The online racing simulator
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2 new simulations
subUwU
S3 licensed
1. ability to have rear wing raise at a certain speed, such as the bugatti chiron
2. even a simple animation that somewhat represent sparks, when the car scrapes the ground
hand movement
subUwU
S3 licensed
ability to click on buttons on steering wheels or gauges on the side of car. maybe even gear shifts
head movement and detail features
subUwU
S3 licensed
more head movement when going at fast speeds especially on formula cars
the ability to add helmet texture and make it seem like you are inside the actual racing helmet
side head movement. right now you are able to have the head follow the mouse, but what if it did it sideways: example to counteract the g-forces, a driver will lean his head in that directions
subUwU
S3 licensed
how to find?
separate lightbar
subUwU
S3 licensed
to activate the lightbar on mods, you need to turn on indicators, it would be cool to have a separate button that activates lightbars (that would also mean adding more light features in the editor)
Cruise Control
subUwU
S3 licensed
Ability to set cruise speed the help mouse users on cruise servers by just clicking a button
tire physics update
subUwU
S3 licensed
as the new tire physics update will be released with the major graphic overhaul, I have some questions or suggestions.
Will tires have any graphical change throughout a race? I'm talking about things such as marbles or even just simple 2D gravel pebbles on the tires. If not, It would be amazing to have it.
How will the new graphics update impact PC performance?
Are the new maps going to be released along with the update?
Will the tire physics update/map updates/graphics update/new maps be available for testing before the official release? If so will they be separate test patches or not?
Will car sounds be updated?

Thank you Big grin
subUwU
S3 licensed
yes, avoid using fast cars with AIs in general. because they lack spatial awareness and only stick to the racing line (meaning they will do anything to stay on it, including ramming). AIs in lfs generally dont do fast cars and are much better in slower cars
subUwU
S3 licensed
No, I’m not criticising, I owe it all to these amazing developers for creating such a magnificent game, however I am more than ecstatic to be able to play the new update. Lately I have spent hours analysing every screenshot and every other possible video or posts about the new updates to learn as much as possible. Especially the screenshots, I watched every single one and did a side by side comparison with the actual game to see every detail. Pleased to say I also noticed a lot of changes even in the new maps such as west hill. Big grin
subUwU
S3 licensed
Suggestion
Remote acc action
subUwU
S3 licensed
The ability to turn off s3 when connected to wifi from other devices remotely (from game and/or website)
subUwU
S3 licensed
im talking about the new update of lighting system and map updates
new update
subUwU
S3 licensed
can we have an estimated update release time? even in months or years would be great
8th gear
subUwU
S3 licensed
add the option to create 8 gear transmissions in LFS editor
AI cruise
subUwU
S3 licensed
when the new major update comes out, how hard is it to implement NPC/AI in south city cruise maps. something very simple, such as AIs with pre-programmed paths that they can follow in loops. maybe go in a loop around the block, nothing too complicated
tyrewall physics
subUwU
S3 licensed
tirewalls should have soft-body physics, but be heavier, to create a more realistic impact. Also, many tirewalls throughout the map are fully solid, i know the developers are working on tech-pro barriers, but the tirewalls should have the ability to deform as well.
subUwU
S3 licensed
go in garage, click on colours, generate skin template: and then it will give you options that will copy into clipboard
flashbacks
subUwU
S3 licensed
flashbacks in singleplayer
(i love to recreate racing crashes, but sometimes i nearly get them and i have to restart)
Skins tool
subUwU
S3 licensed
Skins tool, or app such as the addition of stickers and logos to be able to place instead of creating them or searching them up.
subUwU
S3 licensed
can we get different steering wheel opts? and why has the old ferrari and merc skins been removed?
tc on formula cars
subUwU
S3 licensed
Have TC mandatory for Formula cars with certain amounts of BHP
General ideas (long term)
subUwU
S3 licensed
1. Better AIs (spatial awareness, speed, overtaking)
2. Better AIs could influence the ability to add race control things, such as proper strategies against AI and safety cars and so on.
3. better map editing (objects such as trees, spectators, emergency vehicles, curbs) different terrains, instead of having to place down literal blocks of concrete, it could be a paint brush on surface (with strength and size), larger object limit, buildings (such as houses used outside map or pitlane)).
4. as previously said, gear shift animations.
5. Better damage model (nothing crazy, just the ability to detach front and rear wing, wheels, bumpers).
6. Weather (rain and damp mud and race tracks).

Thank you Big grin
Remember, this is not criticising, this is my favourite sim of all time and just giving some long term improvement suggestions.
Last edited by subUwU, .
subUwU
S3 licensed
actually i've tried that, and that seems to cause more issues, because the faster AI will sit behind the slower AI, causing a massive train, and in the braking zones the slower AI brakes before. Because they lack spatial awareness, the faster AI will run right into them.
subUwU
S3 licensed
As much as I love this game, I’m a simple guy who loves sim racing but I don’t really understand game mechanics so I have no idea how to do this
Last edited by subUwU, .
Gear shift animations
subUwU
S3 licensed
So gear shift animations to me add a lot of realism, but I understand that creating such animations may be complicated.

H pattern gearboxes and sequential gearboxes etc are more complicated to make, but just simple animations for paddle shifting would be great.
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