The online racing simulator
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seksen
S3 licensed
This vehicle is perfect. I have a favour to ask of you. Since the windscreen sun visor blocks the view a little, can you make a sun visor that is not a sun visor or looks smaller in interior driving?
seksen
S3 licensed
The car's gauge should be limited to a maximum of 160. That's a lot of top speed.
seksen
S3 licensed
I made a short drive. The handling is sufficient, easy to use, the engine power torque curve is suitable for the language of Lfs. Over 7000 rpm is not necessary, power and torque are now reduced.
Edit: If I'm not mistaken, the tachometer shows 100 revolutions less and let's adjust the number plate ourselves.
Last edited by seksen, .
seksen
S3 licensed
The most practical and easy to use bicycle.
I would like to add that I think this vehicle accelerates very quickly according to its capacity and I thought the top speed was too high. Is it too light or is the aerodynamic settings wrong? I'm driving with a 40% handicap right now.
Last edited by seksen, .
seksen
S3 licensed
Will the average fuel consumption feature be added in the future?
seksen
S3 licensed
How to solve steering wheel shaking when braking?
seksen
S3 licensed
Thanks for mod. The vehicle has a serious shadow error, it looks like it is travelling in the air.
seksen
S3 licensed
You used to put 205 50 16, then you made the wrong choice and put these weird rims and 40 sidewall. That's why the car reacts both soft and hard. This may be the best-sounding car with the D50. I wish the modelling was updated, the glass looks bigger than lorries.
seksen
S3 licensed
Sürücü ellerini orjinal araçlar gibi yap ve gösterge hatalarını düzelt lütfen.
seksen
S3 licensed
Quote from stuchlo :Sorry for misunderstanding. I have never driven the 2.0 version IRL and engine curves are adjusted according to data from the https://www.automobile-catalog.com. I made the coupe entirely as a contribution to the LFS community (a base for derivative mods). If you are interested in better dynamics (and stay as realistic as possible), you can use the following gear ratios: http://www.taylor-eng.com/gearing/be_ratios.htm. According to various forums, the 205 GTi gearbox should be compatible with the VTS coupe. I hope this helps. If not, you can still make your own derivative and tune the engine according to your liking Smile I am planning to adjust the coupe after I finish the 1.6 version. But it is a long run, because currently I do not have much time for modding and have two new licensed mods on the way.

I tried for Duplato, if I can do it, maybe I will try to do it in 1.4 diesel version, but I don't have the enthusiasm to deal with it. I will think about it, maybe it will happen. Thank you.
seksen
S3 licensed
Quote from stuchlo :The mod is based on my daily with a TU5 JP4 engine. Yes, it has no power at low revs IRL and you have to downshift a lot before overtaking, but it is a very reliable and economical drive. There is always a compromise between realism and good stats, when recreating a real car. I personally like realistic mods more then ones which are "good to drive".

Anyway, thanks for the feedback Smile Updates of this mod are paused now, because I am going to rework this mod almost from zero in the future. The physics is quite good and feels similar to the real car but I am not satisfied with the graphics. Unfortunately there are major errors in the used blueprints and proportions are thus completely wrong. I made some corrections in Blender a few months ago, but it will be a lot of work before the refined mod will be ready for upload.

I actually wrote for the 2.0 coupe version, but I think the comment section of the two vehicles was combined. It was understood as if I wrote for 1.6. Lfs is my favourite 5800 rpm power speed and 3400 rpm torque setting in family vehicles. I even had the Bzg City vehicle adjusted by the developer, otherwise it cannot be towed. Smile
Last edited by seksen, .
seksen
S3 licensed
I was going to buy it on the Curise server but no power at low revs. If the maximum torque speed is around 4250 rpm, I think it will be enough.
seksen
S3 licensed
I adjusted the gears according to myself and put a %40-120 nm lock. I made brake adjustment, it is good for small acceleration on asphalt, but of course it slips. I was looking for a vehicle with such a speed, I enjoyed it.
seksen
S3 licensed
It is one of the rare vehicles that is so old and underpowered and yet makes a comfortable take-off. It has an efficient engine. My request from you is that the windscreen number one (I gave an example, I don't understand the film) looks dark as if there is film. I would be very happy if it looks light like the original version of the game.
seksen
S3 licensed
Quote from ivancsx :Please point out which error by screenshot, otherwise I could really know and do the fix Big grin

It depends on the situation. The internal indicator of the car shows 8 km/h more up to 60 km/h, 4-5 km/h more between 60 km/h-200 km/h. The tachometer shows 100-150 rpm more. Smile
seksen
S3 licensed
I just tried the programme for the first time. I think the fuel consumption data shows instant consumption, not average. Because it resets when you release the throttle. You need to add the average consumption feature separately.
seksen
S3 licensed
Thank you very much for bringing this mode to the game. I suggest you turn off derivatives, then turn them back on if someone wants to make a sensible mod. It will be more enjoyable if you correct the display errors.
seksen
S3 licensed
I did a short drive. The missing aspect I see is that I think the front side remains light, so I don't know anymore, it wants to move left and right more than I know. Other than that, the vehicle is very good.
seksen
S3 licensed
I would appreciate it if you could make the display brightness XfG bright. There is no problem with the quality. Smile
seksen
S3 licensed
You need to bring the front weight distribution to at least 56, it skids too much.
seksen
S3 licensed
My recommendation is that the steering wheel should be lowered a little so that the indicator does not close and the indicator errors should be eliminated so that the road looks a little more comfortable. Traction control should also be active.
seksen
S3 licensed
I liked it very much, it is a high performance and compact vehicle. If I talk about the strange side, it can go 200 km / h, it can go even more if it doesn't enter the cutter. Big grin
seksen
S3 licensed
Can you put the 2.2 Xf Gtd engine directly into this vehicle as a 5-speed? I enjoy it very much. When I put the engine in, it's 1029kg, the same as the Xf Gtd.
seksen
S3 licensed
Enjoyable vehicle, but I think the indicator is a bit far away.
I've just realised that the car is pulling to the left, for your information.
Last edited by seksen, .
seksen
S3 licensed
Quote from Scawen :You cannot build your own 7z archive. It must be created by the LFS editor.

Please watch the tutorial videos. https://en.lfsmanual.net/wiki/LFS_Editor_Guides

Quote from CarlosSainz55 :I've activated the derivatives of my mod so you can make your own version Smile

Quote from Flame CZE :I assume you based your mod on the DUPLATO CARGO mod, which does not have derivatives allowed - see "Derivatives are allowed : NO" at the bottom right of the mod details page. In this case you need to get a permission from the mod author CarlosSainz55 and submit your mod under "private agreement" license.

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I keep getting errors, I close one error and another one appears. If anyone wants to share, I'm leaving the file I prepared. It is no longer suffered on top of work fatigue. I'll do it anyway if it's easy.

https://dosya.co/8t6op5ij2ti9/DUPLATO_CARGO_GTD.7z.html
FGED GREDG RDFGDR GSFDG