The online racing simulator
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Rotareneg
S3 licensed
Ok, put a new version up on the first page that lets you set a joystick axis as the look control. It uses the look_angle2 line in the camlevel_cfg.txt file to set how far it looks at maximum deflection.
Rotareneg
S3 licensed
I'm working on that now, logitekg25, shouldn't be a problem.
Rotareneg
S3 licensed
I updated it to work with Z30, the link is in the first post of the original thread. As for other problems/issues, I really hoped someone else who knew what they were doing would pick it up and make it more functional, I really only intended it as a demo of what I wished the developers would add to LFS itself.
Rotareneg
S3 licensed
I updated it to work with Z30, link in first post. You'll probably want to minimize the window once it's connected to LFS as PyGame (and/or SDL) spams the console with debugging messages when using the joystick which can slightly reduce the frame rate.
Rotareneg
S3 licensed
I'm sure that the new car will be a Reliant Robin.

Rotareneg
S3 licensed
Quote from GreyBull [CHA] :I hope you're not being serious...?

A would have made the sarcasm too obvious, I enjoy the "not sure if serious" reactions.

Personally I think they should open up the game to allow custom maps and vehicles, but only for users who actually bought the game.
Rotareneg
S3 licensed
I'm surprised nobody has suggested adding that track to LFS before!

On the other hand, it's an annoying track with too many turns. I'd prefer more drag strips in different locations, maybe some public roads for street racing!
Rotareneg
S3 licensed
I just checked 0.04Q and holding the brakes and throttle down to build boost has worked even that far back. The OP must be mistaken, or doing something wrong, or whatever.
Rotareneg
S3 licensed
You obviously knew you were in the wrong when you posted the message that got deleted since you have admitted to using a sock puppet, which is in itself a violation of forum rules.
Rotareneg
S3 licensed
Quote from TigerClw :WOW. I`m amazed to find out that going forward, is actually going back. I would suggest, from a buisness point of view, to start giving information about what`s to come with S3. This was really unexpected.

Oh noes, he spent a hour or so making an old version of the game work, S3 will NEVER come out now!!11!!1

Option to limit how fast the steering wheel can be turned
Rotareneg
S3 licensed
An option to limit how fast the virtual steering wheel can be turned would seem to be helpful for us game pad users, mainly because the steering becomes very twitchy near the ends of the control range (from the non-linear effects of wheel turn compensation.) The analog steering smoothing setting helps, but at higher levels also slows smaller steering corrections.

This would also seem to help with realism since, as it is now, a gamepad user can flick from lock to lock almost instantly, far faster than an wheel could actually be turned.
Rotareneg
S3 licensed
Quote from kars19 :

something is strange here...:rolleyes:

do you know some small displacement naturally aspirated engine with that kind of output?

The BMW K1200R. It uses a 1.2 L inline-4 (it's almost the same engine as the Formula BMW) and puts out 163 hp and 94 ft·lbf of torque.
Rotareneg
S3 licensed
I like how the fake turbo appears to be jammed against the oil filler cap.
Rotareneg
S3 licensed
Results of an online virus scan:

http://virusscan.jotti.org/en/ ... eb02b30547f75613f7e1445ca

I think (read: hope) it's just that the AV programs don't like it because, by design, it modifies the memory of other running programs (LFS in this case.)
Rotareneg
S3 licensed
Try chaning some of the texture filtering settings:
Texture filtering - Anisotropic sample optimization: Off
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High quality
Rotareneg
S3 licensed
Quote from Xaid0n :48p a litre! .... wow, don't even think it was that cheap even back in the 60s or 70s was it?

Want to be really shocked? At one point (Around Feburary 22, 1999) "Regular" gasoline in the US Midwest averaged $0.853 per US gallon. In todays money, that's 20p a liter!
Rotareneg
S3 licensed
£0.48 per liter here in Stockton. And I wouldn't be surprised if, in a year or so, our prices catch up with yours the way things are going over here.
Rotareneg
S3 licensed
I'm not sure, but I think transmission fluid probably shouldn't look like gold flake paint... :eek:

I'd be afraid to see what that did to the bearings and any other moving parts in there.
Rotareneg
S3 licensed
That did it, very odd bug indeed!
Rotareneg
S3 licensed
I couldn't replicate this bug, every time I creeped out of a pit box with the pit brakes applied they automaticaly turned off once I was away from the box. Which track were you on?
Rotareneg
S3 licensed
Quote from Vain :There's really food for thought when you wonder whether no physics updates for well over a year is justified by tyre physics development when LFS doesn't have any sort of aero damage or three dimensional suspension movement.
Tyre physics only get you so far when e.g. a trailing arm rear suspension can't move laterally during cornering.

However, that's obviously Scawen's design decision to make, so I won't go deeper into this discussion.

Vain

It would seem to me to be quite logical to get the final point of interaction for virtually all of a vehicles forces to function properly before spending a lot of time on details higher up.
Rotareneg
S3 licensed
Installed fine, ran fine, uninstalled fine, XP 32bit SP3. It did leave the "Games" folder behind after uninstalling.

Also, from my experience Linux isn't much better with all its over-abbreviated and obfuscated directory names. It all makes me long back longingly to my old Amiga 1200 which had a file system structure that actually made sense.
Last edited by Rotareneg, .
Rotareneg
S3 licensed
Only problem I've had with Steam is that whenever there's an update for Company of Heroes it has to download the ENTIRE game again instead of just patching it... :rolleyes:
Rotareneg
S3 licensed
The function to look left/right when steering doesn't work because the insim packets that control the camera override any in-game look functions (except looking backwards.)

Mouse look looks difficult to do because of the way PyGame works if you're trying to read mouse input from a window/screen that PyGame itself didn't create.

But, there is good news! In one of the test patch threads Scawen has said that he likes the way it looks and that when he's not so busy working on more urgent tasks he'd like to implement it in-game.

One problem (of several) with my program is that when you look left/right it doesn't take into account the different yaw angle which causes the pitch and roll adjustments to be incorrect.
Rotareneg
S3 licensed
Here's a drawing I just slapped together to explain the effect (excuse the crudeness, I hate drawing with a mouse):



The top is rear brakes while moving forward, the bottom in reverse.

When you apply the parking brakes in reverse the force on the wheel is towards the front of the vehicle. The trailing arm cannot become shorter, thus the trailing arm/body point moves up in a arc around the wheel, lifting the car body upwards. The reverse happens when you use just the rear brake when moving fowards.
FGED GREDG RDFGDR GSFDG