It's already possible to make "patterns" of objects, save them and load them easily through InSim.
Scawen, I think someone already reported the following issue. When you drive above trees and buildings on concrete objects (ramps, flat slabs) at a certain altitude you can hit "invisible walls". It's a disastrous explanation so I made a layout (see attachment). When you drive on the red cross (chalk lines) on this layout you will hit an invisible wall.
Nice work sinanju. These "patterns" will be useful in ClaViCo. The only limitation I have (at the moment) concerning these patterns is they can only consist of groups of 30 autocross objects max.
Here is a small clip showing how you can make use of these patterns: https://www.youtube.com/watch? ... Qap4&feature=youtu.be It's very drafty but it's just so you get the idea (I had to butcher your bridge sinanju because it exceeded 30 objects).
In Europe the battle might soon take an important turn. In my opinion this is one of the very important matters people should be informed about. Would you rather pay a premium price to your provider in order to be able to download the latest LFS patch faster than someone else who pays the regular price?
Anyone else captivated by the net neutrality debates?
Last edited by sicotange, .
Reason : Added one more link (for the record I'm not Obama fan)
I sometimes have a significant FPS loss (50FPS -> 15FPS) with 0.6G2 when alot of autocross objects have been added (900 objects packed in the same area that is). I switched back and forth between 0.6G2 and 0.6G and the difference in FPS was immediate. However sometimes I get: "REMOVED LIGHTING ON 93 MODELLER OBJECTS" but I don't know how it is triggered exactly. When I get this message the FPS is identical to 0.6G so the problem only subsists when I don't get "REMOVED LIGHTING ON 93 MODELLER OBJECTS".
If someone could test the following:
• Switching back and forth between 0.6G and 0.6G2
• Driving alongside the layout hereby attached (dense area of 900 Armcos)
I don't know how to trigger "REMOVED LIGHTING ON 93 MODELLER OBJECTS". That seems to be the key to this problem.
Could you elaborate? Is this allusion to the new path system? I assume you have your hands full with the graphical side of things but are the InSim updates still "scheduled" for next patch?
I have now tested it. It works flawlessly although the ability to set UCID would make it even more useful (UCID = 255 for all players). I suppose there are pertinent reasons to omit this ability?
EDIT: Sorry I should learn to triple-check before I post. In the 0.6F12 change list you mentioned "(affects all drivers using those cars)" so I assume UCID is out of the question ;-)
Also could you please implement the new InSim packet introduced with 0.6F12: IS_HCP
// HANDICAPS
// =========
// You can send a packet to add mass and restrict the intake on each car model
// The same restriction applies to all drivers using a particular car model
// This can be useful for creating multi class hosts
EDIT: Actually I might be able to update it myself, looking into it
I'm glad you could fix that exploit rather rapidly Not much to report at the moment, hoping the lib is stable in the long run. I think I may have found another bug though but I don't know if it is related to the recent InSim.NET releases. Either way I can reproduce it in 2.1.0 & 2.1.1. I haven't tested in an older version. The IS_CPR Plate string has difficulties with special characters and '^' doesn't seem to be digested well (unicode issue?).
The following string ^ _ ^ results in _ ^8 for example.
@Scawen: I updated a few lines of the French translation. Those are mainly small improvements, not translations so it's not a disaster if these are not in 0.6G.
Translation successfully updated. I somehow forgot that line... But there are other lines left untranslated?? Which other line(s) remain untranslated?? I couldn't find any.
FYI, the translations mentioned in your email (I replied too) have been updated
The 2 (identical) crashes happened using InSim.NET 2.1.0.0 hereby attached. I asked Draggo to explain how I can reproduce it but I didn't understand his explanations much. If I got it half-right typing a special character in combination with '^' in the chat could cause the crash (?).