The online racing simulator
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tommer
S3 licensed
Looking good Thumbs up
tommer
S3 licensed
Didn't finish writing my post but it submitted..

Anyway there's still stuff to do with it, I made it skinnable but in the process it lost its ability to be tinted, I'll fix that later

I want to make the lightbar stuff optional too as a config option, sure that's possible as I've seen other mods do it, just need to figure out how that's done
tommer
S3 licensed
This project has since progressed, I talked about what I did over on [TC] CityDriving forum

I aimed to use this on cruise server so I added a lightbar



tommer
S3 licensed
(I was clicking publish on the saved mod, tried in Firefox/Edge)
tommer
S3 licensed
I tried again in Edge, which gave me HTTP 500 error
tommer
S3 licensed
I can't tell if I published my mod or not

The ID is 2A3638, when I click Publish I just get taken to a white page.. the mod shows up under 'Saved' rather than Pending Review
tommer
S3 licensed
"The total png texture area is 5.0 megapixels but the limit is 5.0 megapixels"
"The mod is not ready for upload"

Wussis mean.. error does not make sense
tommer
S3 licensed
I'm having a bit of a moment with the LFS Editor. I want to create a skin texture, but I get the error

"It doesn't matter what image is on the selected skin"

I just want to generate some templates for people who make skins. I've already set up the mappings. Not sure what I'm missing
tommer
S3 licensed
Quote from Scawen :If derivatives are allowed, you should be able to download the original upload .7z file from the mod's web page. In there, you should find the png files. You should not be installing dds into the editor. The DDS files use a lossy image format designed to be super fast and memory efficient on graphics cards. They are only for game-ready models, not for working with.

Please confirm if this is the case. If the original .7z is not available for download for a mod that allows derivatives, then that is really a website bug or oversight that must have come up when some things were changed.

Yes spotted that, got it working now Smile
Bavaria 325 Derivative
tommer
S3 licensed
Working on a Bavaria 325 Derivative

https://www.lfs.net/files/vehmods/A3D972

Says derivatives allowed so I assume OK Smile

Aiming to make it skinnable, give it a beefier engine, wider wheels, so it can compete with FZ5 in performance, and light bar configuration for Cruise servers

Posting this here cuz the mod submission page says I should Smile
tommer
S3 licensed
Hmm, trouble in paradise still. I made my edits, but now it complains PNG textures missing. Suppose those are the 'uncompressed' textures, only trouble is I don't think they come with the mod when I downloaded it... can't get the model out of the editor to test in LFS Frown

Edit: I managed to use an online converter to convert the DDS files to PNG and put them in data/png folder... checked the names, but the error persists >.<
Last edited by tommer, .
tommer
S3 licensed
Quote from nikopdr :Try checking compressed textures on inside the editor options

That's the ticket. Ty Smile
tommer
S3 licensed
I want to edit an existing mod that says derivatives are allowed. I copied the veh file to /data/veh and the dds files to /data/dds, but LFS Editor says 'Could not read texture XXXXX - File not found' ... Car loads but missing its textures, Something I'm doing wrong? Where do DDS files go?
Double the object limit
tommer
S3 licensed
Our computers have gotten faster since 2002, I reckon by and large we can handle it. If not perhaps occlude an object from rendering if it is not on a visible part of the track.

Especially on the new great big track Layout Square where there is basically nothing else to render anyway, we would benefit greatly from being able to use all of the space for autocross layouts.
tommer
S3 licensed
I don't think gu3st's opinion deserves being given much weight.

Just take a look at how LFS's Servers are being used.

Test patch

Current


Exactly how many of those are racing servers? If we were to listen to gu3st's totalitarian principles LFS would be drained of life tomorrow.

LFS has many different driving activities, a large portion of those who enjoy LFS enjoy cruising, drifting and other forms of motorsport besides racing.

Cruising is a nice casual way for people to get into driving. Many of the people who cruise go on to get involved in racing. TC itself organizes racing events and has its own racing team. I've personally seen Scawen himself having fun on TC. People don't have to be one or the other. They can enjoy both.

I think being able to place a simple beacon on the roof of our cars would have all kinds of uses, and not necessarily just for cruise servers, safety cars it would be a good way to make ad-hoc safety cars without needing permission from the modder to mod their vehicle.
tommer
S3 licensed
Quote from BeNoM :0.6W is a test patch, so no reason for them to have multiple servers running on it.

Are it being full and having all the cool features everyone wants to play with not good reasons?

Joining an empty server when another is full is no fun either. Cruise servers don't have the starting grid limitation, and the more the merrier in general. I say raise the limit!
Higher car limit on cruise servers
tommer
S3 licensed
Title is the suggestion

I wanna cruise on TC but it's full dammit!
tommer
S3 licensed
Looks pretty sweet!
tommer
S3 licensed
But will we finally be able to put light bars on our police cars? Smile
tommer
S3 licensed
The new South City will probably be a big hit for cruise servers - You should consider adding a light bar configuration for the road vehicles.

Cops and Robbers although it's probably not what you had in mind when making LFS is some of the most fun I've had on a racing game and is what kept me playing LFS all this time.

You could call it a 'safety car' configuration and just let us change the color of the lights if you're worried it would somehow make LFS less of a racing sim Smile
tommer
S3 licensed
Hey, I just wanted to pop in to say I was playing with the updated layout editor today.

I have mixed feedback. I will start with negatives so I can end on positives:-

# Negatives

## A. Fine tuning the height of objects is problematic

Why:

1. When an object is placed with o key, the X, Y and Z controls are not available.
2. Pressing PgUp, PgDown causes the object to deselect and create a new object unexpectedly. You then need to delete the other object.

## B. Selection States are confusing

Why:

When an object is placed with o, it is highlighted as though it is selected, however the move controls are not activated. The movement controls only appear when you click the object, which changes the selection color..?

## C. Losing selection when pressing space is not favorable


Why:

In the new editor, the screen can be crowded with 'Selection hints'. A creator like myself who wants to edit a layout will press Space just to see how the layout looks.

Before hand, when you pressed space again, your selection would be kept and you could resume. Now you cannot and it consumes time to get your selection back again.


Fixes:

1. Unless you can explain a tangible benefit why objects are no longer selected when placed, I suggest undoing this change, and automatically selecting the object when it is placed, like before.

2. Do not forget selections when pressing space - We use this just to see our layout without the visual clutter briefly - not to stop editing.

Okay, that's all my criticism.

# Positives

## The new selection boxes are good.

Keep them because before it could get really confusing to know what you had selected when there are just blue dots and often you would select the wrong thing without knowing.

## The keyboard shortcuts are good

I appreciate being able to raise and lower objects with pgup/pgdown.

Ctrl Z + Y is greatly appreciated too.

I think I'll keep an old copy of LFS around for layout editing now, because the object selection thing is actually a show stopper for someone like me as it significantly increases the amount of fiddling required to get objects into the right position. I really hope you can do something about that.

Have a good one,

Tommer
tommer
S3 licensed
sorry cat started eating my sandwich
tommer
S3 licensed
Edited into some gifs




tommer
S3 licensed
Quote from Denny12 :OK,
but you wanna say me i am not right?

Consider this games age. 512 Textures were the norm and be glad that people like Lynce are making textures for you when you don't find this acceptable.

I want to say that if you expect Scawen to respond to all your ill-thought out arguments that are designed to cause a flame war you should start paying Scawen for wasted development time. £10 an hour .

The LFS Developers don't HAVE to release anything new, nowhere on your S2 License that you paid as little as £20 for does it say you are guaranteed new content by such and such a date, you paid for what you got and if you don't like it that's not his problem.

I'm just glad to see that Scawen is still interested in developing his game and I fully agree that this Hacker is a waste of space and completely counter-productive for racers.
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