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sicotange
S3 licensed
Quote :ps all this talk of loops makes me think we could use a function to group objects, move them as a group and do save and load.

You might want to check this (bad) clip I made today: https://www.youtube.com/watch? ... Qap4&feature=youtu.be

It's already possible to make "patterns" of objects, save them and load them easily through InSim.


Scawen, I think someone already reported the following issue. When you drive above trees and buildings on concrete objects (ramps, flat slabs) at a certain altitude you can hit "invisible walls". It's a disastrous explanation so I made a layout (see attachment). When you drive on the red cross (chalk lines) on this layout you will hit an invisible wall.
sicotange
S3 licensed
Quote :I'm sure sicotange is working hard at updating his clavico addon. https://www.lfs.net/forum/thread/77749-ClaViCo-Autocross-Plugin

I am indeed Smile

Nice work sinanju. These "patterns" will be useful in ClaViCo. The only limitation I have (at the moment) concerning these patterns is they can only consist of groups of 30 autocross objects max.

Here is a small clip showing how you can make use of these patterns: https://www.youtube.com/watch? ... Qap4&feature=youtu.be It's very drafty but it's just so you get the idea (I had to butcher your bridge sinanju because it exceeded 30 objects).
Net neutrality: the battle for open internet
sicotange
S3 licensed
I usually criticize the men in power in the USA but for once I get the impression the start of a very important battle has been won:

http://www.whitehouse.gov/net-neutrality
http://en.wikipedia.org/wiki/Net_neutrality
https://www.battleforthenet.com/

https://www.youtube.com/watch? ... RlFDqcWM4y7FfpiAN3KQ#t=12

In Europe the battle might soon take an important turn. In my opinion this is one of the very important matters people should be informed about. Would you rather pay a premium price to your provider in order to be able to download the latest LFS patch faster than someone else who pays the regular price?

Anyone else captivated by the net neutrality debates?
Last edited by sicotange, . Reason : Added one more link (for the record I'm not Obama fan)
sicotange
S3 licensed
Quote :Yes, I've written an email to you just now about this as I know you have been waiting for it a long time. Please let me know if you get the mail. Smile

You've got mail :-)
sicotange
S3 licensed
Quote :I have a couple more autocross things to do

It may sound as I'm stalking you from time to time but does this mean you are planning to implement the following:

Quote :I thought I might investigate one thing though - maybe I could add a single bit to the Flags that would avoid the ground level check, so an object would stay exactly where you put it (and with zero pitch and roll). I realise that the granularity of ZChar is a limitation but at lest this would allow objects to be placed in the air over physical surfaces. One more thing I was thinking might help is a simple new object, a plain rectangular flat slab of concrete. It would look like the ramp but be level. Maybe it should have the same height as the ramp and legs. Or maybe two different objects, a plain flat slab and a separate slab with legs.

I really hope this is still on your agenda Smile
sicotange
S3 licensed
I sometimes have a significant FPS loss (50FPS -> 15FPS) with 0.6G2 when alot of autocross objects have been added (900 objects packed in the same area that is). I switched back and forth between 0.6G2 and 0.6G and the difference in FPS was immediate. However sometimes I get: "REMOVED LIGHTING ON 93 MODELLER OBJECTS" but I don't know how it is triggered exactly. When I get this message the FPS is identical to 0.6G so the problem only subsists when I don't get "REMOVED LIGHTING ON 93 MODELLER OBJECTS".

If someone could test the following:
• Switching back and forth between 0.6G and 0.6G2
• Driving alongside the layout hereby attached (dense area of 900 Armcos)

I don't know how to trigger "REMOVED LIGHTING ON 93 MODELLER OBJECTS". That seems to be the key to this problem.
sicotange
S3 licensed
Quote :But I feel the new open configs system is important.

Could you elaborate? Is this allusion to the new path system? I assume you have your hands full with the graphical side of things but are the InSim updates still "scheduled" for next patch?
sicotange
S3 licensed
By the way, just for the record LFS runs on Windows 10 although I had to use compatibility mode but I assume you already knew that.
sicotange
S3 licensed
Some interesting Microsoft news: http://news.microsoft.com/2014 ... and-visual-studio-online/

InSim.NET stability ensured on Linux :-)?
sicotange
S3 licensed
Mouth-watering. Is it me or does the new Westhill feature new gigantic trees? The tree on the far left in the second screenshot looks stunning.
sicotange
S3 licensed
Btw is this a mini bug (duplication) in PacketFactory.cs?

if (type == typeof(IS_PLC))
return PacketType.ISP_PLC;
if (type == typeof(IS_AXM))
return PacketType.ISP_AXM;
if (type == typeof(IS_AXM))
return PacketType.ISP_AXM;

if (type == typeof(IS_ACR))
return PacketType.ISP_ACR;
if (type == typeof(IR_ARP))

I suppose it doesn't affect anything though.
sicotange
S3 licensed
I think I would prefer to distinguish InSim.NET core code from helpers clearly. But that's from my point of view.

Quote :hcp.SetHandicap(CarFlags.XFG | CarFlags.XRG, T_Mass = 50, H_TRes = 20);

Either way this is indeed clean/neat
sicotange
S3 licensed
I have now tested it. It works flawlessly although the ability to set UCID would make it even more useful (UCID = 255 for all players). I suppose there are pertinent reasons to omit this ability?

EDIT: Sorry I should learn to triple-check before I post. In the 0.6F12 change list you mentioned "(affects all drivers using those cars)" so I assume UCID is out of the question ;-)
sicotange
S3 licensed
Works perfectly so far, thanks :-)

Quote :There might be a better way to specify which car you want to modify as remembering the index for each one will be very difficult.

It shouldn't be to difficult if we use a simple GetIndexCar(string); or GetIndexCar(CarFlag);
sicotange
S3 licensed
Neat! Thanks for this new InSim packet, I hope more are to come
sicotange
S3 licensed
Also could you please implement the new InSim packet introduced with 0.6F12: IS_HCP


// HANDICAPS
// =========

// You can send a packet to add mass and restrict the intake on each car model
// The same restriction applies to all drivers using a particular car model
// This can be useful for creating multi class hosts

Quote :struct CarHCP // Car handicaps in 2 bytes - there is an array of these in the HCP (below)
{
byteH_Mass;// 0 to 200 - added mass (kg)
byteH_TRes;// 0 to 50 - intake restriction
};

struct IS_HCP // HandiCaPs
{
byteSize;// 68
byteType;// ISP_HCP
byteReqI;// 0
byteZero;

CarHCPInfo[32];// H_Mass and H_TRes for each car : XF GTI = 0 / XR GT = 1 etc
};



EDIT: Actually I might be able to update it myself, looking into it
Last edited by sicotange, .
sicotange
S3 licensed
I'm glad you could fix that exploit rather rapidly Not much to report at the moment, hoping the lib is stable in the long run. I think I may have found another bug though but I don't know if it is related to the recent InSim.NET releases. Either way I can reproduce it in 2.1.0 & 2.1.1. I haven't tested in an older version. The IS_CPR Plate string has difficulties with special characters and '^' doesn't seem to be digested well (unicode issue?).

The following string ^ _ ^ results in _ ^8 for example.
sicotange
S3 licensed
@Scawen: I updated a few lines of the French translation. Those are mainly small improvements, not translations so it's not a disaster if these are not in 0.6G.
sicotange
S3 licensed
Translation successfully updated. I somehow forgot that line... But there are other lines left untranslated?? Which other line(s) remain untranslated?? I couldn't find any.
sicotange
S3 licensed
I tried it now with Draggo. He could make it crash instantly with Old version. With the New version he hasn't succeeded yet, it seems to be fixed
sicotange
S3 licensed
Quote :Hi sicotange. Sorry for the off topic post but did you get the email I sent you today, about French translation? It's urgent as I will get the final translations for 0.6G tomorrow afternoon (not evening) and that will be it.

FYI, the translations mentioned in your email (I replied too) have been updated


Quote :Is this with the latest code from the GitHub repository? I have been able to recreate this bug (finally) but only in the current stable release, it doesn't seem to happen for me in the updated code I pushed to GitHub.

If you're not able to clone the GitHub repo here is a compiled version of the latest commits with this (potential) fix.

The 2 (identical) crashes happened using InSim.NET 2.1.0.0 hereby attached. I asked Draggo to explain how I can reproduce it but I didn't understand his explanations much. If I got it half-right typing a special character in combination with '^' in the chat could cause the crash (?).
Last edited by sicotange, .
sicotange
S3 licensed
OFF-TOPIC:
Nacim, your translations have been submitted. Thanks
sicotange
S3 licensed
A titre d'information, modifications effectuées ;-)
sicotange
S3 licensed
I confirm that the French translations will be updated before midnight (GMT). Replying to your email asap.
sicotange
S3 licensed
Exact same crash / exploit:

Quote :Sep 25 00:09:08 Repaired Mesh
Sep 25 00:09:08 ^J™›œ›™ ^Lreset his car (FXR)
Sep 25 00:14:48 ^H¡¸¡³¡·¡´¡·¡³¡¸ : ^Lr
Sep 25 00:15:28 ^H¡¸¡³¡·¡´¡·¡³¡¸ : ^L...
Sep 25 00:19:20 Draggo^L took over from ^H¡¸¡³¡·¡´¡·¡³¡¸
Sep 25 00:19:33 Repaired Mesh
Sep 25 00:19:33 Draggo ^Lreset his car (FXR)
Sep 25 00:19:57 Repaired Mesh
Sep 25 00:19:57 Draggo ^Lreset his car (FXR)
Sep 25 00:21:51 Draggo : ^L¦jj¦¦¦¦¦¦¦^E¢¢¢¢¢•••¢¦0•,,,,,¦
Sep 25 00:27:10 Draggo : ^L^J™‚`‚a‚b‚c‚d‚e‚f‚g‚h‚i‚j‚k‚l‚m‚n‚o‚p‚q‚r‚s‚t‚u‚v‚w‚x‚y™
Sep 25 00:31:56 Draggo : ^L^H¢á¢Ý¢à¢à¢ç ^S£Á£Â£Ã£Ä ©–^K¢À¢Á¢¾¢¿ £Á£Â£Ã£Ä£Å£Æ£Ç£È£É£Ê£Ë£Ì£Í£Î£Ï£Ð£Ñ£Ò£Ó£Ô£Õ£Ö£×£Ø£Ù£Ú
Sep 25 00:32:48 Draggo : ^L!menu
Sep 25 00:39:11 Draggo : ^LÂ^J‚r‚n‚q‚q‚x ‚r‚n‚q‚q‚x ^K£Ó£Ï£Ò£Ò£Ù¡Ù ^J™
Sep 25 00:40:07 Repaired Mesh
Sep 25 00:40:07 Draggo ^Lreset his car (FXR)
Sep 25 00:42:10 Draggo : ^L^J™ ‚r‚n‚q‚q‚x ™ ‚m‚n ‚o‚q‚n‚a‚k‚d‚l ™
Sep 25 00:42:13 Repaired Mesh
Sep 25 00:42:13 Draggo ^Lreset his car (FXR)
Sep 25 00:57:09 Draggo : ^L^J™ ‚r‚n‚q‚q‚x ™ ™ ‚m‚n ‚o‚q‚n‚a‚k‚d‚l ™
Sep 25 00:59:07 Draggo : ^L^J™ ‚r‚n‚q‚q‚x ™^H¡¸^S¡î^K¡Ù ^^^J™ ‚m‚n ‚o‚q‚n‚a‚k‚d‚l ™
Sep 25 01:00:04 Draggo ^Lreset his car (FXR)
Sep 25 01:02:04 Draggo : ^L^J™š ‚` š™ ^H¡¸¡¹ ¢Ð¡¹¡¸ ^S¡î¡ï £Ã¡ï¡î ^K¡Ù¡Ú £Ä ¡Ú¡Ù
Sep 25 01:02:40 Draggo ^Lreset his car (FXR)
Sep 25 01:19:49 Draggo : ^L^J™‚k‚`‚k‚`™ ™‚k‚`™
Sep 25 01:20:00 Draggo ^Lreset his car (FXR)
Sep 25 01:23:11 Draggo : ^L^J™‚k‚`‚k‚`™ 2^^2™‚k‚`™
Sep 25 01:27:03 Draggo ^Lreset his car (FXR)
Sep 25 01:27:07 Draggo : ^L^J™‚k‚`‚k‚^™ 2^^^™‚k‚^™
Sep 25 01:27:07 InSim guest closed : ClaViCo
Sep 25 01:37:54 Leave @ 2262791 : Draggo
Sep 25 01:37:54 Draggo^L disconnected (Draggo)

This bug is paradise for trolls, I hope you will fix it soon
FGED GREDG RDFGDR GSFDG