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Snoop.DriftEra
S3 licensed
superlame I don't really like missles, as they're just cars crashed by unskilled/reckless drifters. But you wil be able to crash this model to look like a missle). See screenshot in first post with broken taillight.

***

Ok. Since Devs has changed the game, literally... My plans are broken. The model WILL NOT BE based on XR platform anymore (means it need to be rescaled). The final release WILL NOT include such things as a texture, interface and sound mods (since mods now are integrated). Now i'm thinking of how to seperate all this stuff into a few different zips and how and where to present it. My brain gone overheated with all these news, updates, tools, tutorials, bugs and so on. Plus i haven't been online since 2016 or so. So i did a little break in modeling and was happpy to test new features and just race.

For now i thhink i will just upload some screenshots and(or) videos of progress, related to ANY LFS mods i made, here. And later will sort them as a download links in first post.

***

I have some old(2016) pictures of smoke texture mod that i planned to include in my S13 release. Tell me what you think, is it worth uploading or someone made something better on current smoke system? The last two are 2020s, Devs changed the DUST saturation so it looks a bit different.
Snoop.DriftEra
S3 licensed
LFS Editor - no 32bit support?

Added:
Yeah, i know there are always problems with alphas in games, especially with trees. I'll take a look at Editor as soon as possible. First i need to finish my mod on existing tools, then i be able to install new OS with no regrets.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Proper tools = lfs.net tools + blender that i need to learn.
Snoop.DriftEra
S3 licensed
Quote from Scawen :We don't just add settings that don't have any effect. Uhmm

I hoped so))))

Thank you, Scawen!!!!Now i can drive formula with no tune-ups in wheel software!!!
I always used 720, so it had no effect on me untill new patch. Plus i thought it works in a different way: "wheel compensation" as loopingz mentioned, and "wheel turn" is to match virtual wheel to HID wheel, that i thought bugged on Logitech.

P.S.
BTW the 'Button Release Lag', i mentioned before in TEST forum, seems it happens only to me. It's nor the new patch or logitech bug, it's a result of recovered old OS on a new harware, i think.
Snoop.DriftEra
S3 licensed
I had a question for a long time. I guess it's time and place:
I wonder why LFS has "controller wheel turns 720" if it does not affect anything?
My G25 is set to "Allow game to adjust settings", but no result. Lfs can't change G25's degree from ingame (when i switch to Formula cars, for example). And also this option does not affect the virtual wheel degrees to fit real.
So what it made for if it is not help at all? And is there any chance to set this up properly?
Snoop.DriftEra
S3 licensed
I'm kinda sad you did it 15 years later, but i still in love with LFS and i'm happy it happened. Long live LFS!
Snoop.DriftEra
S3 licensed
Quote from Scawen :I don't think you are talking about the same thing at all. valiugera is talking about alpha sorting, while you are talking about alpha quality?

I can't make much use of random screenshots of vehicles I don't have, of unspecified VOB mods which were never supported. If you want me to fix something, I need concrete, testable, reproducible results.

Excuse me for unsupported MOD, Scawen. It is the only way i can do it for now, i can't drop it halfway. I'll convert it with all requirements as it finished.

I didn't expect you to fix my mod, i was expecting You to explain what caused that changes.
I know about alpha sorting, and always take it in account. I didn't expect that something changed in XR "architecture".
Now i see, all subobjects are merged by LFS now, you say...


P.S. Just FYI, my DASH was made exactly XR-style (no multiple glasses. Only DIALS and ALPHA over it), but was placed in child 18 (sububject 18?), to make it possible to transfer (NOT mirror) with pedals and driver to other side for LHD. Ok, i guess i have to live with that untill i get my hands on proper mod tools.
Snoop.DriftEra
S3 licensed
Good luck with that!
Excuse me my offtopic, isn't that the same Lucas from LucasMods LFS?
Snoop.DriftEra
S3 licensed
Made few laps today at FernBay. Really fun to drive with it's power/weight ratio and layout!!! About diff, we have to live with that if it's not allowed by this class (is it?), it adds some spice anyway.
I'd like to see you finish the engine model/texture and add some realism to rims (I never liked these LFS S1 style rims). Oh, and the aninmtion..

I'd like to see this class events sometime!!!
Last edited by Snoop.DriftEra, . Reason : f. u. android keyboard
Snoop.DriftEra
S3 licensed
I think it's okay, that LFS lets you know if you exceed the polycount limit.
What is strange for me, is that my model, same that was ok in 0.6U now is not ok in 0.6W56, regarding to this message. I optimised it in U patch and had no broken triangles (as a result of over16k per subobject), but in W patch it looks same ok and shows this warning at same time. Looks strange, but i did't make final calculations yet to know exact polycount of whole model, but i was sure it's under the limit.
Snoop.DriftEra
S3 licensed
Quote from Popughini :Please add servers in Argentina, latency is very high using America-Asia-Europe servers for drag racing.

I think the same problem covered here:
https://www.lfs.net/forum/thread/96126-For-the-Brazilian-community%3A%29
Snoop.DriftEra
S3 licensed
valiugera, same here. Alpha in new version does not work as supposed to. Looks like the depth of alpha has changed. Was no problem on 0.6U.
Snoop.DriftEra
S3 licensed
I was scrolling thru mods today and noticed one thing: even quality mods looks like cheap toycars. Can you add some enviorment reflection on mod thumbnails, until we aren't far enough and there not many mods in the list yet? Ofcourse modmakers can choose not so toxic colors, but some cars, as Lambo requires that colors and looks cheap right now.


P.S.
Quote from Scawen :Ah yes, sorry I forgot to say that thing about controllers did change - added support for extended buttons!

EDIT: Though it is in the change log under "Controllers" https://www.lfs.net/forum/thread/95664

Who even reads instructions and logs? JK, Jk. I usually do, thanx fo the info.

P.P.S
That G25 console lag, maybe it's because of number of buttons have increased?
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
fangio86, I see you use LFS's seat. I have a texture for it, sadly i could not find PSD file to make it easier to re-badge for official release. Here's a screen. Let me know if you like to use it, then I'll try to retrieve it from dead HDD. For now i can share it as is (dds).
Snoop.DriftEra
S3 licensed
Martin18, do you have any examples of your work? Youtube maybe? I want to hear your .ENG sounds.
Snoop.DriftEra
S3 licensed
Just ckecked it out. There was no such option in 0.6U that's why i had no idea.

In 0.6W54 it was set to 10000. Crazy! Changed to 400, left 50Hz as is. Still no effect on lag. I think we better ask other people with G-series or wait till they see this discussion.

***
BTW I found out why script doesn't work.
Somehow the buttons 33,36,34,2 (0.6U) now recognised as 129,130,131,132 (0.6W54).
It happened before, once after 0.6F. They were 32,35,333,1 (0.6F).
I don't think it's a wheel issue, since my Richard Burns Rally still have same key mapping from ~2015, few OS ago, and still runs well. Just FYI.

...and thank you for trying to help.
Snoop.DriftEra
S3 licensed
FF steps? I gotta do some research, i have no idea what you talking about, it always was kinda plug-n-play thing for me. I just installed clean 6V3, then patched it to W52 and transplanted all my settings and scripts. that's all. So technically i use same settings as at U patch.

----
I just looked at my cfg, the FF Steps is "1" at W54 and "256" at 0.6U. So copy-past cfg didn't work out, i guess.
---
Tried to change it to "256", but LFS now overwrites it to 7. Scratching my head.....
----
Excuse me for disturbing you, you must have an iron-made patience with all of us. We both got other things to do. I think I'll just wait friday and reinstall whole system and till then we better focuse on our current tasks.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Quote from Degats :That sounds like a problem with Logitech's software, which is notoriously bad. I gave up using it for scripting years ago because they kept breaking things.

Script works perfect at 0.6U. No 'button release' lags either.
Snoop.DriftEra
S3 licensed
Back in the days i was banned here just for discussing ideas that were implemented now in mod patch. I didn't drop it and they souldn't if they love it.
Mocking people? Yeah, creating burgers instead of a race cars for the best racing sim may be considered as mocking, but i do have a sense of humor and wish you have some too.
And yes, i DO really think that some of those mods better never exist. Fastfood mods. Not this one, but those with broken mesh and missed materials.
Snoop.DriftEra
S3 licensed
Thnak you for kind words. Been doing it for a long time. Technically from 2004 (started as SLRR mod).I think LFS deserves best yet optimised models, that's what i do. The irony that full chassis appeared because of LFS poly limit for body and I could not fill the door gaps because of limit, so i made a full chassis based on my old SLRR model, imported it to another sub-object, where polycount wasn't exceeded. Thus i recieved non transparent gaps + interesting damage model as a bonus. I'm building it on 0.6U, and it has no issues there. But 0.6W54 LFS says there is "too many triangles". I know the problem is because of street version's aero kit. Same stock model has no error, using same chassis model. I did not get my hands on LFS car editor yet. First of all I will finish it as an unofficial mod (I have used to some modelling/mapping techniques) with all parts well made and then i plan to rescale it with CAD to real S13 points and then upload it with all official mod requirements. It's gonna take time, i hope less than another 15 years))))

Watch the video teaser about the taillights i'm very proud of. Took much time to achieve this appearance, but i was first to do so.Petals
https://youtu.be/7PxDY-aJw6U
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Scawen. I'm not sure this is right place, but i've seen people discussed bugs here, so:

0.6W54

1. Scripts does not work. I can't use my Indicators/headlights on G25. I hope someday you'll make it possible to re-map these functions, but for now I use it with script.

2. "Look Left"/"Look Right" button release delay. Headlights flash, turnsignals and emergency lights has the same problem. All mapped to G25's console, in my case. No issue on keyboard.

3. There is something wrong with ALPHAs' opacity in new patch (see screenie with dashboard). Since you made LFS converting DDS, i don't even try to fix it but it was ok in previos versions. The part is in Child_18.

4. Some edges broken on unofficial VOB mod from 0.6U. The strange thing is that this bug disappeared after LFS restart. I know you might not like previos VOB mods, and you maybe changed something about VOB files, but anyways it is a strange bug.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Ironically I call most of LFS mods a 'Fastfood mods' due to low attention to details, loads of bugs and a fast release over quality. Now here's a perfect illustration of it.Rofl
Snoop.DriftEra
S3 licensed
Wow. I thought i was crazy investing my time in too much detailization, but since that mod patch released i feel that competition gone tough. Very fine model. I'd like to take part in some race event with this.
Last edited by Snoop.DriftEra, .
Snoopy's WIP Thread.
Snoop.DriftEra
S3 licensed
The mod I'm working on for a long time. It's a long tale to tell. I'll just leave some WIP Pics for now:

Feel free to SUPPORT.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Quote from G13Haze :on a drift layout you can do exactly 1 good run before the tire is flat. normals or super.
wich is nonsene nobody in real life with a 500hp car wears out a set of tires in 1 run on a short course.

Agree. Sometimes fresh tyre sets could last whole dtift weekend or even more (on a 300Ps street car) as i know.
But let's wait for new tyre system. Devs did exactly what was requested for many years with mod system, I hope they won't fail with tyre system either. The bad thing, we may wait another 15+ yearsWave
FGED GREDG RDFGDR GSFDG