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Snoop.DriftEra
S3 licensed
Snoop.DriftEra
S3 licensed
Brilliant mod! I'd change headlights and taillights textures and increase mirrors poilycount, but overall this is brilliant mod! Had a pleasute to cruise it right now.
Snoop.DriftEra
S3 licensed
Master server is down. DDOS again?
Snoop.DriftEra
S3 licensed
I'm sorry, but 'LFS Mods Showcase' by EvolutionR is the only YT series that i know by this name. The one and only.
Snoop.DriftEra
S3 licensed
Quote from Scawen :
I haven't heard of the editor crashing on correctly formed objects, saved from LFS. So I guess the VOB, created by external software, is corrupted. Can you delete that subobject, in subob mode? Or is that subobject important? Maybe you could try saving and reloading the whole model, before entering page mode, in case the save and reload fixes something. Also you could try "clean object" in case that might remove something that isn't needed, in case that thing that isn't needed is the thing that is causing the crash.

Thanks a bunch, Scawen!!! Cleanup works like magic!
You saved my model. You can't imagine what i went through to get it textured in 'external software' years ago, so deleting this subobject would be very painful.
Snoop.DriftEra
S3 licensed
Wow! Dreams come true. Scanned cars in LFS!
Keep it up! Very interesting!
Snoop.DriftEra
S3 licensed
I'm converting my old XRT-based VOB mod to a a new mod system.
I have renamed VOB to SRE and everything seemed OK, but when it comes to texturing, Editor is crashing when i press "pages" for 5th object (next object after the brake calipers in XRT).
Any ideas how can i bypass this of what should i edit in old VOB to prevent this?
Snoop.DriftEra
S3 licensed
Yeah, i know. 5 megapixel is not a problem. I made it less. Texture quality is extra crappy now, but there's no problem to upload a hq texture pack after all.

What bothers me right now is that i have to delete reserved materials or add an unused textures to this project, wich i don't want to do either. But in some point Editor crashes, when it come to interior panels.

Why can't it be as easy as gta modelling arghhhh
Snoop.DriftEra
S3 licensed
It's been a while..

Some good news and some bad news.
Good news: we're in Editor.
Bad news i'm out of polycount. This is because my model contains Stock, Street and GT versions parts in one project (supposed to be a complete XR replacement years ago).

Here's the result from inside the Editor:


Anyways. I can not test it even in my Single Player and i have no idea why. Bad normals? Reserved unused texture names that can't be found in textures folder? Polycount exceed? Bad ID? What's the reason?



Also there's some strange problem with tyre texture (can be seen on video). In Photoshop everything is ok. But in editor the're some dead pixels. Any idea hiw it can be fixed?
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Quote from martin18 :Is the 996 are mod you making now or is this a Vob too?

VOB, based on FZ.
Snoop.DriftEra
S3 licensed
These are old VOB mods, based on FXO and RB4. I Used them for AIs just for the background when raced my S13. DC2 is poor quality, but GC8 is pretty decent. I'm not sure that i have original zips, but if you really need it i will rip them off of my 0.6F for you.
Snoop.DriftEra
S3 licensed
I'd like to try this one. I had a 996 GT3 on my list before new mod system arrived. But first i need to complete my S13.
Snoop.DriftEra
S3 licensed
I thought it was my USB modem problem, untill i found this thread. What's going on? I have same problems.
Snoop.DriftEra
S3 licensed
I did notice changes since 0.7A and i'm mad about it. Maybe I should have take a look at settings, but i'm sure they're same as 0.6U.
Last edited by Snoop.DriftEra, . Reason : bed inglesh )
Snoop.DriftEra
S3 licensed
Oh Come on! I can not believe it worked out. It says "Gearshift debounce" not a "Button debounce", so i had no idea it will work. It was left
"200" since my mouse steer days (i used ms wheel as shifter).

Thank you rane_nbg so much, i would not look this way if you did not mention this function as "button debounce".
Snoop.DriftEra
S3 licensed
Quote from rane_nbg :Your button debounce value is way too high. If you set it to 200ms, that means that during that interval you are not gonna be able to press the same button twice, or any other. Why it is different in 0.6U than in 0.7A I do not know.

What gear shift debounce has to do with e-brake and sideview?! FFS!!!
Snoop.DriftEra
S3 licensed
Hello. Finally found some time to make THIS:



Don't tell me this is hardware or driver problem!!!! This video proves it IS NOT!

This stuff makes me mad while racing: makes me crash into people because of side view bug and makes me loose races because of misshifting.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Thank you guys for great discussion, but did anyone really checked this problem on their controllers with my method?
'Button release' lag G25 [SOLVED]
Snoop.DriftEra
S3 licensed
Hello.
Last month I posted some problems with 'look left', 'look right' functions, that were bind to my G25 console buttons.
It's something opposite to input lag. It's ok when you press button, but when you release it, it lags. It makes racing nearly impossible when you go side-by side and need to watch your sides. It happens with all of my buttons on wheel, same with H shifter, if I shift too fast, i can not shift up/down untill previous gear "button" releases, that leads me to misshift very often. Also it ruins the drift, since the e-brake interval increases unexpectedly.

I didn't find any solution on forums, related to problem I had, so.. I've installed new OS. Clean 64Bit Win10. Fresh G25 driver (lgs510_x64.exe from official Logitech's website). The problem remains. And it is STILL not occurs on previous LFS versions to me (0.6U and lower), so it is NOT a hardware or a driver problem.

It is easy to test: Run LFS and bind HORN function to any G25/G27 button and compare how fast and how short can you beep repeatedly on keybord and on a wheel. And you'll see there's no such delay on keyboard. I'm pretty much sure I'm not alone with this bug.


This stuff is really annoying. Waiting for some help. Thanx in advance.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Been here since 2005-2006, i think. Thanx to someone from xtremeimport.nl (old SLRR modding society was there) who introduced us to LFS in 2004 (i still have that first copy on my hdd).
This year I was searcing for earliest messages on my email and found old inbox from lfs team dated with 2007 (something about changing my password). I tried to log in with this email, but it says no such user. So i registered again with same email. Wierd, but it worked. I think I was banned discussing VOB mods and pushing ideas that we see now, 15 years later. I still hate those snobbish admins who acted as they are devs while they are not and mocking new users telling them go to RFactor if they want mods. Luckily I don't remember their names.
I was a fan of LFS all this time, but lacking of mod-ability and agressive admins made me an underground fan for years. Now i'm an S3, I promissed that i will support game if game support modders. Sadly it took so long.

Long Live LFS!

Happy New Year!
Snoop.DriftEra
S3 licensed
Anyway, I just realized how i miss when my G25 were matching virtual wheel with 720.
Snoop.DriftEra
S3 licensed
Quote from Scawen :Are you saying the installer itself says something about not working on a 32-bit operating system?

Quote from Snoop.DriftEra :Thank you. Mine says ”not a 32bit...." when i install. Thats why I'm asking. I guess that damn WinXP is corrupt.

∆∆∆Excuse me, my fault, i was typing it wile was away from PC. It says: LFS_EDITOR is not a Win32 app, when i RUN INSTALLED app, i just checked it out.
Quote from Scawen :still built as a 32-bit program but cannot run on Windows XP as it uses Direct3D 11 which is only supported on Windows Vista (with a platform update) or later. I haven't heard anything about it working on Vista. I would recommend Windows 7.

Thank you for info. I remember you told us you gonna transfer LFS to DX11, I didn't expect it happen that early.
I see, i'm limited by my GPU anyway.
Snoop.DriftEra
S3 licensed
Quote :Yes. You can see the architecture is still x86.

Thank you. Mine says ”not a 32bit...." when i install. Thats why I'm asking. I guess that damn WinXP is corrupt.
Quote :What would you do if I said something like:
Russia - Grey?
Would you know what I was talking about? Big grin

I'd say: yes, Scawen. It IS grey and depressive.
Eventho you maybe meant different. Smile
Snoop.DriftEra
S3 licensed
I will ask again: does editor supports 32bit OS?
...because LFS still does...
Snoop.DriftEra
S3 licensed
Scawen, excuse me my offtopic, Wich settings do you run in profiler/LFS?
Mine is: everything 100% and "Allow game to adjust settings" in profiler
30% FFB in LFS. Feels good to me.

I'm asking because it's interesting how it feels by a man who develops it. How it supposed to be in concept. I've seen alotta people around using at least 100% FFB in LFS with different profiler values (sometimes over 100% either), that i consider wrong as it loose gradient.

Quote :Unfortunately (at least with my G27) that bump stop isn't as strong

Blow the dust from inside of motors with compressed air, from time to time. And measure resistense on BOTH DISCONNECTED!!! motors. Must be around 30Ohms for healthy wheel with no carbon dust inside. I say this because FFB on G series gradually fall down with time, and you won't notice it right away.

P.S.
I don't think i got right what RamosWRC mentioned, but i felt disoriented at first time, when my virtual wheel didn't fit HID wheel. I know most of street cars IRL have more than 1000', but it would be great to have a chance to limit it in steering settings (anyhow people pick their own ratios by modding steering knuckles, rods, and racks IRL, so why not..).
Last edited by Snoop.DriftEra, .
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