I was on an autocross server, and if two people tried to join at the same time, they would be intersecting each other. It happened to me once, and when the start lights hit green, I got rocketed out at warp speed, reaching an indicated 200+ mph in less than 1 second in my little GTi. Haha, that was quite fun really.
Yeah, I felt fine in York, Manchester, and London when I went. I know nothing of the crime there, but maybe I'm in the same boat as you with the ignorance thing?
Well, shame on me. I guess when I tooled with my settings last, I indeed accidentally put LFS on 16-bit color mode instead of 32-bit. Thanks for the help anyhow.
As you can see in the following screen shot, my racing line rubber is bordered by an odd pink line. This happen to anyone else? I'm on 32 bit color, and I can't think of another reason why there would be such a strange color occurence there unless it's just the way it is in-game. Any thoughts?
Edit: Added high contrast picture so the lines are easier to spot. You can see there is also a green line in there as well! It's quite annoying seeing pink/green lines on the track all the time.
Seems many other competing sims have more overall features than LFS, but LFS still comes out on top (at least for me). Goes to show that more features doesn't equal a better game.
Thanks for these test patches. It's really nice to be able to change the single seater dashes separately. The blue alphanumerics on the F08 were much too difficult to read for me.
I also have a suggestion. Would it be possible to have the rev counter on the FOX increase pixel-by-pixel instead of in 1000 RPM stages? It would really help in anticipating shift points instead of waiting for that light.
I just wanted to bump this thread back up again now that the new patch is out. I haven't done much extensive testing, but a few passing tests have led me to believe that the tires act pretty much the same way as before. I get bad understeer with ~40 psi in road tires and I feel much more in control if I drop it to below 30. Still is a bit odd to me. I cannot really feel any decent rigidity out of high pressure tires...just a nice plow!
Anyone have any additional comments after patch T has come out?
Overall, I'm REALLY enjoying the new tire physics. I have to agree with some of you about the odd, slow, easy drifting that can be induced. Maybe it is more real and we're just not used to it, who knows.
As for any definite problems, the RAC and especially the FZ50 still drive pretty badly whereas the other road cars had a much more noticeable improvement in my eyes. I still feel like the FZ is just a giant pig! Wheel response is so slow and cumbersome, it feels as if the car weights 5000 pounds! This is definitely not how a sports car should handle. There just has to be something fundamentally wrong with that car's simulated physical/mechanical makeup or something.
The road tires feel subtly better...just enough so that cars are now more realistically controllable. The slicks are just out of this world though! I love them! You can feel them clawing into the road and the UFR feels like a freaking kart! Not to mention what an awesome feeling it is to pull 4+ Gs in the BF1!
Scavier: "Yo, Bimmer, I need that fly ass whip right there" BMW: "Aight" Scavier:(To LFS community) "Ay, check dis. We got this new thang right here, dawg. Fast as hell, yo." LFS Community: "Oh snap son!"