The online racing simulator
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Sawyer
S2 licensed
ALWAYS
In a big grid at last 2 wont move and some will warp bad on fast stragihts.
Go download some big race replays and you will see how bad it is.
http://www.owrl.de/request.php?80
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from richy :I have this issue even if a 5 lapper race has finished and is being restarted. what gets loaded on that first lap that stops the lag? at first guess im thinking it lets you download any skins you may need to download? does something reset after a race is completed and then everyone hits restart then it reloads something?.... does that lap even stop the issue? (i realise you dont get it). What kind of connection do you have, i have 512k down and 128k upload, i think...

if you need to run a lag lap for the leagues then there must be a slight problem somewhere, it should be called a warm up lap instead of a "lag lap" right?



Cool i shall check this out just for a laugh, infact ive never even tried GTA since i got LFS or my DFP so i guess i should reinstall it. thanks.

Yeah I agree. Can anybody explain what a lag lap should actually fix or is this just to see how bad it will be when the race really starts lol.
Sawyer
S2 licensed
Quote from thisnameistaken :http://www.mtasa.com/

It's crap, but it's there. They're still working on the multiplayer free-roam, it's just races and a weird car deathmatch-type mode at the moment.

Yeah this one is still in works more or less. It had autoracing mod but it was warpy just like LFS. However the movie looks impressive again.

I play this one for fun also. http://www.sa-mp.com/
Car sync is better the LFS lol. Only problem is bullets sync but you can imagine how fast bullets fly compared to cars in LFS
and all this on 100 player servers. Try it out its great fun to do drivebys with some people and steal others money or loose a million in the Casiono
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from richy :im not sure rolling starts is the best way to solve this problem, me and i guess a lot of others do prefer the option of having non rolling starts sometimes?

maybe its something the devs have been trying to figure out a while now and havent been able to fix due to technology limitations that we still have. maybe in 10 years time it will be better

It can be done in any other game. Even in games which by default dont have a netcode at all like GTA:SA so why not here?
Sawyer
S2 licensed
Quote from richy :is there anyway to limit this happening to the cars directly around your own car? i dont care for a slight delay in the other cars which dont affect me, but i would like to know what the car infront is doing as the lights go green.

No cuz this is not your connection problem but just the netcode is that bad. Last race on OWRL. It was really horrible. About 4 people warped on start and on the fast straight cars were just lagging around until it settled after some corners. We were even doing LAG check lap so dont tell me the netcode is so great lol.
Sawyer
S2 licensed
Quote from bo-kristiansen :I did some test in photoshop with unsharp mask on a roadtexture, just to see what happent.

unsharp mask:
amount 50%
radius 3.2 pixels
threshold 0 levels

what u think?


edit... maybe I overdid it
I notice that theres a slightly purple tone in the original texturefile.

cool sounds like the way to go . Does it work on all expect trees? Looks like day to nigh difference to me
Last edited by Sawyer, .
Sawyer
S2 licensed
looks nice. I want it . The track you are building is for?
Sawyer
S2 licensed
rfactor
Nascar had a great netcode for its time but now its just ok. You can race with 42 warp free but collision detection isnt the best.
However I still put N2003 netcode over LFS anytime.
Sawyer
S2 licensed
Quote from Islandiver2005 :
it would be HUGE because the netcode is superior to most games out there.

lol good joke. For a superior netcode you first need to remove any kind of warping out of it even the one which is in distance like LFS uses right now. It really looks bad when cars on the limit of visibility warp left right but the one around you are smooth. Ok must be some kind of intelligent net code I guess. Then there is a 22 car limit. How superior is this!
I just hope for S3 they will do some overtime to make it good. Right now its only average. The faster the cars go the more warp there is.
Sawyer
S2 licensed
Quote from Tweaker :To be honest, they are right, we don't exactly need a Champ Car... besides, they aren't any different than our FO8 or BF1... we have enough single seaters.

If you want to attract US drivers, you'd need a Nascar, Dragster, and to really attract them... some very old classic muscle cars with lots of beef. That would bring in lots of interest from around here. But it not being any official licensed Nascar stuff, and the fact that what we would have would probably be a fantasy Nascar stock car, it wouldn't be all that interesting. But fun I guess.

They are doing fantasy Stock car for rfactor to. Pay mod.
So a fictional stock car isnt a bad idea at all. Even If i would still prefer ChampCar .
What you want you have 15 or so normal cars ingame and only 3 formulas. We need more formulas
I dont want to drive anything else!!!
Sawyer
S2 licensed
Ok under misc in option there is a setting which greatly reduces this effect. It can only be set to 0.9 but is already helping alot visually. Wheel movement is smothered out alot but its still visible alittle but nevertheless its a great option.
Sawyer
S2 licensed
What I always wondered about netcode. When a car goes into a given distance from you like the edge you can still see it with default settings it starts to warp left right or?
Sawyer
S2 licensed
Life for speed.
Sawyer
S2 licensed
Quote from BWX232 :2 questions.....

1) So what the hell is the difference between unsupported and miscellaneous addons? Why two separate sub-forums?

2) Why has no one has re-textured LFS in the x amount of years it's been out? hmmm....

Yeah this are actually same quesitons I ask myself. If you look on the rfactor forums every converter low res F1C track has by now very high res textures. Even netkar is getting them. but LFS not very wired.

Whats there to change from patch to patch? I mean this are not textures like car skins which must fit the shape.
Sawyer
S2 licensed
Quote from wheeler :Anyone saw the screens of Nordschleife in nKpro already? The textures look amazing and it's not these are very hires... just add some effects (bumpmapping) and to me it looks fantastic

looks cheap. Grass and trees are blure.
Sawyer
S2 licensed
Quote from BWX232 :


hard to say without actually seeing what it would look like.


Well yeah you have to let the browser show images, LOL...
Why would you ever not allow images?

I dont know ask LFS staff. Its there forum which was by default set to off.
Sawyer
S2 licensed
Quote from BWX232 :That is what you should see (click link to see full pic)
http://img475.imageshack.us/img475/3982/thumb4vt.jpg
Edit- no idea why you don't- it is just an image shack thumbnail code.

ah lol.
Now enabled Show Images (including attached images and images in [IMG] code)
and see it like you.
Sawyer
S2 licensed
Quote from BWX232 :



Huh??? just click it... remove .th ?? What .th ??

Erm thats the link I see. http://img460.imageshack.us/im ... 0213172030329cm7re.th.jpg

Click on it nothing happens just small size and in the thumbnail it says 950x713 181kB. I can let the mouse on it as long as I want and nothing will happen. When i remove the .th marked in bold red above it works in full size lol.
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from deggis :Huh? Try clicking the thumbnail?

......

Hmm, maybe we should wait Hudson Kerr (or whoever it was that has made hi-res textures for rFactor) to make hi-res textures for LFS. LOL, asking money for just some damn hi-res textures is very ridiculous.

nothing happens in IE

edited:
ok just had to remove the .th out of the pictures by hand and get them in full size.
Sawyer
S2 licensed
why are all this pictures thumbnail size?Hope thats not the resolution LFS uses lol.
Sawyer
S2 licensed
Quote from axus :[rant, read in a humorous manner]What pisses me off about most of these arguements is that whenever someone says what they think, people go "Well that's just your opinion, mine might be different."

O RLY?

No shit? I didn't realise that it was my opinion, even though I said it. Is modern society really that stupid that you have to point out that what you say is your opinion and you only speak for yourself? And even if you do say "IMO" (just by the fact that that has been allowed to become an acronym, you know there's something wrong with people communicating on the internet), you still get self-proclaimed "politically correct" people that will only be too happy to point out that that's just your opinion even though you said so. Then they go off on a tangent about their views, not realising that they are being hypocritical in that they don't allow anyone else to have an opinion and state it but its OK for them to do so.

Where do you people draw the line between. "I think game X has better graphics than game Y because it looks natural, and not like there's been effects thrown in just to look cool but they've been poorly implemented" and "GAME X' graphics suck."?

Geee... its become impossible to state your opinion respectfully on an internet forum (I thought that's what these things are for, as well as providing information for others and asking questions) without getting a bunch of people shoving theirs down your throat and why you are completely wrong.

RSC has become full of people like that and now even moderators close threads/send out warnings/delete posts, just because someone stated an opinion.

What's wrong with arguing anyway? As long as it is done in a civilized manner I can see it being quite constructive. Just don't try to shove your opinion down everyone else's throat - give them the facts and let them decide for themselves for crying out loud![/rant]

This is the most useless post I read today but hey this is just my opinion. :haha:
Last edited by Sawyer, .
Sawyer
S2 licensed
yeah wouldnt be bad to have high res textures of everything in game. Right now its like minimum half texture size, medium what is max right now and high is really missing.
I just recently installed some older games which I thought had great gfx and couldnt believe how dated it looks by today. It will be the same with LFS by the time it gets final. Hack its the same with every game until the day everything looks just like if you look out of the window and possible a clean one.
Sawyer
S2 licensed
Quote from Pain-less :That is a stupid remark. Piss and moan about the lighting on a few cones?
I will agree with Keiran, the lighting could be a bit different.

Bottom line is this. I am NOT bashing LFS. I like LFS, but to call rFactor's graphics awful is just plain wrong and incorrect.

Everyone to his own. I think rfactor gfx is as worse as it can get
If you like cartoons its the right game
I just recently tested one of the latest tracks. Think it was Silverstone. It looks so crispy like MIP -10 settings lol.
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from joen :

You're calling LFS netcode ok and not the best?
I'm confused....
If there's one thing LFS excels in it's the netcode. It's widely admired in the scene and resulted in LFS getting the award for best multiplayer game.
I would say netcode is the most important aspect of games like LFS and Rfactor. Next comes physics and then graphics.
I mean, look at nK. It's got nice graphics and great physics, but what is it worth when the netcode sucks?

Actaully ok was even overrated. But didnt wanna say terrible. Well its playable but worse then nascar 2003 or rFactor. Just take a look at some replays from OWRL where I race. It was terrible some or most were warping left right which were in a good distanced from me. Only the really close ones looked kind of smooth. But LFS can never match rFactor when it comes to onlineplay.
If I really had to compare it to something right now I'd say its as good as the netcode in GTA_San Andreas Multiplayer mod. :O
Last edited by Sawyer, .
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