ALWAYS
In a big grid at last 2 wont move and some will warp bad on fast stragihts.
Go download some big race replays and you will see how bad it is. http://www.owrl.de/request.php?80
Yeah this one is still in works more or less. It had autoracing mod but it was warpy just like LFS. However the movie looks impressive again.
I play this one for fun also. http://www.sa-mp.com/
Car sync is better the LFS lol. Only problem is bullets sync but you can imagine how fast bullets fly compared to cars in LFS
and all this on 100 player servers. Try it out its great fun to do drivebys with some people and steal others money or loose a million in the Casiono
No cuz this is not your connection problem but just the netcode is that bad. Last race on OWRL. It was really horrible. About 4 people warped on start and on the fast straight cars were just lagging around until it settled after some corners. We were even doing LAG check lap so dont tell me the netcode is so great lol.
rfactor
Nascar had a great netcode for its time but now its just ok. You can race with 42 warp free but collision detection isnt the best.
However I still put N2003 netcode over LFS anytime.
lol good joke. For a superior netcode you first need to remove any kind of warping out of it even the one which is in distance like LFS uses right now. It really looks bad when cars on the limit of visibility warp left right but the one around you are smooth. Ok must be some kind of intelligent net code I guess. Then there is a 22 car limit. How superior is this!
I just hope for S3 they will do some overtime to make it good. Right now its only average. The faster the cars go the more warp there is.
They are doing fantasy Stock car for rfactor to. Pay mod.
So a fictional stock car isnt a bad idea at all. Even If i would still prefer ChampCar .
What you want you have 15 or so normal cars ingame and only 3 formulas. We need more formulas
I dont want to drive anything else!!!
Ok under misc in option there is a setting which greatly reduces this effect. It can only be set to 0.9 but is already helping alot visually. Wheel movement is smothered out alot but its still visible alittle but nevertheless its a great option.
What I always wondered about netcode. When a car goes into a given distance from you like the edge you can still see it with default settings it starts to warp left right or?
Yeah this are actually same quesitons I ask myself. If you look on the rfactor forums every converter low res F1C track has by now very high res textures. Even netkar is getting them. but LFS not very wired.
Whats there to change from patch to patch? I mean this are not textures like car skins which must fit the shape.
Click on it nothing happens just small size and in the thumbnail it says 950x713 181kB. I can let the mouse on it as long as I want and nothing will happen. When i remove the .th marked in bold red above it works in full size lol.
yeah wouldnt be bad to have high res textures of everything in game. Right now its like minimum half texture size, medium what is max right now and high is really missing.
I just recently installed some older games which I thought had great gfx and couldnt believe how dated it looks by today. It will be the same with LFS by the time it gets final. Hack its the same with every game until the day everything looks just like if you look out of the window and possible a clean one.
Everyone to his own. I think rfactor gfx is as worse as it can get
If you like cartoons its the right game
I just recently tested one of the latest tracks. Think it was Silverstone. It looks so crispy like MIP -10 settings lol.
Actaully ok was even overrated. But didnt wanna say terrible. Well its playable but worse then nascar 2003 or rFactor. Just take a look at some replays from OWRL where I race. It was terrible some or most were warping left right which were in a good distanced from me. Only the really close ones looked kind of smooth. But LFS can never match rFactor when it comes to onlineplay.
If I really had to compare it to something right now I'd say its as good as the netcode in GTA_San Andreas Multiplayer mod. :O