent idea !

About the 'push-to-pass' feature for the UF1, I suggest the possibility to get out of your car and to push it in order to go faster and to overtake someone. :hyper:
Ricou
S3 licensed
Ok, I'm sorry for flaming

BUT I keep thinking he meant an option to always display the best lap time, not a shortcut to show it for a second. So if I'm right, your answer was off-board.
Ricou
S3 licensed
Quote from bbman :You have: Ctrl + Shift

Mike, I'd REALLY recommend better investigations into things before you open your mouth... Have a look at the manual, use the search function and 99% of your pointless statements are answered...



bbman, I'd REALLY recommend you to read the entire thread before posting (bullshit). Thanks a lot.
He just said he wanted to have a shorcut for displaying the best lap time on his wheel, not that he didnt know how to see his best lap time.


By the way, I agree with you Mike, I prefer to have the best lap time always displayed rather than having to press Ctrl+Shift.
Having an option for it would be appreciated
Ricou
S3 licensed
Just go in logitech profiler, and go in option/global parameters or something like that. Then set the rotation angle to something higher than 250° and your wheel won't lock in 200° mode when you switch back to windows
Three monitors
Ricou
S3 licensed
Three monitors ? Yes, it's awesome, and easier to run now that 140° fov is nativly possible.

Kegety's software is doing the job in my case, I don't want to spend 250€ in a triplehead2go...
Best lap time display
Ricou
S3 licensed
I just noticed that the "best lap" line of the HUD has disappeared.

I don't get it, why removing it ? I think it was useful to have your best time displayed
With it, I could know in just one glance if a player was quick or slow.
Ricou
S3 licensed
Quote from Jimmy_Lemon :attached a file,

4096x4096 and its 566kb

used the skin MRT_Repsol_Hayden and blew it up to 4096x4096 for a quick example that resolution doesnt nessasery mean huge file size.

it could be compressed 50 times more to even half the size without loosing 1 pixel of image quality from what it currently is if you have the right tools.

ok im offline

You didn't understand that Woz was talking about the decompressed size of the image. In order to be viewed, a jpg image (as everything that is compressed) must be unpacked and stored in the memory of your graphic card. Just read again his post and if you have a brain, you should get it.
Fov
Ricou
S3 licensed
I just want to thanks the devs a lot for increasing the maximum FOV
Ricou
S3 licensed
Quote from raizde2 :Slide wayz:

can you tell me your best time on blackwood with the demo cars using 720? just so I can know how much I can still improve

yes, driving with more degrees is awsome

and drifting is also much more challenging and fun much more smooth movements and throttle control, since u cant save it just by turning the wheel

I've been using a dfp @720° + H-Shifter (joystick + FF Shifter) + Clutch for a while, and for sure I've been slower than before for a while.

But now I'm getting used to heel-toe, right foot braking, 720° rotation, and turning the wheel with one hand when shifting ( nobody mentionned it... didnt you notice this issue ? it slowed me down a lot at first !).

And now I'm doing 1.24.xx or sometimes 1.23.xx on BL1 with XRT. So I can tell that even if you are slower with a G25 (or equivalent), it is still possible to be fast.

And as people already said, driving with more degrees teaches you to turn the wheel faster, forces you to drive clean, and gives you more precision. Yes, it is harder to make up for mistakes, but it remains possible too
Last edited by Ricou, .
Ricou
S3 licensed
Quote from Hyperactive :I'll add it when I next time update the list

Thanks !
Remove 120° Fov limit
Ricou
S3 licensed
I already said why I believe the devs should remove this limit here.

What about adding it to the 'Suggested improvements log' ?
Ricou
S3 licensed
70 FPS with 20 AIs on a E6600 @3,3Ghz... Looks like it could handle 12 more...

edit: Ok, but where's the interest in putting 32 idiots on a track?
Ricou
S3 licensed
I'm using FFShifter with my Microsoft Sidewinder ForceFeedback 2 joystick everytime I play LFS and other racing games, and it's really great.

With a clutch and a good wheel, the realism is awesome.

If you're ready to modify how you're driving on lfs (and to be slower at first because it adds some difficulty), buying a good stick is worth it.
Ricou
S3 licensed
I sit pretty close from my monitors and I can't change this, so I can't use a FOV of 120° because I wouldn't see what's happening on the sides.

Another reason I use 138° is that it gives me the same view on my main screen than before, when I was playing with 1 monitor and a 85° FOV (you can verify with attached pictures).
And driving with a really different FOV (like 120°) would disturb me a lot, as I've always been driving with 85° before I got 3 screens.

Maybe I could drive with a little less than 138°, it could be nicer and more immersive, but not those very narrow 120°

By the way, in the pictures, 120° may look better than 138°, but I had to move back a lot to take it, whereas I sit really closer when I drive (see the 2nd 138° pic).
Last edited by Ricou, .
Ricou
S3 licensed
Maybe I shouldn't insist, but now I use 3 screens, I have to use a memory-editor to change the FOV to 138° each time I want to play.

It's not only annoying, it's also irritating because don't understand what this limit is for. Moreover, removing it would be easy, wouldn't it be ?

I hope I will get noticed a little bit more this time.
Ricou
S3 licensed
Quote from Scawen :Somewhere reality must stop to make a sim that is usable and enjoyable.

I have to say that I totally agree with Scawen here. To have to manually release handbrake would complicate things a bit, making LFS even more inaccessible to newbies.

Imo, manual handbrake is like manual clutch: it's fun only if you have the right hardware, whether it is a clutch pedal or an analog handbrake.
Where is the realism in releasing the handbrake with a button ?
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