I've read somewhere on the atari forum a user suggesting using something called "tinyxp". It's a stripped down version windows xp sp2. All the things unnecessary for gaming a stripped out leaving a very lean fast version of xp.
You create a separate partion and install and play your games there.
Might be worth a look if your rig is mid or low end.
If I press the peddle 30% I already hit the rev limit. Is there anyway to change the sensitivity of the peddle?
I tried the Logitech Profiler for my MOMO. I set the "sensitivity" down to the lowest but nada. Maybe I'm not using it right--ever had to use it before. LFS has in game calibration.
I want to be able to drive at the rev limit without hearing that sound.
Is there a way to remove or change the rev limiter so it's more like LFS (steady high pitched sound)?
Or is there a way to adjust the throttle sensitivity so I can keep it just under the limit easily?
Ahh...you must mean 145 km/h. I was scratching my head. Is this in hardcore mode or hypersport?
It certainly is fun and relaxing. It's a sort of fantasy escape from reality to this other world where you have a fantastic home and lots of exotic cars in the garage.
I love that you can add a playlist or shortcuts to your mp3's to your radio folder. You can create multiple custom radio stations. Driving around while listening to music is pretty cool. When your racing you can listen change to rap/rock. When you're cruising maybe easy listening.
I think I played for 5 hours yesterday.
You should report any potholes or bumps to the Oahu DOT
If you mean the no-so-smooth hills just ease off the gas and watch your speed when going over and all is fine.
Smooth hills would be awesome but to fair to the dev, it's a lot of road.
QUESTION:
I have never driven of stick so I don't know. In LFS if I floor the gas at say 2nd gear, the engine will make a constant steady sound but in TDU it makes a voom...voom...voom...sound...when I floor it on a low gear. What's up?
It's very annoying and the throttle is so sensitive that's it's hard to just drive on gear 3 or 4 without that sound.
I don't feel much with my MOMO (black) and force feedback. I don't feel bumps when I drive over a sidewalk and I don't feel that tug that tells me I'm about to lose control.
Maybe I didn't set something up properly.
Oh, this may be a noob question but what is the benefit or use of the handbrake?
Yeah, I agree. Wish it had LFS physics. Why can't LFS sell a physics engine that other games can use?
Just bought this game yesterday. So far I'm only getting a slight stutter. Other than that the graphics are GORGEOUS. It's like something between Far Cry and Crysis. The vegetation is really that good. It puts NFS Carbon to shame.
I'm not an expert on car physics in games. The only thing I notice is the force feedback doesn't compare to LFS. I don't feel bumps in the road and I'm not getting that counter steering effect. But I'm not sure if my wheel is configured properly for it.
Can you explain what's "gay" about the physics? -- not that there is anything wrong with being gay...hehe.
I had the same first impression. It was like there were more demo racers than S2 licensed racers. Today I had the day off and played in the afternoon and there 3x more S2 races going on then I had ever seen.
It seems this game is more popular in Europe than the U.S. So, the best times to race will be on Saturday and Sunday afternoons if you're in the U.S. And maybe right after work/school 5pm EST on weekdays.
This game is really great, I'm sure it will only grow in popularity.
Well the center fix doesn't work for me. Now that I use 0% centering it's not as serious a problem. But whenever I make a very violent turn it goes off center and I have to race with a tilted wheel.
What's so hard about making a wheel that knows when it's not centered?
Anyway, unless my MOMO is defective, I would NOT recommend the MOMO black to anyone.
I just got the s2 license. So many cars and tracks. Where do I start?
I'm still unable to make it below 1:36 in xf gti. So I find myself obsessively racing with the xf gti. I want to learn another can and another track. So many cars, tracks and variations of tracks that it's overwhelming. Which is a popular car/track combo for me to practice?
And did it take you guys a long time to reach below 1:36? I've been at it for 5 days. I have a WR setup. Am I a slow learner? hehe
I saw your replay. Wow! Nice overtake. I never thought I could go into 2nd gear and take him on the inside like that. Anyway, it's really intimidating seeing how people like you drive. I feel like such a rookie but I'm improving little by little.
I notice you and others slide into curves and power through. Is that always the best way?
I finally watched some replays from LFS world. Now I understand what I've been doing wrong. I wasn't turning hard enough and hitting the gas to steady me on turns.
I can beat the quick racer now in the tutorial. I'm real close to the pro should get him tomorrow.
On thing: version L and version U are very different. In version L it was much harder to pass on the first turn.
I tried some demo multiplayer. It was chaotic like a crash durby. It was late and I didn't stay long but I'll try it some more. I wish people used mics on those servers.
I Googled for feedback from professional drivers and this is all I found. Just as he mentions I’ve heard that some pros use sims to prepare for unfamiliar tracks. I guess the only people who can definitively answer this question are professional drivers.
1. If I got into the real world counter parts of these cars, after a few laps of recalibrating myself for the difference between real accelerator, brake, clutch, and steering...would I be able to approach my in game lap times?
I know in a sim you can't feel the G-forces but wouldn't getting more input in real life just make it easier to anticipate and react?
I feel like LFS teaches you the concepts and techniques of real racing such that in a real car you would already know what you're supposed to do but it would take you a while to learn how do with a real car the same things you did in LFS. But if you never had any exposure to a sim you would have to learn all the concepts and techniques on top of control.
Of course IRL you wouldn't have the confidence to take the same risks you do in LFS. I crash a lot but IRL it only takes one bad crash to end my life or send me to the ICU.
I didn't realize I was using demo S2 Alpha version L. I didn't realize until I tried to play online. So I downloaded the full version U. Now the car feels different. It's easier to brake without locking and I my tires grip better.
Were there major changes in the brakes and tires from L to U?
In the gti overtaking training, I can easily overtake the last car on the first turn now. I go to his inside and brake late, the slide in between the 2nd and 3rd car. Still a tough manuever for me.
One thing I notice is that they pull away slightly from me on the straight away. Am I doing something wrong when I shift when that red shift light comes on. Should I shift earlier or later? Is it really possible to beat the first car?
So far my best lap in blackwood is 1.46. This is hotlapping using the gti using the default setup. What time should I be aiming for?
My biggest question is this: How can you ever pass someone on a turn if they are holding the racing line? If you take any other line you'll be slower coming out of the turn so how can you ever pass?
P.S. I found a way to get my wife off my back. I bought her a laptop so when I'm play LFS she's surfing the web. I realized that whe she hated most about my gaming is that it prevented her from using the pc. I guess the general rule is buy the wife something that will keep her distracted while you play.
This game is so addictive. I love the fact that there is no nonsense about winning races to buy upgrades. You just enjoy driving. I finally tried the real wheel drive cars. So much fun adjust to the new handling and power. I'm totally in love with this game. I think about it at work. (This also my first wheel controller. I have the MOMO and it's worth every penny. Next time I'll get the DFP.)
I'm a total noob not only to Live for Speed but to racing sims. I'm more a Counter-Strike guy. I bought a MOMO and downloaded LFS demo and now I'm hooked. But I have some questions.
1. Since I'm such a noob how long before I can go online? Are their noob servers?
2. How do I know when my wheels are locked or about to lock? Yes, practice but in practice sessions how do I know?
3. In the overtaking training, where should I overtake? Is it possible to overtake the Pro car? I'm faster than the OK car but I find it hard to pass him cleanly and when I pass him he often bumps me. I've only gotten around him cleanly a handful of times.
4. Are the crashes in the demo less realistic than in the full version. If I ram head on into a wall at 110 mph my car should become a toaster.
5. I'm married. How do you get the wife off your back so you can play?