The online racing simulator
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Rotareneg
S3 licensed
I think it'd be a good idea if done right, maybe making a cruise specific "SC" license level that is even cheaper than S1 just to encourage demo cruisers to put some money into LFS.
Rotareneg
S3 licensed
Quote from jtw62074 :If you had to pay 1 cent to try LFS, you might not be playing it now? Seems like you'd have missed out on something great with such a strict purchasing policy

We don't have to pay to continue to play LFS, and the demo is a simple download that doesn't require you to submit personal financial information.

Quote :Pieter Bervoets, the owner of the project that has sunk a couple million bucks into this over the years, sets the prices.

A couple million dollars, for an remote control toy car simulation?
Rotareneg
S3 licensed
I like this, we need more virtual hobby simulators! How about a virtual gardening simulator? I'd make it free to play but use micro transactions for things like seeds, fertilizer, or pesticides, and sell expansions to give access to things like greenhouses! :up:
Rotareneg
S3 licensed
Ya, dat sond gud! Aso, wee ned cirkit dee lah sarty too dive oyr leemons kars on!1! :insane:
Rotareneg
S3 licensed
I've dramatically improved the performance and efficiency of my car by simply removing the instrument panel cover and turning the speedometer needle up and down to accelerate and decelerate my car. :up:
Rotareneg
S3 licensed
Quote from Dalmako :The cut of injection of the engine is an agreeable sound and more realistic than a simple max revs sound, and the needle should be in continuous movement.

That's an original suggestion.

Quote :So.... What do you think about racers?

I think more racers would be good.
Rotareneg
S3 licensed
Quote from Mr_Lonely :it aint a "drive-your-childern-to-school-game" ether..

I agree with you, LFS is sorely missing things like that.
Rotareneg
S3 licensed
I agree! Also, LFS needs cell phones so we can text while cruising!

Why doesn't LFS let you buy better subs for your car so you can have thumping bass while cruising?
Rotareneg
S3 licensed
LFS "runs" at 100 Hz, so you're going to end up with a little stuttering if your display is locked at 60 Hz. I use a CRT with the refresh rate set to 100 Hz and LFS is perfectly smooth.
Rotareneg
S3 licensed
The main problem I've had with Blackshark is the terrible wingman AI. When they're not crashing into the back of your chopper, they're blindly charging into enemy range and getting shot down when ordered to attack individual units. About the best use for them is scouting: send them ahead to relay target locations to you, plus if you see the SAM that shot them down you'll know where to look before entering the area.
Rotareneg
S3 licensed
I considered that my post might have been a bit harsh, but then I realized that it's possible the reason his post translated so badly wasn't just because it got butchered by whatever automatic translator he used, but that it might have originally been written in really bad Finnish too. It's not like English speakers have a monopoly on terrible writing skills...

And if the OP's only 9, I'll cut 'em some slack and just suggest they get NFS or GT5 or whatever to fulfill their car modification urges, Live for Speed just isn't that kind of sim.
Rotareneg
S3 licensed
This nobody idea of think before, suggestion original? Thinking, good!

:bananadea
Rotareneg
S3 licensed
Ah, the Daily Fail hard at work.

The people were going "Cool, the fog over the river makes the rest of the city on the other side look like it's floating above the clouds." Which somehow gets turned into "OMG, A UFO CITY!!11!"

Here's a Google maps link to the city:

http://maps.google.com/maps?hl ... 4.179688&t=h&z=17
Rotareneg
S3 licensed
And power-ups, LFC needs power-ups!
Rotareneg
S3 licensed
If the engine uses a magneto for ignition, has a mechanical fuel pump, and the carburetor is completely mechanical (no fuel cut-off solenoid or other electronics,) it could run fine without a battery, just like a lawn mower.

Also, modern alternators don't start generating voltage without a external power source because the rotor uses a coil instead of permanent magnets to generate a rotating magnetic field. This means you can't push start a car with a totally dead or missing battery. You can always put a booster on and then get the engine turning, at which point the alternator will keep itself operating even without a battery.

I've driven an older car that had an electronic carburetor (ECU, O2 sensor, and a solenoid to control mixture) and used a mechanical fuel pump (driven by a extra cam on the cam shaft.) The alternator went bad once and I drove over a hundred miles, mostly at night, on the battery without realizing it (the charging system warning light never lit up when running.)
Last edited by Rotareneg, .
Rotareneg
S3 licensed
I know some automatics avoid DFCO when in "overdrive" or whatever the highest drive position is labeled, and only use in when in plain "drive" or with an actual gear selected.

Running the engine at the optimum brake specific fuel consumption point and then coasting in neutral is the essence one of the more effective hypermiling techniques, pulse and glide.
Rotareneg
S3 licensed
Whoops, turns out I was wrong, PyGame can only read keyboard input from a window it opened itself. Sorry.
Rotareneg
S3 licensed
I think I can make it use keyboard input too, working on it now.
Rotareneg
S3 licensed
Quote from legoflamb :Will I also be able to use look buttons aswell as the joystick look, or do I have to use one or the other?

I will try it when I get home.

It'll disable the look buttons. I should be able to make it work with the buttons too, but let me know if it works ok with your wheel for now. I tried with my gamepad and it moved in pretty big jumps and wasn't pretty.
Rotareneg
S3 licensed
You should be able to assign your steering wheel turn axis to control the look angle as described in the first post. Then you can edit the camlevel_cfg.txt file and set the look_angle2 line to set how far you want it to turn when the wheel is turned 100%.
Rotareneg
S3 licensed
LFS seems to disable the in game look functions if the camera gets overridden via insim, doesn't seem to be any way around it.

logitekg25, did the program run before this newer version?
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