Brilliant mod! I'd change headlights and taillights textures and increase mirrors poilycount, but overall this is brilliant mod! Had a pleasute to cruise it right now.
Thanks a bunch, Scawen!!! Cleanup works like magic!
You saved my model. You can't imagine what i went through to get it textured in 'external software' years ago, so deleting this subobject would be very painful.
I'm converting my old XRT-based VOB mod to a a new mod system.
I have renamed VOB to SRE and everything seemed OK, but when it comes to texturing, Editor is crashing when i press "pages" for 5th object (next object after the brake calipers in XRT).
Any ideas how can i bypass this of what should i edit in old VOB to prevent this?
Yeah, i know. 5 megapixel is not a problem. I made it less. Texture quality is extra crappy now, but there's no problem to upload a hq texture pack after all.
What bothers me right now is that i have to delete reserved materials or add an unused textures to this project, wich i don't want to do either. But in some point Editor crashes, when it come to interior panels.
Some good news and some bad news.
Good news: we're in Editor.
Bad news i'm out of polycount. This is because my model contains Stock, Street and GT versions parts in one project (supposed to be a complete XR replacement years ago).
Here's the result from inside the Editor:
Anyways. I can not test it even in my Single Player and i have no idea why. Bad normals? Reserved unused texture names that can't be found in textures folder? Polycount exceed? Bad ID? What's the reason?
Also there's some strange problem with tyre texture (can be seen on video). In Photoshop everything is ok. But in editor the're some dead pixels. Any idea hiw it can be fixed?
These are old VOB mods, based on FXO and RB4. I Used them for AIs just for the background when raced my S13. DC2 is poor quality, but GC8 is pretty decent. I'm not sure that i have original zips, but if you really need it i will rip them off of my 0.6F for you.
Oh Come on! I can not believe it worked out. It says "Gearshift debounce" not a "Button debounce", so i had no idea it will work. It was left
"200" since my mouse steer days (i used ms wheel as shifter).
Thank you rane_nbg so much, i would not look this way if you did not mention this function as "button debounce".
Hello.
Last month I posted some problems with 'look left', 'look right' functions, that were bind to my G25 console buttons.
It's something opposite to input lag. It's ok when you press button, but when you release it, it lags. It makes racing nearly impossible when you go side-by side and need to watch your sides. It happens with all of my buttons on wheel, same with H shifter, if I shift too fast, i can not shift up/down untill previous gear "button" releases, that leads me to misshift very often. Also it ruins the drift, since the e-brake interval increases unexpectedly.
I didn't find any solution on forums, related to problem I had, so.. I've installed new OS. Clean 64Bit Win10. Fresh G25 driver (lgs510_x64.exe from official Logitech's website). The problem remains. And it is STILL not occurs on previous LFS versions to me (0.6U and lower), so it is NOT a hardware or a driver problem.
It is easy to test: Run LFS and bind HORN function to any G25/G27 button and compare how fast and how short can you beep repeatedly on keybord and on a wheel. And you'll see there's no such delay on keyboard. I'm pretty much sure I'm not alone with this bug.
This stuff is really annoying. Waiting for some help. Thanx in advance.
Been here since 2005-2006, i think. Thanx to someone from xtremeimport.nl (old SLRR modding society was there) who introduced us to LFS in 2004 (i still have that first copy on my hdd).
This year I was searcing for earliest messages on my email and found old inbox from lfs team dated with 2007 (something about changing my password). I tried to log in with this email, but it says no such user. So i registered again with same email. Wierd, but it worked. I think I was banned discussing VOB mods and pushing ideas that we see now, 15 years later. I still hate those snobbish admins who acted as they are devs while they are not and mocking new users telling them go to RFactor if they want mods. Luckily I don't remember their names.
I was a fan of LFS all this time, but lacking of mod-ability and agressive admins made me an underground fan for years. Now i'm an S3, I promissed that i will support game if game support modders. Sadly it took so long.
∆∆∆Excuse me, my fault, i was typing it wile was away from PC. It says: LFS_EDITOR is not a Win32 app, when i RUN INSTALLED app, i just checked it out.
Thank you for info. I remember you told us you gonna transfer LFS to DX11, I didn't expect it happen that early.
I see, i'm limited by my GPU anyway.
Scawen, excuse me my offtopic, Wich settings do you run in profiler/LFS?
Mine is: everything 100% and "Allow game to adjust settings" in profiler
30% FFB in LFS. Feels good to me.
I'm asking because it's interesting how it feels by a man who develops it. How it supposed to be in concept. I've seen alotta people around using at least 100% FFB in LFS with different profiler values (sometimes over 100% either), that i consider wrong as it loose gradient.
Blow the dust from inside of motors with compressed air, from time to time. And measure resistense on BOTH DISCONNECTED!!! motors. Must be around 30Ohms for healthy wheel with no carbon dust inside. I say this because FFB on G series gradually fall down with time, and you won't notice it right away.
P.S.
I don't think i got right what RamosWRC mentioned, but i felt disoriented at first time, when my virtual wheel didn't fit HID wheel. I know most of street cars IRL have more than 1000', but it would be great to have a chance to limit it in steering settings (anyhow people pick their own ratios by modding steering knuckles, rods, and racks IRL, so why not..).