This is the first car I have seen in this game that has a high maximum torque, a lively lower revs and most of its g force at low revs.(Despite 4000 rpm torque) It would be much nicer if the interior was reworked. I don't know if it's the tire sidewall, but when I press the f key and look, the front suspension turns red on bumpy areas.
The font of the digital clock on the display is beautiful. I think a digital speedometer can be placed under this fonttr speedometer. The car already exceeds the 180 km/h band.
Lastikleri 185 65 14 yapar mısın? Sol ön köşedeki deliği de kapatırsan daha zevkli bir araba olur. Araç aerodinami anlamında sanırım fazla kısık, standart Xrg gibi olsa yeterli çünkü 117 hp haliyle bile 175 km/h'yi geçemiyor.
Hello, yesterday, while playing on the server, I had the truck and parked vehicles moved. If I remember correctly, he was given a two-day sentence. Currently the ban is shown until August 28th, why is that so long?
I just discovered it, the lower revs are nice and the handling is quite good at first impression. Steering wheel expandable dashboard makes tracking easier.
The engine is nice, but as long as we don't exaggerate the weight, can the front weight distribution be made around 59-60% like the standard uf? Because I lost 100 kg so that the front wheels would not slide too much.
By LFS standards, the engine fills the turbo very early, making driving smoother. The engine is definitely fun. However, it is a bit light at the front and I don't think it's too distracting.
The indicators are too bright, maybe they can be changed to the original color and a digital km/h meter can be added.
The car's handling remains poor for its engine; front weight distribution in the diesel version was 58%. I don't know if this is the reason, but a more sporty environment is needed.
It would be great if you added the standard Lfs indicators again and shared them as a separate option, for example.
After this vehicle, whatever I drive in RWD feels like a wedge.
I don't understand why you made such a bad change. It was the most balanced RWD vehicle I have used in the game. I cannot play it in this state. The 220 km/h indicator was also extremely sufficient.
Thank you, I used that tool too and liked it. The turbo charges early and runs very smoothly. But I still say there should be a 2.2 diesel, the 2.2 dti has already been used.
I lengthened the transmission but transaction is still excellent. It would be nice if the flaws in the windshield were also eliminated when driving from the inside.
For these power values, its traction is normal, and it may be a little more efficient than the Xf GTD vehicle.
The indicator may also be of better quality in the future.
Cruise will be a vehicle I will purchase on the server. I think you should set this car to around 80-90 hp, it is quite slow like that and you can go uphill at 80.
Since the steering wheel covers the indicators, it is difficult to follow. How about a digital speedometer and analogue rev counter or a larger steering wheel?
The maximum torque rpm is very high and I think that's why the maximum torque remains low. Uf electric was good in this regard, I guess. I liked the rims and the size, which is fun to drive.
The maximum power of the car is the same as the rev breaker. I think there is no logic to this, diesel cars have no use in this era. In my opinion, power is not important, just throw away the 75hp engine of the UF 1.4 Turbo diesel 4x4 vehicle. At least it does what it does between 2000-3500 rpm, it doesn't have anything to do with the upper rpm.