The online racing simulator
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tommer
S3 licensed
I am confused.. the mod page for this car exists

https://www.lfs.net/files/vehmods/E25059?comments

Says published, access public... doesn't show up in cars list?
Too many clicks - Wait one minute
tommer
S3 licensed
I can't be the only person who finds this message really annoying, especially when sitting waiting for a space in the server. It can be a real slap in the face if you've been waiting 10 minutes to connect to the server only to get a message like this when you click connect.

My suggestion is that LFS should have a connection queue system, so that it's nice and orderly and more fair trying to connect to a server. We get given our position in the queue, and as people leave the server it counts down and eventually connects for us once a slot is available. Then we don't need to constantly refresh the server list or click around etc. The reason people 'click' so much is design induced and it doesn't need to be that way
tommer
S3 licensed
Now that there are 100's of cars it's a bit of a chore copying/doing the math for each car

Would be nice if in a future update the bin data could be automatically imported to a new vehicle in the tool for convenience and reduce human error copying
Suspension Analyser
tommer
S3 licensed
I was reading the Advanced Setup Guide and it makes mention of using Colcob's Suspension Analyser to tune suspension frequency.

I wondered if anyone knew where this program can be found or perhaps has a copy they would be willing to share - Couldn't find it anywhere!
tommer
S3 licensed
Scawen and co probably reading this with a sense of dread at the sheer amount of scope creep that would happen if they even started to make a basic track editor.

However when I think about it, sure development time could be spent on Physics, but LFS already has great physics, time could be spent on cars, but LFS already has a large variety of vehicles now, a new map sure but if we had a map editor we'd probably have 100 new maps same as vehicles.

So, actually, yes I think a map editor would be the next natural evolution of LFS.

The execution however I think is also important, I should imagine map making is pretty involved and most of us are not game developers. Perhaps some procedural tools to complement standard 3D objects would be good such as the ability to draw road curves and have scenery etc follow the curves. There are many games with world editors that do these kind of things.
tommer
S3 licensed
One thing that comes to mind is the max steering lock currently is 35 degrees, but on a coach I would expect higher, somewhere around 45-50

For ex. Volvo coach can do up to 50
https://www.volvobuses.com/us-en/coaches/coaches/volvo-9700-uscan/specifications.html

Couldn't find steering angle for a MAN coach but imagine it would be similar
tommer
S3 licensed
Put him on roller skates Smile
tommer
S3 licensed
To further prove that the model did indeed originate from cadnav.com

I downloaded from both sources, open3dmodel website and cadnav website

Both files contain the same image files and a .max file

Both .max files are exactly the same size, and using MD5 hash I know they are exactly the same content

Cadnav.com_C02022890.max
26BFFB3AC05A869401AEF9C30C3F7AF8
Open3d (1).max
26BFFB3AC05A869401AEF9C30C3F7AF8

Both downloads also contain the cadnav.com logo.

I think therefor I prove beyond reasonable doubt that the file was not altered before upload to Open3d and is infact the cadnav file, with cadnav license and would be OK to use cadnav license as a result
tommer
S3 licensed
Quote from Flame CZE :By the way, the model on open3dmodel.com seems to be a re-upload from cadnav.com - you can tell by the thumbnail being just a mirror of the original one.

https://open3dmodel.com/3d-models/3d-model-bmw-330-compact-executive-car_114589.html


https://www.cadnav.com/3d-models/model-33904.html


Models from cadnav.com seem to be OK in terms of licensing, however it's not fully clear yet what license should be selected in the submission process.

Since the source is obviously actually CadNav.com, which has a more permissive license


Legal jargon from the readme
Quote :
INFO:¡¡Please read and comply with the following terms and conditions before using, otherwise please don't use this model!

1. We doesn't accept any claims regarding quality of 3D model or any standards conformity.
2. We will not participate in any technology or copyright issues.
3. This file (models or textures) may be used in any commercial way only as a part of artwork or project. Single reselling or redistribution of this model is prohibited.
4. This file (models or textures) may be freely modificated or elaborated.
5. If you use this file (models or textures) in your project or website, please indicate the source from cadnav.com

Website states

Quote :License Free (Personal and Commercial)

Would LFS Mod Approval Team be prepared to approve the mod, if the license/source is changed to reflect it came from this source?
tommer
S3 licensed
Been enjoying driving (crashing) this on TC. Look forward to the interior updates Smile
tommer
S3 licensed
Quote from piggy501 :Is this post sponsored by Tampax?

Yeah I know, I sound like an emotional girlfriend.

Idk. It does upset me. I did put some passion into it and was feeling pretty pleased with myself that I got as far as I did. I had more plans for it this weekend, but they have been taken away.

Maybe to you it seems stupid but for me it was a big achievement and having some wordsmith go seek out reasons to take it down after I waited to see that it was OK that it was approved and I could continue working on it really does feel like I'm in an abusive relationship.

So yea you got me, I'm upset. Waa. I'll go eat some chocolate and down a bottle of red wine. I can't help feeling the way I do. Hope you enjoyed the show whilst it lasted.
tommer
S3 licensed
Yeah, no thanks.

I don't have to accept it or put my time into these things if I don't want to. It's not a breach of the rules for me to simply not play the game.

Maybe you think I am overreacting. I'm sure there are other modders who are more than prepared to put up with being treated in this way, and will continue to make mods well into LFS's future despite having their work removed at random, but I am not one of them.

It's not a fortunate position, but it is what it is.
tommer
S3 licensed
It's fine, you do you, I'll do me. Just don't expect any more from me in the future.

As far as I'm concerned a breach of social contract was committed here. Specifically a lack of respect for the limited time that we have on this planet. That may not be conveniently numbered in a bureaucrats handbook but I'll give it the arbitrary number 1.2 to please the minds of those who like to think in terms of rules and regulations rather than the basic humanity of the situation.

I already play other games with much larger audiences that handle third party content much better.

As my mod was a derivative of another approved mod, LFS Devs had not one but two chances to check the legal standing of the vehicle before approving it.

I've already sunk about what... 10 hours? 12? into making that derivative. That's time I won't get back in my life, maybe not the biggest amount of time but I certainly won't risk that again.

Unless I get a statement to say that once a mod is approved LFS Mods won't be seeking out reasons to take a mod down unless a company is actually actively telling them they have a problem, I genuinely don't see the point in continuing to make vehicle mods..

Fool me once, shame on you, fool me twice shame on me.
tommer
S3 licensed
I won't be seeking out another source.

Just to make it clear, this is a big problem. If LFS Mods will be spending their time AFTER a mod is approved retrospectively finding reasons to remove that mod then you can count me out of making mods.

Maybe you think this is an OK way to run things, but I personally will not accept it, I won't be messing about with mods any more in LFS. Cheers.
tommer
S3 licensed
I clicked Publish again since I've had no message to say there's a problem with the mod, it's back up for the time being.

If there is a problem I'd hope for some communication on the matter though
tommer
S3 licensed
Hmm, my mod and the other BAV cars are not published this morning, did something happen?

Frown
tommer
S3 licensed
Yes I did notice the susp from the mod I copied from had warnings on it in the editor, but have not learnt enough to fix it myself yet Smile . I may fix it later once I've had some time to learn about suspensions and how it all works in the editor too.
tommer
S3 licensed
Are there any learning resources available for the Engine editor? Couldn't find anything on the wiki page
tommer
S3 licensed
Looking forward to this Smile
tommer
S3 licensed
I am enjoying this mod so far. Really like what you did with the rear lights Smile

Wondering about the Police version. At the moment the color contrast between off and on I think leaves something to be desired compared to other mods. Maybe could look at other mods to see how they did it?

On that same line of thought, it would be nice if the roof lightbar had some secondary phase maybe attached to the indicators, just so it's not cycling between off and on when using TC Lights or other strobe software
tommer
S3 licensed
Just updated the mod
Added Amber Light Config
Added VCU Config (No lightbar)
Front plate gets side lights on VCU/Cop
Sounds inside car now different to outside

Note... Amber config has limitations actually it was really hard to get an amber config in at all, b/c of LFS limitations, the amber lights are not on the indicators but rather on normal lights and the white lamps are on the indicators.. Yes I know fz5 safety etc is not setup like that but the problem is unique to the shape of this car and the way LFS maps textures
tommer
S3 licensed
Quote from sendnudes420 :Hey nice mod, love bmwsSmile but can you make dieferent options to lightbar?In some server driving with lightbar requires cop licenses and etc, would be glad if you will do that small changeSmile

It'll come, as soon as I figure out how Tongue
tommer
S3 licensed
Quote from [OD :Jardim;1982276"]^yeah it should be a 3.0 I6 turbo.

Should be something like this, based on the M340i which is close to FZ5 in performance.

I have updated my mod with your engine. I gave it a brief try and it felt nice.

Front numberplate/rear are no longer grey, now white/yellow.. Still havent figured out how to fix the shading split on front...

Skin can be tinted in LFS now

Quote :Would it be possible to have an orange lightbar available for TOW/MED usage?

I haven't figured out how to do multiple configurations yet, but it will be done eventually
tommer
S3 licensed
Thanks for comments, I have not worked on engine yet I just uploaded a version I was messing around with last monday and waited to see if it would be published Smile Since it has I'll work more on it soon
tommer
S3 licensed
I would really like some way to export as obj to accompany import obj option because I spent maybe 4 hours or so re-topologizing windscreens on a derivative of somebodies model, whereas if I could have exported it to Blender I could have done it in probably 5 minutes.
FGED GREDG RDFGDR GSFDG